Commit Graph

4292 Commits

Author SHA1 Message Date
SkyMarshal
58d7da9008 Missing blood_DNA now goes into admin logs and stuff. 2012-02-15 10:26:22 -07:00
SkyMarshal
5e332d297d Added a sanity check, added some feedback stuff to help identify WTF is happening with blood. 2012-02-14 19:58:21 -07:00
CaelAislinn
95b521dede Merge branch 'master' of git://github.com/Baystation12/Baystation12 2012-02-15 07:04:43 +10:00
CaelAislinn
9d798d3f95 updated some sprites, added new clothing
Signed-off-by: CaelAislinn <cael_aislinn@yahoo.com.au>
2012-02-15 06:58:50 +10:00
elly1989@rocketmail.com
0a80f91f2c Added Spacevines to the random events. Added a spawn space-vines option to the secrets panel.
Fixes issue 250 (borg door bug)
Fixed silicon interactions with engineering equipment.
Fixed access lists for radiation collectors, so locking them actually serves a purpose. Fixed using crowbars on them.
Borgs can name themselves upon module selection (unless a roboticist has named them previously by using a pen)
To avoid Borgs griefing and then changing their name by selecting a module, borgs are now unable to move independently until they choose a module.
New sprites for spacevines are on the way. So you'll have to tolerate my crappy stand-ins for a bit until he is finished with them.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3128 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-14 20:29:58 +00:00
SkyMarshal
7e140afe56 Added more update_clothing() calls 2012-02-14 12:12:42 -07:00
quartz235@gmail.com
8619772bd8 - Using robot parts on a suit that already has that part no longer eats up the part you used on it
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3127 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-14 08:05:54 +00:00
SkyMarshal
0fe42327a5 This should hopefully reduce processing requirements, by not rebuilding icons every tick.
(Ported oldcode, all props to Strumpetplaya)
2012-02-13 21:54:22 -07:00
Tastyfish
aeafc2ffa5 can eat all foods with fork like a sane person now 2012-02-12 07:07:16 -05:00
baloh.matevz
42fa87c2b2 - Putting a normal or a gold ID card into a wallet now properly updates the sprite. The sprite that's chosen is the sprite of the card which is first in the list of items. Removing an ID from the wallet also properly updates the sprite.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3106 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-11 21:00:03 +00:00
baloh.matevz
37c7a57054 - Dropped support for attaching photos to ID cards. The feature was never fully implemented and the information you got from them was misleading and wrong.
- Backpacks max_combined_w_class is now 21 instead of 20, meaning it can store 7 box-sized items instead of 6 box sized items + 1 small item (which the box is supposed to hold anyway)
- Added many fire alarms around the station to areas that either lacked them or where they were too rare
- Added 4 hazard vests to the atmospherics departments for atmos techs who prefer hazard vests to firesuits.
- Added these changes to the changelog.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3092 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-11 15:03:33 +00:00
baloh.matevz
d070a44078 - Power alarms on z level 1 now update to their proper alert level state when spawned. They now spawn with the green alert level overlay at round start.
- Removed the window/north, window/east and the other dir-specific window subclasses
- Request console global announcements no longer have the leading space
- Wrenching wooden table parts now gives wood instead of metal
- Replaced the engineering singularity viewing cameras with EMP proof cameras

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3085 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-11 05:37:58 +00:00
CaelAislinn
0edd231592 added new custom items
Signed-off-by: CaelAislinn <cael_aislinn@yahoo.com.au>
2012-02-11 07:24:50 +10:00
kortgstation@gmail.com
58be707695 Added a partially constructed teleporter to the syndicate (nuclear) shuttle. It is behind a blast door operated by the same computer that opens the outer airlock to prevent the operatives from using it will still on the centcomm Z level.
A teleporter circuit board has been added to the nuke radio, and can be purchased for 20 telecrystals. This will allow them to finish the teleporter onboard their ship. This will be probably be absurdly overpowered and need to be reverted, but no harm in trying it out, right?

Moved the teleporter board out secure tech and into the RD's office. Because teleporters cannot be built from scratch, the board serves almost no purpose but to be deconstructed anyway. And having it in the RD's office will prevent nuke teams from stealing it from space to complete their machine.

Replaced the mechanical toolboxes on the nuke shuttle with syndicate toolboxes.

