Commit Graph

363 Commits

Author SHA1 Message Date
redstryker cc1d3e5c6d Adds Departmental Ponchos V2 (#1365)
* Adds Departmental Ponchos

* Adds /roles to path in loadout

* Adds /roles to path for ponchos

* Added typesof(.../roles)

* Removes unneeded paranthesis

* Removes Armor Values

Removes armor values because fuck this shit, I just want this to get merged.
2016-04-15 11:20:12 -04:00
Datraen d40b34d4dc Adds jumpskirt to the jumpclothes list, renames selections for clothing. 2016-04-08 14:02:56 -04:00
Datraen e1c0256477 Brings the jumpsuits, pants, shorts, ponchos and hoodies under the path system. 2016-04-05 14:44:31 -04:00
PsiOmegaDelta 48b773fcfa Can now select the design and contents of your loadout lunchbox.
Also allows gear tweaks to take up a whole row on their own, due to potential length.
Also fixes a couple of incorrect && logical operations. Should have been ||.
2016-04-05 11:57:30 -04:00
PsiOmegaDelta 15aed1ade4 Makes it possible to further customize loadout items.
Can now configure the path and contents of loadout items.
2016-04-05 11:47:15 -04:00
Jon eb0efbf2ef Adds grey jeans, jeans shorts, and jeans shorts (female). Kinda annoyed we have so many variants but that's for another day.
The grey jeans are the black jeans sprite (which are grey...)
The black jeans are now darker! But they still look different from black pants.
The black shorts have had their side-sprites darkened so they look black, not grey, and match the front/back view better.
The new grey variants keep those grey sides and have grey back and fronts too.
2016-04-04 00:07:50 +01:00
Yoshax 36c1746f37 Adjusts lunchbox loadout cost 2016-04-03 20:21:19 +01:00
Yoshax a7e5116598 Adds lunchboxes 2016-04-03 17:12:01 +01:00
Datraen 459f70ba46 Merge pull request #1319 from Mark9013100/3/31/2016medweb
Adds the medical webbing
2016-04-01 16:53:58 -04:00
Neerti 983192bf11 Merge pull request #1315 from Datraen/PrefVerbsPerms
Updates Preference Permissions, Re-adds Verbs
2016-04-01 16:53:52 -04:00
Mark9013100 f51a350281 Adds the medical webbing 2016-04-01 08:11:23 -04:00
PsiOmegaDelta f7bd00521b Preference logic tweaks.
Reduces copy-paste. Adds the ability to easily toggle settings.
No functional changes otherwise.
2016-03-31 16:31:24 -04:00
Datraen 41996815ae Gives categorization to the preferences as per the current staff structure. 2016-03-31 16:30:13 -04:00
PsiOmegaDelta b277447426 Now possible to tweak colors of loadout items.
Used to greatly cut down on the number of hats (hijabs, kippots, and turbans).
2016-03-30 18:01:09 +01:00
PsiOmegaDelta 877e3d66df Makes loadout datums more flexible.
Loadout item definitions can now also take a list of tweaks, which will adjust the item after spawn.
Currently includes color and icon state changes.
2016-03-30 16:46:14 +01:00
EmperorJon 5e05d6b91a Merge pull request #1293 from Yoshax/progressbars
Adds progress bars to tasks that take time
2016-03-30 15:15:00 +01:00
Neerti e7c9681c91 Merge pull request #1281 from redstryker/Navy-Blue-Scrubs
Adds Navy Blue scrubs
2016-03-30 02:24:07 -04:00
Yoshax 9b7b8656ba Merge remote-tracking branch 'upstream/master' into progressbars 2016-03-30 00:31:03 +01:00
Yoshax 5b225ba765 Fixes subtype 2016-03-30 00:28:38 +01:00
PsiOmegaDelta 84799befca Can now toggle the progress bar visibility.
Enabled  by default.
2016-03-30 00:13:41 +01:00
Datraen 3809e92adf Merge pull request #1214 from Yoshax/morepreferences
Makes it possible to have more than 16 preferences
2016-03-29 14:44:47 -04:00
redstryker 7a437e12f5 Adds Navy Blue scrubs and a navy blue surgical cap. Also adds them to the loadout and all appropriate lockers. 2016-03-28 23:53:38 -04:00
PsiOmegaDelta 3d78390ce6 Adjusts preference defaults.
They are no longer affected by whether clients are allowed to toggle them.
2016-03-22 16:15:33 +00:00
PsiOmegaDelta f3cde3af01 Both enabled and disabled preferences are now stored.
The purpose is to ensure that new preferences that are in neither list get the appropriate enabled/disabled setting without having to utilize the savefile update path.

Also attempts to optimize the acquirement of the preference mob.
2016-03-22 16:13:54 +00:00
Yoshax 78abc7f790 Fixes cherry picking errors 2016-03-22 16:07:58 +00:00
PsiOmegaDelta ea579b2da6 Preferences now store client key instead of the client itself.
For reasons unbeknown to me, the client var is reset when the client logs outs and thus the preference mob cease to be.
Now stores the client key, and acquires the appropriate mob based on that, if possible.
Also removes the sanitation check because the holder isn't set before the preferences are created.

