Commit Graph

7033 Commits

Author SHA1 Message Date
n3ophyt3@gmail.com
483bd9a421 The AI fixer should now properly set an AI's stat to 0 once it has been repaired enough to not die.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@143 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-22 16:38:22 +00:00
n3ophyt3@gmail.com
ecef57ac20 Added an AI System Integrity Restorer to the RD's office
Stick an AI into it via intelicard, then push button to begin repair process.
  AI unable to interact with things while in there.
  Can revive dead AIs, but you won't be able to stick it back into its core until I come up with a way to repair damaged cores.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@140 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-22 05:45:41 +00:00
n3ophyt3@gmail.com
f7896b0a73 Added the ability to build new AI cores.
Construction starts with a stack of 4 rmetal
  From there, wrench, AI core circuitboard, screwdriver, wirecoil, a stack of 2 rglass, screwdriver
  Between adding the wiring and the rglass, it is possible to insert a brain to create a new AI.
  If no brain is included, you get an Inactive AI.
  It is also possible to use the Asimov, Purge, and Freeform law modules on a core at this stage.
  A new AI will not have any laws if you don't add any!
  Deconstruction is currently impossible once it is a full AI, but until the securing of the rglass is done, you can still take it apart.
  Assuming you've inserted the rglass, deconstruction is crowbar, crowbar (only if you inserted a brain), wirecutters, screwdriver, wrench, welder
  It currently has really fugly sprites because I am not a spriter

Added ability to stack rmetal.

Added AI core circuitboard to tech storage.

Commented out some debug code that was no longer needed.

This is the biggest update I've done, it seems to be compiling fine on my end, but for all I know shit will ass up once it hits the SVN.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@139 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-22 03:35:42 +00:00
Skiedrake
cbec1b6f3d Removed files that were 0 bytes in size.
Made sure every verb now has a name which starts with a capital letter and makes sense, because OCD.
Changed the categories of verbs a lot, now they are in much more sensible tabs.
Added a couple of admin verbs:
 - Right click monkeyize
 - Call Shuttle
 - Recall Shuttle
Removed some goon verbs.
Gave "Coder" admin group a little more admin verbs:
 - Monkeyize, Cultistize, Abominationize, Call Shuttle, Recall Shuttle, Make Sound
Added mobs a "say_message" variable. Now admin-created mobs can "scree", "squeak" etc. instead of just "chimper" or "hiss".

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@138 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-22 00:41:07 +00:00
Skiedrake
d98a8b57c0 Added:
Numbers' hydroponics syringe injections:
Now you can put chemical solutions into hydrotrays and plants will react accordingly.
Minihoe for uprooting weeds safely. Added to hydroponics trays.

Changed:
Advanced ProcCall proc, now actually somewhat useful.
Blob expands faster again.
Slight Plant-b-Gone buff against alien weeds.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@125 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-21 02:55:21 +00:00
Skiedrake
1db77663c1 New spraycan, hoe and spaceworms icons, including hold icons.
Singularity now changes sprite to a more violent one when not contained.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@121 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-20 19:52:51 +00:00
Skiedrake
9eb0e80ae7 New:
Aliens now bleed green when you hit them. The green blood can be mopped and cleaned.
Hurt people and bodies leave behind blood when you drag them.
Monkeys now also bleed when struck with items.
Added variable "update_icon" for mobs. Basically you can now change the icon on aliens and monkeys as an admin and it will not change back when you move around.
You can spawn monkey and alien "RolePlay" bodies which have update_icon = 0 at start.

Fixed:
Monkeys not slipping on wet floor and causing runtime errors.
Monkeys and Aliens not being able to speak on station bounced radios or intercoms and causing runtime errors.
Anything else than humans not being able to attack humans with items (did no damage).
Food sometimes dealing damage when you eat it (such as chips).

