Commit Graph

4 Commits

Author SHA1 Message Date
Miniature
6a9ed446be Fixed camera chunks still being shown when an AI dies in freelook mode 2011-12-19 21:03:47 +10:30
Miniature
a7b2110194 AI freelook stuff - should work perfectly now
Urist said that /tg/ people got some runtime errors, I have no idea what they got and I haven't got any errors in testing so yeah.
2011-12-05 15:08:52 +10:30
Miniature
15fa196907 AI Freelook 2011-11-30 01:31:22 +10:30
petethegoat@gmail.com
d187ca3ba9 Committing Uristqwerty's AI freelook. Thank you!
The extent of my implementation of this involves commenting out some multi z-level specific stuff, and adding a dmi of the overlays it uses.

This currently causes runtime errors due to my lazy implementation!
Only -you- can fix them.
http://pastebin.com/AqU8sA4b

So far as I can tell, it just needs some sanity checks. I would leave this unchecked until the runtimes are fixed.

Additionally, our map doesn't actually fair too badly with proper camera LOS, but there are a couple of areas that need improvement. Please update the map when you tick this!

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2395 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-19 18:47:47 +00:00