Commit Graph

6805 Commits

Author SHA1 Message Date
Yoshax
44d0ee657c Ensures bots are only emaggable once 2016-07-12 21:40:07 +01:00
Yoshax
9689dd1e17 Ensures security robots can be properly emagged, also makes them stronger when emagged 2016-07-12 20:08:25 +01:00
Yoshax
d4e8589d8f Ports Mloc's HUD fixes from Bay and further fixes ours because of code differences 2016-07-11 16:35:21 +01:00
Kasuobes
0471e7e0c4 Refactors silicon job slot/tater cleanup (#1)
* Refactors silicon job slot/tater cleanup

Moved from ai/verb/wipe core to silicon/proc.

* Adds wipe_software verb for pAI

Let pAI ghost properly, calls silicon/proc/clear_client()

* Refactors silicon job slot/tater cleanup
2016-07-11 05:17:30 +01:00
Kasuobes
fabdf3d782 Adds delete_personality verb for pAI
Ported over from AI's wipe_core verb, allow pAIs to ghost and leave the round properly in case nobody wipes the pAI device.
2016-07-11 05:13:30 +01:00
EmperorJon
64edc40839 Merge pull request #2090 from Neerti/7/10/2016_limb_hud_bay_port
New Limb HUD System, from Bay
2016-07-10 13:26:25 +01:00
Neerti
814f59cf29 New Limb HUD System, from Bay
Manually ports https://github.com/Baystation12/Baystation12/pull/13530, and https://github.com/Baystation12/Baystation12/pull/13561 from bay.
Adjusts the scaling on the coloration, since it seems Bay has different shading than us for species, otherwise some species would be dark, and others would be superbright.
Credit goes to Zuhayr for the code.
2016-07-10 06:22:44 -04:00
EmperorJon
32129232b7 Merge pull request #2086 from Neerti/7/10/2016_freezer_fixes
Freezer Fixes
2016-07-10 10:56:59 +01:00
Neerti
25c580d470 Merge pull request #2083 from Yoshax/preview
Can now toggle loadout and job preview equipment separately.
2016-07-10 03:03:29 -04:00
Neerti
1a2a9c5990 Merge pull request #2078 from Yoshax/friendsforever
Allows runtime to become friends with anyone
2016-07-10 03:03:13 -04:00
Neerti
e9dd848cf1 Freezer Fixes
Freezer crates, freezer boxes, cryobags, and medical grippers now properly preserve organs, as well as organs attached to organs.
Cleans up storage.dm slightly by removing loc setting with forceMove(), for the above to work.
2016-07-10 03:00:25 -04:00
SinTwo
0bb5058a6a Merge pull request #2084 from Neerti/7/9/2016_ninja_fix
Ninja Powersink Fix
2016-07-10 00:35:33 -04:00
Neerti
d9504d82a6 Merge pull request #2080 from Yoshax/grippers
Added a chemistry gripper for crisis borgs
2016-07-10 00:12:37 -04:00
Neerti
19936ce06c Ninja Powersink Fix
Fixes ninja powersinks not working, and likely some other bugs involving rig gloves, like handcuffing.
2016-07-10 00:03:21 -04:00
PsiOmegaDelta
d405dfb102 Can now toggle loadout and job preview equipment separately. 2016-07-10 04:53:49 +01:00
Yoshax
af46ead9fd Fully removes floor-length braid instead of leaving it as a stupid meme 2016-07-10 04:42:19 +01:00
BlueNexus
9cdbae9c37 Added a bottle-gripper
Rename