Changed:
Alien weeds and the blob now spread at a reasonable pace.
Removed some redundant code, such as what was left of poo and urine.
Removed nutrient.dm again, someone brought it back at some point, it's redundant.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@118 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-19 22:19:32 +00:00
musketstgstation@gmail.com
cb3886d156 Added Veryinky's construct/deconstruct doors code. Construction is 4 metal, wrench, wire, multitool, screwdriver. Deconstruction is weld, screwdriver, crowbar, wirecutter, wrench, welder. Add reinforced glass at any construction stage to make it a glass airlock door.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@102 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-16 14:57:40 +00:00
polyxenitopalidou
a63f701330 •Kitchen update works again. Derp. I'll hunt the guy that removed all the (src)s down, you can be sure of that.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@97 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-13 15:50:17 +00:00
Skiedrake
7bc89cbc8c Added a small fix to the pipe system that should reduce lag.
Added new AI/announcer sound files for when events happen, when game starts or ends, when shuttle is called/recalled/docks and when a new AI is chosen.
Removed traitor.ogg and main.ogg because they weren't being used and were quite large files.
Fixed flash effect and crit-state effect. But now shroom effect is a bit broken. (to-do)
Added a sound effect when a robot comes to life.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@87 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-12 18:26:44 +00:00
polyxenitopalidou
2c2f436f0c Xenomeat not disposing/dissapearing fix
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@85 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-11 08:55:48 +00:00
Skiedrake
54ce9c57c2 Made nettles less lethal. Now death nettles don't stun always, but on 20% chance, as it was supposed to be.
Improved plant analyzer, now you can also analyze harvested plants with it.
Modified hydroponics layout: added a blue toolkit, anti-toxins kit and changed floor textures some.
Added more drug effects to max potency drugs. This required a minor hud modification. (overlay effect scaling)
Made foods heal less, as eating almost anything instahealed you before.
Fixed minor hydroponics issue with plant-b-gone and adjusted some mutation/growth rates.
Mushrooms will now yield minimum one mushroom always when harvested. (sensible!)
Made the Hydroponics instructions paper a bit better.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@83 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-08 19:03:08 +00:00
Skiedrake
505665db80 Hydroponics bug fix: Plants were almost always mutating into other plants.
Plant-B-Gone is now effective against the blob.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@79 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-08 01:53:37 +00:00
Skiedrake
eb5394d3e7 Some hydro bugfixes. You can now extract seeds from nettles.
As they were of different object type, extractor didn't work with them.

Also adjusted poison effect a bit.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@78 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-07 23:51:57 +00:00
polyxenitopalidou
2a1bae5390 SUCCESFUL MERGE IS A GO
•Added east+west sprites for the lit hardhat. They were missing.
•Removed silly extra lines of code in the new foodstuffs, also changed the muffins recipe a bit since it's conflicting for some reason, and is producing donuts.



git-svn-id: http://tgstation13.googlecode.com/svn/trunk@76 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-07 22:38:00 +00:00
Skiedrake
78fc52ef11 Merge to main from the hydroponics branch r57_skie_1.
Hydroponics update + bugfixes.
Consists of revisions: 
R58, R60, R67, R68, R73.


Combined changelog (from oldest rev to newest):

Put all hydroponics defines into one .dm file
Added functionality for nettles and made all currently growable plantlife work
Changed hydroponics layout
Added Hydroponics Supply crates and added weed/pest sprays into the current ones
at hydro
Fixed nettle hold graphics
Fixed vending machines showing hidden items.
Added Research Director hydroponics access and botanists tox access (already had
chem access, but no tox).
Hydroponics in great shape. Spank Numbers for final modifications before merging
to trunk. (weedkillers, pestkillers)
Added a seed vending machine.
Amanitas now poison, and the poison is nasty. Added a poison() proc to all
foods.
Added graphics for vertical and horizontal one-tile-wide tables. Put one inside
hydroponics.
New 'blur' texture when your vision goes blurry.
Fixed a typo in hydroponics code.
Added a disposal unit in hydroponics.
Added a how-to instructions paper in hydroponics.
Hydroponics in working order. Extra features still in developement.
Fixed weedspray and pestspray entries.
Removed chaplains random probability to have see_invisible 15 at start, because
it's reset to 0 right next world tick anyways.
Added burn() and drug() procs to foodstuffs.
Added drug effects to some mushrooms. Have a nice trip.
Made chilis heat you up and ice peppers freeze you down.
Fixed carrot's harvest icon (it didn't exist)


