Commit Graph

2069 Commits

Author SHA1 Message Date
polyxenitopalidou@gmail.com
991104caa6 •SSU standarisation
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2158 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-08 16:50:49 +00:00
uporotiy
167a347526 Arcade machines now vend their contents (if they have any) before vending the standard prizes.
Spinning toy added.
Xbows now stun people instead of doing damage. (may be subject to change)
Fixed a changeling bug.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2157 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-08 12:24:32 +00:00
LastBattaWolf@hotmail.com
2cf38f00d2 - Suicide is now visible on examine. Since I am terribad at coding, I made it so it checks for the suiciding var, which is usually reset once you finish dying to allow for suiciding again if you're cloned, but now it will instead reset when you are cloned.
- Fixed a bug I made re: examining oxygen tanks.
- Made chemsprayers large instead of small.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2155 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-08 06:17:25 +00:00
vageyenaman@gmail.com
463349166d Changed metroid chemistry recipes slightly. Fixed a shuttle bug.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2154 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-07 23:50:34 +00:00
baloh.matevz
a942aef44e The camera report mapping tool now reports cameras that are not fixed to walls, windows or grilles.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2152 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-07 17:01:44 +00:00
kortgstation@gmail.com
fb7887ef12 Sprited and added Gyrojet pistol, ammo, and projectile. Right now it is adminspawn only and is essentially a louder, reskinned revolver.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2150 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-07 04:41:09 +00:00
Daelith.Rhedynfre@gmail.com
c0aba42735 -Moved mech recharge computer sprites to computer.dmi and gave them the R&D theme. Gave the crew monitoring computer the med theme. ((NEXT UP! ATMOS!))
-Took out the special properties of synaptizine. This was authorized by Muskets, and Urist. Take any problems up with them.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2147 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-07 00:06:43 +00:00
LastBattaWolf@hotmail.com
c4b9ae8487 - Oxygen tanks now actually do the thing I said they would, but now it's on examine instead of automagically warning you. This is to ensure you still have to be somewhat attentive to not die.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2146 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-06 22:04:20 +00:00
polyxenitopalidou@gmail.com
90ab1f47b2 •Fix for the drinks not mixing. Now I have to fix reagent parsing too, it's buggy.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2144 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-06 20:08:18 +00:00
tronaldnwn@hotmail.com
7de17034a5 Delicious Nuka cola is back, with a bottled sprite for its glass (don't question why it turns a glass into a bottle and back again, it is just physics).
Seriously don't remove ice cups from the booze O mat, it is meant to use a cheap Styrofoam cup as its sprite (that's the look I was going for when I made it, after all.. what else would you use?).

Synaptizine is now useful. It reduces weakness/ stun/ silence/ drowsiness/ paralysis to zero. Meaning you can't be stunned, or knocked down for more than a moment. it is great for when a rogue borg rolls around or if you need to revive some one who was stunned by a shocked door (but not killed by it) or if you just need to get away from those dang security officers. It'll do more too, but it is pretty much anti-zombie powder (just it can't cancel the toxic effects of zombie powder).

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2143 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-06 08:11:08 +00:00
LastBattaWolf@hotmail.com
a80f7c7528 - Fixed the karma exploit.
- Added ambiance to space and the mines.
- Updated changelog (UHANGI, SUPER, WHIMSICOTT.)


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2141 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-06 05:20:59 +00:00
kortgstation@gmail.com
f41168307f Just a small bugfix for bible covers, mistyped something earlier.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2140 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-06 05:18:19 +00:00
uhangi@gmail.com
c24bf8efd6 -Adding electropack and screwdriver to the autolathe
-Switching around some items that need to be hacked in order to get from the autolathe
-Fixing electropack bug
-You can now make radio signalers, headsets, and station bounced radios from the autolathe

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2139 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-06 01:32:46 +00:00
baloh.matevz
d55f085519 New mapping verb.
Count objects level and Count objects all. Allows you to enter a path and in the case of Count objects level also a z-level number. This proc will count the number of objects that there are on the level.

The commands can be found in mapping debug, so it's game master only.

The commands go to the top-level container (just below turf) to see what item you have. Unfortunately some coders (AGOURI!!) sometimes don't spawn items properly (SUIT STORAGE UNITS!!), making the items exist, but not on the actual z-level. They are not located in contents, nor do they have the loc variable set. The loc variable of them is null, yet they exist. Count objects all will find them while Count objects level won't.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2138 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-05 22:44:20 +00:00
polyxenitopalidou@gmail.com
16b68a4c8c •Removed the badly sprited drinks, left the good ones in. Check here for the actual changes.
•Boozeomat no longer vends that retarded icecup thing
•Cleared up and shaded a lot of drinks and bottles. New caccavo tequilla bottle.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2136 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-05 22:00:34 +00:00
Superxpdude@gmail.com
0be92c4db2 Virology is now a part of medbay, and thus, the Research Director no longer has virology access.
Virologists and CMOs no longer have research division access.
Virus Crate changed to CMO access, since the CMO is the head of the Virologist now.
Minor Mapping Bugfixes.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2134 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-05 21:50:02 +00:00
baloh.matevz
15004dd381 Sleeper update:
- Sleeper can now only inject Soporific, Dermaline, Bicaridine and Dexalin only to people who have 1HP or more
- Sleepers can now only inject Inaprovaline to people who have -100 HP or more
- You cannot inject anything to a dead person (less than -100 HP)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2132 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-05 21:28:18 +00:00
baloh.matevz
0173d96a30 Erro does a 180 flip by agreeing that there are too few firesuits!
- Added an extra fire closet to atmos, as there are 3 atmos techs
- Added a fire supplies rack to maintenance near mining
- Added a fire suit near EVA

- Added redcoat suit, hat and bandolier. (Damn it, some sources say it's spelled bandoleer, some say it's bandolier... Damn you English language!)

