Zuhayr
408cb5d8d8
Adds a coverage check to xenoflora splattering, adjusts brainloss across
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the board.
2016-01-31 11:49:14 +10:30
Zuhayr
4aa2e8a269
Added a config option for a visible human deathgasp message.
2016-01-30 08:29:06 +10:30
Datraen
96db69d27e
Tosses warnings out the window.
2016-01-28 12:42:51 -05:00
Datraen
3ee1882b79
Replaces old projectile code with new projectile code.
2016-01-28 12:33:22 -05:00
PsiOmegaDelta
ba56d857c8
Life HUD fix.
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Silicons should no longer perceive humanoids as alive when using the augmented medical sensors.
2016-01-28 10:20:49 +01:00
Zuhayr
58736fb4f6
Renaming Resomi to Seromi.
2016-01-27 14:24:09 +10:30
Zuhayr
2082aee611
Updating Resomi to use proper defines.
2016-01-27 13:48:49 +10:30
Zuhayr
eef9145486
Revert "Removes Resomi."
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This reverts commit c9f579e00a .
2016-01-27 13:48:48 +10:30
Jon
706d720757
Fight me etc.
2016-01-24 00:35:23 +00:00
Atlantis
58b9ec24ea
Allows AIs to send emergency messages to central
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- This is probably more of a bugfix than feature, since the actual code that allows message sending seems to already be in there.
- Requested by Minijar.
2016-01-22 18:49:47 +01:00
Zuhayr
7901d97f09
Merge pull request #809 from Earthcrusher/EC_new_borgie_sounds
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Adds two new sounds little borgie butts can make: *yes and *no.
2016-01-22 01:49:37 +10:30
Neerti
17dcb5ede1
Merge pull request #811 from Zuhayr/gunhands
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Added functionality for two-handed gun use.
2016-01-21 09:12:40 -05:00
Earthcrusher
1e93d6e408
Allowed humanoid FBPs to use the new borg sounds as well. Added entries for "yes" and "no" to the synthetic *help list.
2016-01-21 02:48:15 -06:00
Zuhayr
0a2cf6ad46
Converted two-handed weapons to use the same wielding mechanic as guns.
2016-01-21 01:40:40 +10:30
Zuhayr
f89948d666
Added functionality for two-handed gun use.
2016-01-21 00:51:54 +10:30
Yoshax
f87b120dd5
Fixes #796
2016-01-19 19:11:05 +00:00
Earthcrusher
41df41e549
Adds two new sounds little borgie butts can make, *yes and *no.
2016-01-19 12:59:00 -06:00
Yoshax
b558fb795f
Changes observe message to reflect correct respawn timer
2016-01-16 23:10:15 +00:00
Zuhayr
887c174926
Fixes #260
2016-01-14 00:17:50 +10:30
Zuhayr
1702765073
Hackfix for impossible-to-remove cuffs.
2016-01-12 16:27:15 +10:30
Zuhayr
40b7c087c9
Attempting to fix perma-wet-floors bugs.
2016-01-12 15:50:20 +10:30
Datraen
e77a06e176
Merge pull request #748 from Zuhayr/prosthetics
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Blindness fix.
2016-01-08 23:09:03 -05:00
Zuhayr
905cb5943d
Readds blindness removal to imida
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zoline and organ surgery. Stops imidazoline healing robotic eyes.
2016-01-09 13:24:46 +10:30
EmperorJon
14e060f1a6
Merge pull request #743 from Zuhayr/showfix
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Several fix ports, minor show_messages inclusion.
2016-01-09 02:05:58 +00:00
Zuhayr
8416cd976f
More thorough fix for FBP immortality.
2016-01-09 12:11:12 +10:30
Zuhayr
1579f4c724
Removing a world that snuck back in after rebase.
2016-01-08 23:20:53 +10:30
Zuhayr
f045c62821
Rewriting some pull logic.
2016-01-08 23:20:40 +10:30
Zuhayr
baf1e4315e
Generalized pulling restrictions to mob level.
2016-01-08 23:20:30 +10:30
Zuhayr
b174b68e0a
Holders now pass on their contained mob's ID card.
2016-01-08 23:18:42 +10:30
Zuhayr
80e4235c68
Unifying mob scooping, removing some unneeded boilerplate.
2016-01-08 22:17:05 +10:30
Zuhayr
763a4b88e7
Allows held mobs to see messages.
2016-01-08 21:40:02 +10:30
Datraen
90b1e14841
Fixes #685 .
2016-01-07 21:30:33 -05:00
Datraen
2494df8b1d
Merge pull request #731 from Zuhayr/ipcscreen
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Display monitors and manufacturer fixes.
2016-01-07 12:34:03 -05:00
Zuhayr
a5227c9904
Merge pull request #698 from Hubblenaut/master
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Changes to Confused Moving
2016-01-08 00:52:35 +10:30
Zuhayr
99941146f5
Merge pull request #729 from Hubblenaut/wheelchair
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Wheelchair fixes
2016-01-08 00:51:39 +10:30
Dibasic
4573b22922
Cold air shiver typo fix
2016-01-06 00:37:10 -06:00
Zuhayr
51deb6cd7e
Made old IPC icons into a mask slot item for prosthetic heads.
2016-01-05 16:20:42 +10:30
Hubblenaut
61e31ab8ad
Wheelchair fixes
2016-01-05 00:56:57 +01:00
Zuhayr
bda43c7457
Merge pull request #713 from Woodratt/1.4.0_Extinguisher_fix
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1.4.0 Fire extinguishe fixes and tweaks
2016-01-03 19:20:56 +10:30
Datraen
8e70e4e91a
Merge pull request #709 from SinTwo/New_PDA_Sprites
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New PDA Sprites
2016-01-02 23:29:36 -05:00
PsiOmegaDelta
2e89b7c718
Fixes the canUnEquip() proc.
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It now only checks state, it doesn't change it. Fixes a number pf odd item/bag interactions.
2016-01-02 16:59:16 +01:00
Zuhayr
447d0e74ce
Added a colour selector to the floor painter, added the floor painter to the construction and drone modules.
2016-01-02 07:05:45 +10:30
woodratt
300cafd987
1.4.0 Fire extinguishe fixes and tweaks
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- Tweaks the amount that fire extinguisher holds and particles they send out. According to Spookerton there's no advantage to having more than 3 particles. In tests this seems to be the case as well.
- Also a minor edit to the code for patting people out that are on fire (as suggested by Spookerton), should help with folks that get set on fire.
- Added more fire extinguishers through medical.
-- One note -- Found in testing the fire extinguishers, water on tiles does not go away over time. Fire extinguishers appear to spray water on the tiles. Didn't know a way around this or how to fix this.
2015-12-31 20:57:18 -08:00
Zuhayr
3044496ae9
Attempting to limit object checks.
2016-01-01 12:25:30 +10:30
Zuhayr
e3735bfbee
Cleaning up some holder/scoop/climbing code.
2016-01-01 10:30:05 +10:30
SinTwo
b0916167c0
Adds new PDA sprites.
2015-12-31 15:19:11 -05:00
Hubblenaut
75c78fc3c9
Changes to Confused Moving
2015-12-31 02:28:35 +01:00
Neerti
59c1773286
Merge pull request #687 from Datraen/EAL-Speaker-Tweak
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EAL given to Cyborgs, AI and pAI.
2015-12-28 23:47:41 -05:00
Datraen
48d0d6bb39
EAL given to Cyborgs, AI and pAI.
2015-12-28 20:32:41 -05:00
Zuhayr
1617a43685
Applying Harpy's prosthetic limb damage fix.
2015-12-27 17:27:19 +10:30