To-do: Mutagens and vitamins for hydroponics plants.
New mutations, recipes for cook, extracting stuff from plants.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@74 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-07 19:33:23 +00:00
polyxenitopalidou
f8b4e2d2ad Final fix for meatbread and omelette making, better tray icon, new fatguy west+east icons, brb making the rest of the fatguy decals. A bit of work, sure, but im sure it can be done in a day or two
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@65 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-06 10:31:58 +00:00
polyxenitopalidou
c0a9db6274 Completely fixed the microwave to display and handle the cheese_amount var properly.
Included Skie's fix of the syringe gun firing at the table when placed on it.

ENOUGH WITH MY SILLY SMALL REVS.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@64 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-06 09:03:29 +00:00
polyxenitopalidou
a41e5eed2c •Added quick fix about processor not accepting the milk bottle
•Fixed blood decals and positioning of the chef's knife
•Actually included a log this time, derp
•Nutrition limit to get fat raised a lil' bit, from 400 to 600. We're gonna have a lot of fatsos now with meatbread. Working on East-West fatguy sprites.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@62 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-06 08:11:36 +00:00
polyxenitopalidou
fedd53e3b9 •Added kitchen stuff: Meatbread, Cheese wheel, Omelette Du fromage, Muffins. Kitchen knife now spawns in the chef's storage and can be used to slice the meatbread loaf or cheese wheel into wedges. Cheese wedges can be used in the microwave to make stuff. Cheese wheels made by using Milk (now spawns 8 bottles in the chef's fridge) on the food processor. Everything's got their respective icons.
•Cholesterol is out, for now. Shit doesn't work.
•Raised the YOU-ARE-FAT limit to src.nutrition > 600 instead of 400. Meatbread tends to make people fat, fast.
•Included a fix for the cleaner spraying when added to the backpack. Im such an uber haxxor

Files edited: 
code/defines/obj/weapon.dm
code/game/machinery/microwave.dm
code/game/machinery/processor.dm
code/game/objects/closets/kitchen.dm
code/game/objects/items/weapons/mops_cleaners.dm
code/WorkInProgress/Chemistry-Reagents.dm
code/WorkInProgress/Chemistry-Tools.dm
food.dmi
kitchen.dmi•Added kitchen stuff: Meatbread, Cheese wheel, Omelette Du fromage, Muffins. Kitchen knife now spawns in the chef's storage and can be used to slice the meatbread loaf or cheese wheel into wedges. Cheese wedges can be used in the microwave to make stuff. Cheese wheels made by using Milk (now spawns 8 bottles in the chef's fridge) on the food processor. Everything's got their respective icons.
Forkloads of food half-in, not yet working. Forks dont spawn but if someone gets his hands on one, he can hit the omelette with it and the fork will change its icon to a "loaded with omelette" fork. TO DO: Actually get the loaded fork to feed the user once he hits himself with it.
◘Recipes: Meatbread: 3 cheese 3 meat 3 flour Omelette: 2 eggs 2 cheese Muffin: 1 egg 1 flour
•Cholesterol is out, for now. Shit doesn't work.
•Raised the YOU-ARE-FAT limit to src.nutrition > 600 instead of 400. Meatbread tends to make people fat, fast.
•Included a fix for the cleaner spraying when added to the backpack. Im such an uber haxxor

Files edited: 
code/defines/obj/weapon.dm
code/game/machinery/microwave.dm
code/game/machinery/processor.dm
code/game/objects/closets/kitchen.dm
code/game/objects/items/weapons/mops_cleaners.dm
code/WorkInProgress/Chemistry-Reagents.dm
code/WorkInProgress/Chemistry-Tools.dm
food.dmi
kitchen.dmi