Fixes #12341.
2016-03-22 16:04:16 +00:00
Yoshax 5d9596a72d Makes it possible to have more than 16 preferences 2016-03-21 18:56:27 +00:00
Hubblenaut 5c1e5a89e6 Adds wallets to loadout menu 2016-03-18 13:07:38 +01:00
redstryker 1a0a517f47 Adds Security Skirts 2016-03-15 23:04:26 -04:00
EmperorJon a730a61478 Merge pull request #1172 from redstryker/Turbans+Kippot
Adds Turbans and Kippot and a Hoodie (V2)
2016-03-12 19:31:15 +00:00
redstryker 5f7443c063 Adds Turbans and Kippot 2016-03-12 12:34:41 -05:00
Yoshax ea32fb2bd0 Fixes errors 2016-03-12 01:53:02 +00:00
Yoshax b2916bbb56 Splits underwear into top and bottom 2016-03-11 19:26:50 +00:00
redstryker 9873eddf7e Update loadout_head.dm 2016-02-26 16:21:04 -05:00
redstryker df5e980843 Adds hijabs as a head item and a loadout item. 2016-02-26 16:17:56 -05:00
Datraen 1286bd8afa Makes the loadout screen use the display name instead of the item name. 2016-02-24 17:00:40 -05:00
Datraen da3b0af760 Merge pull request #1035 from Yoshax/typofix
Fixes #1034
2016-02-21 11:31:45 -05:00
woodratt 7b1b4d081b 1.4.7 Bar Nerfs
- Fixed wrong plating around the research break area.
- Navi beacons added to the central hallway, Beepsky sold separately.
- Newer smaller bar added, second spawn for bartender added. Button to lock the doors to and from the bar added to the security checkpoint.
- Garden Camera added for seeing the center of the park.
- Mule drop off point in medical added.
- Scrubbers and vents added to the CE's Office.
- Disposals on the research outpost linked to the outlet.
- Minor layout change in the warden's office.
- 2x more sunglasses added to maintenance.
- 2x more Welding goggles added to engineering, seriously I'm not adding anymore.
- Added a extra mop and bucket to the janitor's closet.
- Space heaters now available in hard storage for engineering.
- Fixed black tiles on Tcomms.
- All existing deck of cards on the main z-level should properly be a deck of cards and not null.
2016-02-20 21:26:37 -08:00
Yoshax dfb8547803 Fixes #1034 2016-02-20 22:16:03 +00:00
Yoshax d8c9114d10 Fixes #1007 and adds other missing colored jumpsuits 2016-02-20 12:52:34 +00:00
Mark9013100 7d3b5a09b7 Adds the IA jacket/fake sunglasses to custom loadout 2016-02-10 14:16:50 -05:00
Zuhayr 517bf27034 Fixes a char setup runtime. 2016-02-10 15:15:23 +10:30
Zuhayr 84a045ffe5 Moved age min and max to the species datum. 2016-02-09 18:20:23 +10:30
Zuhayr 7453414faa Added new panel for loadout. 2016-02-09 00:09:39 +10:30
Zuhayr fb1c3c10b7 Should fix some issues with prosthesis customisation for FBPs. 2016-01-05 16:32:38 +10:30
Datraen 8e70e4e91a Merge pull request #709 from SinTwo/New_PDA_Sprites
New PDA Sprites
2016-01-02 23:29:36 -05:00
SinTwo b0916167c0 Adds new PDA sprites. 2015-12-31 15:19:11 -05:00
PsiOmegaDelta 059d9cd131 Re-fixes skin tone not displaying the proper value when being edited in the character setup. 2015-12-30 16:29:41 +01:00
Zuhayr f93ea6a78f Tweaks to previous commits.
More tweaks to IPC fixes.
Merge resolution/compile fixes.

Further work on properly integrating, updating and fixing prosthetic options.

Repathed internal organs to organ/internal.

More work on full synthetics, changelings, overheating.

Working on getting organs to qdel properly and spawn properly when robotized.

Finalized some overheating values, added remaining prosthetic icons.

Finalizing the testing version of the full prosthetic bodies branch.

Added suit cyclers to the autolathe and map.

Fixing runtime errors.

Fixing errors.

Changelog.

Replacing limb and organ strings with constants.

Prevented brainless species from becoming full cyborgs.

Fixed issues with brain/MMIs renaming themselves inappropriately.

Various fixes and oversights.
2015-12-24 21:13:40 +10:30
Zuhayr d71573e749 Further work on properly integrating, updating and fixing prosthetic options.
WIP
Allowed heads/bodies to be prosthetic. Removed IPC. Refactored some flags.
2015-12-24 21:10:33 +10:30