To squash
2016-07-10 04:24:25 +01:00
mwerezak
98a9171ba8 Allows runtime to become friends with anyone
Also tweaks behaviour slightly
2016-07-10 04:07:30 +01:00
Yoshax
e28c4361f7 Merge pull request #2015 from Neerti/12/16/2015_newwizard
Dry-dock phase for Technomancer
2016-07-10 03:43:35 +01:00
PsiOmegaDelta
60593ce024 Bay-tweaks.
Ultra dynamic MedHUD states.
2016-07-10 03:14:22 +01:00
Neerti
61e291a083 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into 12/16/2015_newwizard 2016-07-08 21:00:12 -04:00
Neerti
8a61641479 Some more work + prep for drydocking. 2016-07-08 20:38:34 -04:00
Neerti
8c8dbf55fd Merge pull request #2022 from Yoshax/tajaranhair
Ports some cat hair or something
2016-07-05 22:13:15 -04:00
Arokha Sieyes
86fe574faf Fix inconsistency with alien whitelist 2016-07-05 14:48:17 -04:00
Yoshax
27c4ec5c73 Merge pull request #2038 from Woodratt/1.5.3_Trade_Ship
- Adds Serena's Trade Ship along with all the odds and ends required …
2016-07-05 02:18:28 +01:00
woodratt
55562aeb3f - Adds Serena's Trade Ship along with all the odds and ends required to have it work properly.
- Adds a special snowflake mutt as well for ease of teleportation to the trade ship area prep area.
2016-07-04 14:07:14 -07:00
Yoshax
e164f7460a Merge pull request #2034 from aztectornado/teshfix
Temporarily removes Teshari lonliness as possible bugfix
2016-07-04 04:05:28 +01:00
Patch
14dc4aef0e Temporarily removes Teshari lonliness as possible bugfix 2016-07-03 21:05:30 -05:00
Anewbe
3f3d89b08e Removes "is" from pose. 2016-07-03 19:22:39 -05:00
Yoshax
9c62a2583b Ports some cat hair or something 2016-07-02 03:58:20 +01:00
Cameron653
002e768c79 Fixes combat robots not getting their modules. 2016-06-30 09:47:38 -04:00
Mechoid
d1eb23ee8b Allows Circuit-Brains (Digital) to be chosen as an FBP brain-type. (#2008)
* Allows Circuit-Brains (Digital) to be chosen as an FBP brain-type.

* Fixes an Oops made with Status. (Thanks Zuh)
2016-06-30 09:03:53 -04:00
Datraen
ccda51ab68 Adds fluff antag factions, antag visibility options for uplinks.
No mechanical changes come of this change, only the ability to have an antagonist faction, as well as having specified visbility for the affiliation itself.
Also adds Skrell home system to the home system list.
2016-06-29 11:25:52 -04:00
Anewbe
72a5e8316f Attacks break stealth 2016-06-26 23:31:01 -05:00
Neerti
20a3bd5b26 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into 12/16/2015_newwizard 2016-06-26 20:14:29 -04:00
Anewbe
895740368a Drones no longer boom on z-level change 2016-06-26 15:22:50 -05:00
Yoshax
53d67ee8af Ports Snowy stuff from Eros 2016-06-24 14:35:17 +01:00
Neerti
53d60eb554 Does even more work.
NOTE: asphyxiation is broken!
2016-06-23 05:21:04 -04:00
HarpyEagle
f0c8e0e516 Makes smaller mobs have smaller organs 2016-06-20 00:26:44 +01:00
Yoshax
cf76d6dac4 Fix stuff 2016-06-20 00:18:34 +01:00
HarpyEagle
8a2135c917 Replaces macro with span 2016-06-20 00:10:41 +01:00
HarpyEagle
78cd94b113 Fixes #12877 2016-06-20 00:10:25 +01:00
HarpyEagle
0f864e1390 Limits distance that mobs can be thrown based on relative size 2016-06-20 00:09:47 +01:00
HarpyEagle
8fc62cdbbc Small mobs can no longer pin larger mobs 2016-06-20 00:09:37 +01:00
HarpyEagle
69dd0bb5d0 Makes it easier to break free of a grab by a smaller mob 2016-06-20 00:09:28 +01:00
HarpyEagle
6599f64b10 Stripping no longer uses requests, removes it from mob code 2016-06-20 00:09:00 +01:00
HarpyEagle
0ba2aef187 Fixes jointlock not accounting for species with less health or NO_PAIN 2016-06-20 00:08:51 +01:00
HarpyEagle
fd3a3175ae Moving while unable to move and grabbed acts as a shortcut for resist 2016-06-20 00:08:36 +01:00
HarpyEagle
b410d43eb5 Adjusts attack_joint() so that disarm attacking is actually useful
If disarm attacking deals half damage but is expected to deal half
the damage to the limb before dislocating it, it's not any more useful
than just breaking their limbs, other than the fact that you do less damage
2016-06-20 00:06:21 +01:00
HarpyEagle
6ecf6bc154 Cleans up stance handling.
Now that dislocation no longer implicates !is_usable(), we can tidy up stance_damage calculation.
Also fixes stance being processed every tick except for the fourth, instead of the inverse
2016-06-19 23:58:44 +01:00