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@59 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-05 13:02:10 +00:00
n3ophyt3@gmail.com
10b9671756 The Singularity now lasts roughly three times as long when released.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@54 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-03 23:56:36 +00:00
musketstgstation@gmail.com
549fb4ebf3 Brig door timer update - Rewrite for maintainability, some issues fixed, debug messages removed.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@50 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-02 23:31:58 +00:00
n3ophyt3@gmail.com
bb5219f3d1 Fixed some issues with airlock electrification:
Permanently electrified airlocks weren't passing the "am I electrified?" check.
 Bumping airlocks open never checked for electrification.
 Multitooling the electrification wire no longer zaps you for thirty seconds.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@44 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-01 22:00:40 +00:00
Skiedrake
456a9d6da6 Added hydroponics crates, graphics and crates themselves into the code.
Added Weed-B-Gone into crates at hydro, also Weed-B-Gone functionality. 
Changed map accordingly. 
Added weedbgone as a reagent and a recipe for it.
Added new spray sound effects and updated/changed those that were used before for fire extinguisher, refueling/refilling, using cleaner and using weed-b-gone.
Removed thumbs.db added by TLE as I saw it unnecessary.
Added buzzing sound to be used later with Fly Amanitas.
Changed some fertilizer graphics in chemical.dmi to be prettier.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@42 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-01 17:54:19 +00:00
Skiedrake
42b972c3a0 Large hydroponics update:
Changed: Larger hydroponics vat, wheat sprites.
Added: Weeds (4 growth stages + dead), harebells (growth stages + dead), nettles and death nettles (5 growth stages + harvestable + harvest=weapon + dead + seeds), Weed-B-Gone (sprite + item left&right hand sprites).

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@38 316c924e-a436-60f5-8080-3fe189b3f50e
2010-08-31 19:31:24 +00:00
musketstgstation@gmail.com
bcb90c5cd2 Brig door timers now display the time remaining.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@37 316c924e-a436-60f5-8080-3fe189b3f50e
2010-08-31 16:07:12 +00:00
musketstgstation@gmail.com
1f799b5f9c Renamed another couple of circuitboards for clarity
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@36 316c924e-a436-60f5-8080-3fe189b3f50e
2010-08-31 00:16:36 +00:00
Skiedrake
87048bec4b New graphic for seed extractor. The sextractor.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@34 316c924e-a436-60f5-8080-3fe189b3f50e
2010-08-30 20:29:18 +00:00
musketstgstation@gmail.com
d4c61fd1d3 Three small changes - Buckets are now available from autolathes, added generic remote signaller cartridges to the Tool Storage vending machine, adjusted AI status display density to 0 by request of veryinky
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@12 316c924e-a436-60f5-8080-3fe189b3f50e
2010-08-29 03:06:13 +00:00
datdoodlemaster@gmail.com
92e2fedd2b Edits the Assistant Storage vendor into a separate object. Adds hidden item amount variable.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@11 316c924e-a436-60f5-8080-3fe189b3f50e
2010-08-29 02:13:44 +00:00
musketstgstation@gmail.com
df4fa001be Turned the non-functional Engineering Engine Monitor PDA app into a remote power monitor. Requires a functioning power monitor computer, if it's broken another should take over automatically if it exists or when you build one. First one to start up is the one that sends data to PDAs for now. Tested multiple power monitors at once, bombing and replacing computer. Didn't test dismantling the computer to see if that triggers the breaking code because it doesn't seem to be possible with this version of the power monitor.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4 316c924e-a436-60f5-8080-3fe189b3f50e
2010-08-26 01:49:57 +00:00
musketstgstation@gmail.com
95aff6acb6 Fixed some misnamed circuitboards.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3 316c924e-a436-60f5-8080-3fe189b3f50e
2010-08-26 01:45:05 +00:00
only.lurking
662c08272a git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2 316c924e-a436-60f5-8080-3fe189b3f50e 2010-08-23 14:29:20 +00:00