Updated the changelog

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3076 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-10 07:19:27 +00:00
SkyMarshal
8b62eff01a Cleaned up the fingerprint code
Added sanity checks to the clean blood proc.
2012-02-09 09:42:08 -07:00
petethegoat@gmail.com
e6f31fae1a Amended feedback vars from last commit.
New vars are as follows.

cyborg_frames_built
cyborg_birth
cyborg_mmis_filled
cyborg_ais_created

cyborg_standard
cyborg_service
cyborg_miner
cyborg_medical
cyborg_security
cyborg_engineering
cyborg_janitor

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3065 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-09 02:38:15 +00:00
petethegoat@gmail.com
24e2aedab8 Added stat tracking for cyborg frames built, cyborgs created, MMIs filled, AIs created, and cyborg modules chosen.
cyborg_frames_built
cyborgs_created
mmis_filled
ais_created

standard_cyborgs
service_cyborgs
miner_cyborgs
medical_cyborgs
security_cyborgs
engineering_cyborgs
janitor_cyborgs

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3064 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-09 02:27:54 +00:00
SkyMarshal
710bcbb42b Final parts for the airlocks.
Wrench -> Weld -> Wrench removes the cover
secure/centcom has all wires electrocute
Emag is now tweaked
Implanted uplink now works.
2012-02-08 17:42:34 -07:00
SkyMarshal
1e3f332efa Merge branch 'master' of github.com:Baystation12/Baystation12
Conflicts:
	code/defines/obj/weapon.dm

Corrected a messed up type path for the security doors.
2012-02-08 12:13:03 -07:00
Melvin Melonstorm
f8f3f290c5 Fixed a bug with the wardrobe, changed a lot of strings and added a seal for the wardrobe, allowing people to check whether a wardrobe has been opened before or not. 2012-02-08 19:15:10 +01:00
Albert Iordache
e96e8bc19d Moved the definitions of id cards from weapon.dm to weapons/cards_ids.dm 2012-02-08 08:10:15 +02:00
Albert Iordache
7df0181e60 Code cleanup: renamed the ID card's variable "registered" to "registered_name" for better clarity 2012-02-07 20:05:43 +02:00
SkyMarshal
e432958ab5 Bugfixes for airlocks
Added detective work manual, that spawns on top of the detective's computer
Added RadioAlert proc
Added the capability to title the NanoTrasen updates
2012-02-06 20:24:00 -07:00
baloh.matevz
2cfd6a1141 cheap lighter is now not capitalized so the parser works properly.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3046 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-07 00:41:30 +00:00
SkyMarshal
1f25c49c06 MOAR BUGFIXES 2012-02-05 21:56:12 -07:00
petethegoat@gmail.com
2c58840a4f Added throwing items over tables, thanks to SkyMarshal.
Improved cigarette code, mostly grammatical fixes.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3036 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-05 17:22:39 +00:00
Albert Iordache
b2120f22e9 Merge pull request #368 from CIB/master
Erthilo's sprites
2012-02-05 06:23:39 -08:00
SkyMarshal
2074313f7f Updates to cigarettes and cigars
Tables can now be thrown past
You can now put something in a disposal unit by throwing at it.
2012-02-04 18:24:22 -07:00
baloh.matevz
4c92d1c152 Added a cheap lighter so that zippos will have some company.
The cheap lighter can be purchased at vending machines and comes in 4 colors: green, yellow, cyan and red.

Technical info:

The path
/obj/item/weapon/zippo

was changed to 
/obj/item/weapon/lighter/zippo

The new lighter is
/obj/item/weapon/lighter/random

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3033 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-04 22:23:42 +00:00
baloh.matevz
0fa1f3d924 Examining humans is now smarter and displays only the things you can see. Certain outerwear suits and helmets hide other pieces of clothing on you.
A diagram that displays what can hide what:
http://www.kamletos.si/inventory%20visibility%20hierarchy.png

Note that not all suits and helmets hide stuff.

Added this to the changelog.

Technical information:

Renamed gimmick.dm to z_gimmick.dm because whenever I doubleclicked on any piece of clothing in the object tree it always pointed me to some random gimmick item instead of the root definition. Now the file is at the bottom of the folder and so everything else is looked up first.

Created a bitflag variable which is used to determine which piece of clothing hides another. The variable is flags_inv and the flags it contains are:

#define HIDEGLOVES 1		//APPLIES ONLY TO THE EXTERIOR SUIT!!
#define HIDESUITSTORAGE 2	//APPLIES ONLY TO THE EXTERIOR SUIT!!
#define HIDEJUMPSUIT 4		//APPLIES ONLY TO THE EXTERIOR SUIT!!
#define HIDESHOES 8			//APPLIES ONLY TO THE EXTERIOR SUIT!!
#define HIDEMASK 1			//APPLIES ONLY TO HELMETS!!
#define HIDEEARS 2			//APPLIES ONLY TO HELMETS!!
#define HIDEEYES 4			//APPLIES ONLY TO HELMETS!!

The first 4 only apply to exterior suits and the last 3 only to helmets, so they can use the same numbers. 

