Yoshax
44d0ee657c
Ensures bots are only emaggable once
2016-07-12 21:40:07 +01:00
Yoshax
9689dd1e17
Ensures security robots can be properly emagged, also makes them stronger when emagged
2016-07-12 20:08:25 +01:00
Yoshax
d4e8589d8f
Ports Mloc's HUD fixes from Bay and further fixes ours because of code differences
2016-07-11 16:35:21 +01:00
Kasuobes
0471e7e0c4
Refactors silicon job slot/tater cleanup ( #1 )
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* Refactors silicon job slot/tater cleanup
Moved from ai/verb/wipe core to silicon/proc.
* Adds wipe_software verb for pAI
Let pAI ghost properly, calls silicon/proc/clear_client()
* Refactors silicon job slot/tater cleanup
2016-07-11 05:17:30 +01:00
Kasuobes
fabdf3d782
Adds delete_personality verb for pAI
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Ported over from AI's wipe_core verb, allow pAIs to ghost and leave the round properly in case nobody wipes the pAI device.
2016-07-11 05:13:30 +01:00
EmperorJon
64edc40839
Merge pull request #2090 from Neerti/7/10/2016_limb_hud_bay_port
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New Limb HUD System, from Bay
2016-07-10 13:26:25 +01:00
Neerti
814f59cf29
New Limb HUD System, from Bay
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Manually ports https://github.com/Baystation12/Baystation12/pull/13530 , and https://github.com/Baystation12/Baystation12/pull/13561 from bay.
Adjusts the scaling on the coloration, since it seems Bay has different shading than us for species, otherwise some species would be dark, and others would be superbright.
Credit goes to Zuhayr for the code.
2016-07-10 06:22:44 -04:00
EmperorJon
32129232b7
Merge pull request #2086 from Neerti/7/10/2016_freezer_fixes
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Freezer Fixes
2016-07-10 10:56:59 +01:00
Neerti
25c580d470
Merge pull request #2083 from Yoshax/preview
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Can now toggle loadout and job preview equipment separately.
2016-07-10 03:03:29 -04:00
Neerti
1a2a9c5990
Merge pull request #2078 from Yoshax/friendsforever
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Allows runtime to become friends with anyone
2016-07-10 03:03:13 -04:00
Neerti
e9dd848cf1
Freezer Fixes
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Freezer crates, freezer boxes, cryobags, and medical grippers now properly preserve organs, as well as organs attached to organs.
Cleans up storage.dm slightly by removing loc setting with forceMove(), for the above to work.
2016-07-10 03:00:25 -04:00
SinTwo
0bb5058a6a
Merge pull request #2084 from Neerti/7/9/2016_ninja_fix
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Ninja Powersink Fix
2016-07-10 00:35:33 -04:00
Neerti
d9504d82a6
Merge pull request #2080 from Yoshax/grippers
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Added a chemistry gripper for crisis borgs
2016-07-10 00:12:37 -04:00
Neerti
19936ce06c
Ninja Powersink Fix
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Fixes ninja powersinks not working, and likely some other bugs involving rig gloves, like handcuffing.
2016-07-10 00:03:21 -04:00
PsiOmegaDelta
d405dfb102
Can now toggle loadout and job preview equipment separately.
2016-07-10 04:53:49 +01:00
Yoshax
af46ead9fd
Fully removes floor-length braid instead of leaving it as a stupid meme
2016-07-10 04:42:19 +01:00
BlueNexus
9cdbae9c37
Added a bottle-gripper
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Rename
To squash
2016-07-10 04:24:25 +01:00
mwerezak
98a9171ba8
Allows runtime to become friends with anyone
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Also tweaks behaviour slightly
2016-07-10 04:07:30 +01:00
Yoshax
e28c4361f7
Merge pull request #2015 from Neerti/12/16/2015_newwizard
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Dry-dock phase for Technomancer
2016-07-10 03:43:35 +01:00
PsiOmegaDelta
60593ce024
Bay-tweaks.
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Ultra dynamic MedHUD states.
2016-07-10 03:14:22 +01:00
Neerti
61e291a083
Merge branch 'master' of https://github.com/PolarisSS13/Polaris into 12/16/2015_newwizard
2016-07-08 21:00:12 -04:00
Neerti
8a61641479
Some more work + prep for drydocking.
