-Apparently the FreeRole proc that is called when people cryo out and whatnot only frees up one single slot and only if the job slots are already full. What this means is that say, we have a 3 slot job, and one person joins, leaves, and rejoins into the job 3 times, the one person will have filled up the entire job until they leave, which even then only reopens one slot.
-Leaving does not deduct from the current_positions count (shown as the number on join menu before the "active" number, meaning it also counts the people who have already left and so on) and the FreeRole only pops a slot open if the person leaving took the last slot.
Removes ability to circumvent bandage limits by spamclicking someone. The check if its already bandaged is done twice, once at the start and once after the delay.
Replaces a lot of user << with to_chat().
Scaling wasn't great before so no Again.
Makes most icons not get blurry when scaled.
Makes all /atom/movable s able to be scaled with the adjust_scale() proc.
Adds ability for species to get scaled automatically. Currently no species does this, but it is an option in the future.
Adds four traits to adjust your mob scale. It is purely cosmetic at this time.
* Un-duplicates head marking cache generation.
-Organ icon generation for heads no longer adds the markings list into the cache key twice.
-Related to similar dismemberment crashes as the earlier organ cache issue fixes.
* Update organ_icon.dm
* Stops 0 force item paps turning borgs into pyrotechnical sparklers.
-That's just too much of a silly thing to happen without damage.
* Adds verb for party sparks.
* Update robot.dm
* 1.All reagent containers are acidproof now and have pin with self reference(to make it more easy to link them)
2.reagent scaner. It's like a beaker. But can give a list of contained reagents.
3.reagent filter. Pump,that can transfer only desired reagents,or all,except unwanted.
4.fuel cell.Converts chemicals to energy.
5.2 pins memory circuit. Sometimes it is very useful.
6.pulse demultiplexers. A lot like regular demultiplexer. But it doesn't distributes data. Just sends pulse to given activator pin.
7.list operations. choose element by index. write element by index. delete element by index search desired element in list. lenght of list.
8.strings: find element in string. explode string by delimeter.
* athsmos sensors back.
* fix
-Hopefully finally yes.
-Got no proper environment to test if it actually fixes the thing, but extensive troubleshooting and pinpointing has eliminated the issue to the rendering of leg icons, which apparently had nothing in it to skip missing ones.
-Thing affects both, living mobs and ghosts alike, and being a cached icon generation also explains why it only happens once and not after the victims have rejoined.