Moves holodeck next to AI core,
expands botany and kitchen, adds fishfarm
Adds photocopiers and pappershredders about.
Fixes some bad cameras,
adds detective pistol back in, Why wasn't it there prior?
Adds ballestics back in.
Adds ballestics to vendor as per previous discussion on ballestics for security.
Adds missing photocopiers tomap,
and some icepicks at escape eva area.
Reduces RCD cost per use of mattercartridges.
Readds Fancy coffeeshop sign.
Re-adds Bluespace coffee.
Fixes bluespace coffee sprite and code.
Fixes access to rad shelter on sublevel 2,
Fixes space tiles in main level window of sec outpost,
Fixes SMES names and RCON names to be the same now.
Fixes Skydiving teleporter (Updated refractored code)
Removed extra APCs, and security cameras facing the wrong way.
Tries to fix Debris field teleporters (still don't understand why theres a second destination in the shuttle console. Halp.)
Increases explorer job slots. 2 is not 'nough.
Reduces efficiency of cooling loop for TEG. (Waiting on Izac's weakened TEGS for further update)
Buffs health of freezable airlocks, so spiders won't constantly destroy them so quick.
Fixes borked up wire connecting solars to main.
Fixes incorrect facing security camera in security.
Adds status displays to escape,
changes explorer limit from 5 to 3. (what was I thinking?)
Still an improvement over 2.
Why is this good:
- Low level illegal stuff to do
- I can make my pothead characters
- This is like the most common illegal drug ever, so having it being harder to get than size guns or basically anything in R&D is weird.
- What are you going to do with weed besides smoke it anyway?
- Add medieval style barding for centaurs.
- Add full body options for wolf taurs. (Fat sprites slightly break this)
- Cloak for Drakes
- Botany Apron should work for the majority of taurs and not weirdly cut at the middle.
- WIP lance