Mechoid
57ab0e715b
Constructs 2.0 - Living Stone ( #5040 )
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* Construct Overhaul + Related Fixes/Tweaks
2018-04-04 23:45:00 -07:00
Neerti
96d3d361d0
Adds Boats, Ports /TG/ Buckling ( #4527 )
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* Adds Boats, Ports /TG/ Buckling
* Travis Appeasement
* Changelog
2018-01-14 14:58:15 -06:00
Neerti
aa454c0e1d
Adds Farm PoI
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Also fixes various bugs with surface tiles, hopefully.
Adds some documentation to the map file system.
Adds a new 'plane' map, ideal for testing PoIs by loading them manually.
Makes space heaters glow orange.
Adds a new grille type for fancy surface windows.
Adds self planting hydro trays/dirts if a seed is on top of them when the map is loaded.
2017-09-26 01:44:06 -04:00
Yoshax
b1250a4391
Door stuff
2017-05-22 17:17:28 +01:00
Leshana
45058136e2
Replace opacity = X with set_opacity(X) so that the lighting system can update propertly.
2017-04-11 22:36:48 -04:00
mwerezak
e3609bac94
Adds common proc to obtain the material of an object
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Adds a common get_material() proc to objects, and implements overrides
where applicable
2015-08-01 23:03:21 -04:00
Zuhayr
f9e99e1ee9
Fixes #9581
2015-05-31 03:34:29 +09:30
Zuhayr
8ce787ef68
Final tweaks to recipe availability and material inheritance.
2015-05-17 18:22:21 +09:30
Zuhayr
4cd2a5a532
Updating stools/stool padding.
2015-05-17 12:53:23 +09:30
Zuhayr
ae3ad84634
Updated ashtrays and mineral doors.
2015-05-17 03:02:03 +09:30