A mining gun, this upgradable energy weapon can mine mineral turfs at a distance. It does only 25% of nominal damage when fired indoors.
It can be upgraded with modkits, giving it range, pretty colors, aoe against minerals or mobs.
A device which sets up resonating energy fields which collapse, mining mineral turfs and/or doing damage to any mobs standing inside. Does no damage to anything else, and damage to mobs is only high when used in low temperature environment (such as... outside or in space)
Uses quite a few dmis, for the icons, in hand icon, and effect icons. Includes sound effects
Ported from tg and Paradise
-Adjusts the metabolism traits some more to get them in line with some sort of numerical logic with better documentation.
-Slow metabolism is now -20% of default on every field.
-Fast metabolism now gives +20% processing rate and hunger/WG are both scaled to Teshari level (4x default)
-Apex metabolism stats now scaled to double the fast metabolism (+40%, 8x, still lower than pre-nerf). Also returns consistency with apex hunger/WG ratio that got bloopered in the lazy nerf. (gains left way too fast compared to hunger nerf. Gael just gained almost 5 pounds within overeat duration of like 10~15min lmao)
* Teshari stuff
-Adds a head to belly colouration for Teshari body marking
-Adds a smaller feathered alternative body marking
-Adds a Teshari mohawk hairstyle
-Adds a second option for Teshari tai (colorable)
-Adds a snowflake tail for Schae Shooki
-Adds an option to have ears on a teshari
* Changed names
* Moved sprite to correct .dmi
* Moved tashari_fluffymohawk to it's correct location
* Removed old tag
* Name edits, fluff item removed until approved correctly
I wasn't aware of SCA's for tails, I'll have it go trough the process normally.
* Minor name edit
* Modified body_parts to correctly reflect sprite
* Namefix
* Modified sprites and code that called upon them
* More spritefixes, reworked colouring
* More minor tailtweaking
* More fixes, underfluff is now working, but still needs the sprite adjusted to fit properly
* Small feathers are showing up, but more sprite issues to fix
* Modified Mohawk to show up on the character, sprites still aren't being loaded correctly. And I don't understand why it's happening
* Fixed markings, mohawk more ear styles based of the original
* Minor edit to heel fluff