2016-07-08 20:38:34 -04:00
Neerti
8c8dbf55fd
Merge pull request #2022 from Yoshax/tajaranhair
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Ports some cat hair or something
2016-07-05 22:13:15 -04:00
Arokha Sieyes
86fe574faf
Fix inconsistency with alien whitelist
2016-07-05 14:48:17 -04:00
Yoshax
27c4ec5c73
Merge pull request #2038 from Woodratt/1.5.3_Trade_Ship
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- Adds Serena's Trade Ship along with all the odds and ends required …
2016-07-05 02:18:28 +01:00
woodratt
55562aeb3f
- Adds Serena's Trade Ship along with all the odds and ends required to have it work properly.
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- Adds a special snowflake mutt as well for ease of teleportation to the trade ship area prep area.
2016-07-04 14:07:14 -07:00
Yoshax
e164f7460a
Merge pull request #2034 from aztectornado/teshfix
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Temporarily removes Teshari lonliness as possible bugfix
2016-07-04 04:05:28 +01:00
Patch
14dc4aef0e
Temporarily removes Teshari lonliness as possible bugfix
2016-07-03 21:05:30 -05:00
Anewbe
3f3d89b08e
Removes "is" from pose.
2016-07-03 19:22:39 -05:00
Yoshax
9c62a2583b
Ports some cat hair or something
2016-07-02 03:58:20 +01:00
Cameron653
002e768c79
Fixes combat robots not getting their modules.
2016-06-30 09:47:38 -04:00
Mechoid
d1eb23ee8b
Allows Circuit-Brains (Digital) to be chosen as an FBP brain-type. ( #2008 )
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* Allows Circuit-Brains (Digital) to be chosen as an FBP brain-type.
* Fixes an Oops made with Status. (Thanks Zuh)
2016-06-30 09:03:53 -04:00
Datraen
ccda51ab68
Adds fluff antag factions, antag visibility options for uplinks.
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No mechanical changes come of this change, only the ability to have an antagonist faction, as well as having specified visbility for the affiliation itself.
Also adds Skrell home system to the home system list.
2016-06-29 11:25:52 -04:00
Anewbe
72a5e8316f
Attacks break stealth
2016-06-26 23:31:01 -05:00
Neerti
20a3bd5b26
Merge branch 'master' of https://github.com/PolarisSS13/Polaris into 12/16/2015_newwizard
2016-06-26 20:14:29 -04:00
Anewbe
895740368a
Drones no longer boom on z-level change
2016-06-26 15:22:50 -05:00
Yoshax
53d67ee8af
Ports Snowy stuff from Eros
2016-06-24 14:35:17 +01:00
Neerti
53d60eb554
Does even more work.
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NOTE: asphyxiation is broken!
2016-06-23 05:21:04 -04:00
HarpyEagle
f0c8e0e516
Makes smaller mobs have smaller organs
2016-06-20 00:26:44 +01:00
Yoshax
cf76d6dac4
Fix stuff
2016-06-20 00:18:34 +01:00
HarpyEagle
8a2135c917
Replaces macro with span
2016-06-20 00:10:41 +01:00
HarpyEagle
78cd94b113
Fixes #12877
2016-06-20 00:10:25 +01:00
HarpyEagle
0f864e1390
Limits distance that mobs can be thrown based on relative size
2016-06-20 00:09:47 +01:00
HarpyEagle
8fc62cdbbc
Small mobs can no longer pin larger mobs
2016-06-20 00:09:37 +01:00
HarpyEagle
69dd0bb5d0
Makes it easier to break free of a grab by a smaller mob
2016-06-20 00:09:28 +01:00
HarpyEagle
6599f64b10
Stripping no longer uses requests, removes it from mob code
2016-06-20 00:09:00 +01:00
HarpyEagle
0ba2aef187
Fixes jointlock not accounting for species with less health or NO_PAIN
2016-06-20 00:08:51 +01:00
HarpyEagle
fd3a3175ae
Moving while unable to move and grabbed acts as a shortcut for resist
2016-06-20 00:08:36 +01:00
HarpyEagle
b410d43eb5
Adjusts attack_joint() so that disarm attacking is actually useful
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If disarm attacking deals half damage but is expected to deal half
the damage to the limb before dislocating it, it's not any more useful
than just breaking their limbs, other than the fact that you do less damage
2016-06-20 00:06:21 +01:00
HarpyEagle
6ecf6bc154
Cleans up stance handling.
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Now that dislocation no longer implicates !is_usable(), we can tidy up stance_damage calculation.
Also fixes stance being processed every tick except for the fourth, instead of the inverse
2016-06-19 23:58:44 +01:00