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3031 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-04 20:09:46 +00:00
cib
d121b740d1 Added Erthilo's bone gel and bone setter sprites. 2012-02-04 11:59:46 -08:00
SkyMarshal
4290c35af8 Several detective fixes. 3 hour tape recorder. 2012-02-02 21:41:30 -07:00
SkyMarshal
a2237a10dc Fixes for singularity beacon glitching
further gibber fix.
Ghosts can no longer print autopsy reports
Shrunk evidence bags so they can be put in lockers.
2012-02-02 19:59:15 -07:00
SkyMarshal
2ed57e0cc6 Finished up the last parts of my fingerprints work. Added a rag which lets you smudge away prints, and sinks do the same.
Added hallucinations properly.
Added LSD (with hallucinations.)
Remapped slightly.
2012-02-02 00:35:48 -07:00
Albert Iordache
43d1d5aaab Merge branch 'master' of https://github.com/Hawk-v3/Baystation12 into Hawk-v3-master
Conflicts:
	code/modules/power/apc.dm
2012-02-02 08:50:33 +02:00
SkyMarshal
e7a7b8017d Fix for fingerprints. (They work right, now!)
Fixed the runtime related to brainmobs (sanity check)
do_after now works right.
Added the Decapitate objective, that is admin only ATM, which requires you remove their head and take it on the escape shuttle.
Fixes for a lot of surgery related bugs
Added a prompt to AI players when they are greeted, warning them not to stalk the traitor and so on.  Cacophony and Spaceman approved of it.
Sanity check for limb removal and blood stuff.
Added in sprites for a Syndicate statis/sleeper for a secret thing I have planned!
2012-01-31 21:23:37 -07:00
SkyMarshal
6e3aef823a Fix for wardrobes and lockers.
Fix for Fingerprints.
2012-01-31 17:58:22 -07:00
trubblebass@gmail.com
2f46c7aa4f Herp-de-derp Missed a file off the last commit.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3023 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-31 23:16:12 +00:00
elly1989@rocketmail.com
2d77383ad0 Widespread grammar fixes! Still loads I've yet to fix. It'll take forever.
Resolved Issue 333: The plastic flaps on the mining station now actually block air-flow. http://code.google.com/p/tgstation13/issues/detail?id=333
Fix for runtime in issue 332 until getrev is fixed. https://code.google.com/p/tgstation13/issues/detail?id=332
Resolved Issue 331 https://code.google.com/p/tgstation13/issues/detail?id=331
Resolved Issue 304 https://code.google.com/p/tgstation13/issues/detail?id=304
Removed a lever I found randomly placed within the asteroid rock.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3021 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-31 10:03:55 +00:00
SkyMarshal
beffc2299a Final updates on Fingerprints
fix for traitors getting assassinate and protect targets for the same person
Ported blood rejection
2012-01-31 02:01:39 -07:00
SkyMarshal
5dba3ccf88 WIP on detective work overhaul
Give command ported, with more sanity checks (It works, now!)
Added BS12 c4 in addition to TG c4
Fixed server air alarm
Book length increased 3 fold.
Blood and gibs now maintains DNA
Fixed evidence bags
Ported the awesome BS12 handcuff stuff, with flavor text.
2012-01-31 02:01:37 -07:00
SkyMarshal
d2eff85c17 Porting much of Aryn's stuff
-Sounds
-Detective Work
-Hallucinations
Tweaked server air alarm
Tweaked gibs
Working on de-derping surgery
Ported some BS12 stuff (stunned radio and adminwho)
Player's mind datum now holds their antagonist preferences.
2012-01-31 02:01:36 -07:00
quartz235@gmail.com
2f1b019396 TG Update: Fix for issue 246
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2705 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-30 18:03:57 +00:00
trubblebass@gmail.com
919d0e7217 - Pepper spray is back, and now can only be filled from the pepper-spray dispensers.
- Readded the pepper-spray dispensers to the Armoury and to Sec.
- Readded the pepper-spray to Sec Lockers.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3011 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-29 20:44:16 +00:00
Albert Iordache
76c695c88b Merge pull request #330 from CIB/master
Autopsy fixes
2012-01-29 09:33:42 -08:00
SkyMarshal
4b79c258b6 Map update: Adds wardrobes for all jobs + copiers and filing cabinets.
Modified surgery to work with autopsy
Adminhelp should go to the admin channel without being stupid
suicide tweaked so all antags can use it
You can no longer radio while stunned
More door fixes.
2012-01-29 02:16:18 -07:00
SkyMarshal
820f3c1242 Merge pull request #324 from CIB/master
Stuff
2012-01-28 20:31:25 -08:00
SkyMarshal
21381780c4 Fixed bug with wardrobes. 2012-01-28 19:51:11 -07:00
cib
179d5a55ea A lot of fixes to autopsy.
- Projectiles now leave wounds that can be scanned through autopsy.
- The "fake" weapons selected by the scanner are no longer completely random.
- The scanner now displays age and severity of the wound.
2012-01-28 18:04:59 -08:00
SkyMarshal
42772d545e Suicides clonable, takes time to cut off limbs. 2012-01-28 16:58:20 -07:00