- Added this to changelog.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2131 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-05 19:24:20 +00:00
baloh.matevz
48b40765d4 HoP finally gets some love update:
ID computer got updated:
- New interface
- Clicking it with an ID card will now first check if the card has ID computer access, if it does it will place the card in the authentication slot. If the slot is full, or the card doesn't have ID comp access, it will place it in the slot for the ID to be modified. If both slots are full nothing will happen.
- Removing an ID from the computer will now place it in your hand, if it's empty.
- Added this to the changelog.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2130 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-05 17:25:54 +00:00
uporotiy
dc94650c31 Chaplains can now bless water. Holy water covering floors and walls (very shitty overlay currently, I asked Kor to make a better one) prevents wizards from jaunting through them.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2127 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-05 07:14:16 +00:00
mport2004@gmail.com
aae2ffd2b5 Went though the oddly few runtimes
Fixed up a few more firedoors on the map
Optables will respect air groups now
The Singularity:
Might produce less lag when eating things now.
80% down from 100% chance for a beacon to force movement.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2126 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-05 07:11:55 +00:00
kortgstation@gmail.com
a8cc94f5dd Wizard
-Mutate spell now gives Hulk and Laser Eyes instead of Hulk and Telekinesis. This is to to prevent the AI from getting one-humaned with no risk and the inevitable TK/thermal/axe spree that follows.

Chaplain
-King in Yellow Robes added to Chaplains wardrobe (sprited by Curwen)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2124 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-05 05:33:41 +00:00
uporotiy
713d2b74c5 XCOM alien code by Xerif (Donated by the Foundation project, ss13.org) plus some tweaks of mine added. Of course, I'm going to be enhancing it later.
As it is quite unbalanced and not nearly complete yet, try not to spawn it too much, will you? :33

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2122 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-05 04:00:33 +00:00
uporotiy
85c563f00d I made a derp.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2121 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-05 03:26:48 +00:00
Daelith.Rhedynfre@gmail.com
ef5b78a7c4 -Made the operating computer sprite unique, and fit the medbay theme.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2120 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-05 02:01:15 +00:00
Daelith.Rhedynfre@gmail.com
431439f567 -Changed medbay sprites to be unique, and share a central theme
-Changed R&D sprites to fit a central theme
-Gave the HoS access to the detective's office
-MORE STEALTHMIN NAMES

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2119 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-05 01:06:12 +00:00
baloh.matevz
282c9e9474 Changed R'n'D again. I forgot I could, oh I dunno, move it to the left...
Anyway hoping this design is less sucky... I would like to keep the table facing the hallway and not the access airlocks.

Image:
http://www.kamletos.si/rd%20remapped%20again.png

Also, check plumbing is now a part of the mapping commands. Use "mapping debug" as game master to activate.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2117 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-05 00:51:57 +00:00
baloh.matevz
889b2e56c9 Conveyor will now move only 10 items per cycle. Realism can kiss my ass, I'm tired of miners dumping a million pieces of ore on it and then turning it on, thus grinding the entire server to a near halt.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2114 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-04 21:33:34 +00:00
vageyenaman@gmail.com
3dcb7db442 Made Metroids get hungrier a lot slower, but they still will tend to eat more. Also, when they eat, they gain a lot more nutrition from it.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2113 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-04 20:24:51 +00:00
uporotiy
5b26d70a5c Stammering reworked a bit.
You now hear the ghosts again (as in sounds and flavour text), just not discern what they're saying.
People with aliens inside them can no longer suicide.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2112 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-04 19:41:23 +00:00
uporotiy
f845ed62ac The worst revision ever.
Ghosts can no longer be heard by living people. Ever.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2110 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-04 14:09:29 +00:00
mport2004@gmail.com
0334f8e940 I really should not need these checks but it seems I do.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2109 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-04 09:39:05 +00:00
Superxpdude@gmail.com
d66c31d4ef Changed the new arrivals message to something more appropriate.
Changed the escape shuttle a bit.
Rechecked the tgstation.2.0.8 map in the .dme


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2105 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-03 20:20:47 +00:00
mport2004@gmail.com
c821290a7e Assistant jobs back in and might work without runtimes now.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2101 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-03 17:36:45 +00:00
baloh.matevz
ba569ab31d buckling someone or yourself to a chair now makes you face the chair's direction.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2100 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-03 17:31:57 +00:00
uporotiy
dbd48be0fe Added an unfat sting to the changeling.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2099 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-03 17:28:18 +00:00
baloh.matevz
0b2069f293 Made the alien dinghy in the abandoned mining station an actual shuttle that can be moved via the secrets admin menu. Because it processes lighting, some lighting bugs will appear if you used it with light-emitting objects in it. I would care if this was more commonly used but since it's admin-only and in an obscure part of the map, I say whatever, it's not worth it as it won't affect anything anyway.
The base which it leads to only has closets and beds in it. Perhaps some fun stuff will be added later.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2097 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-03 15:53:25 +00:00
uporotiy
fda1c199e2 Glowshrooms now only spread on asteroid tiles.
Walking mushrooms have their yield reduced to 1 from 4.
Poncho and sombrero on-mob sprites added.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2096 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-03 15:50:00 +00:00
uporotiy
db3a2988aa Fixed the rev end round message reporting everyone as dead.
Reverted the assistant job-priority update as it apparently causes runtimes WHERE THEY SHOULDN'T EXIST

for(var/occ in assistant_occupations)
	if(assistant_occupations[occ])

HOW DOES THAT PRODUCE AN INDEX OUT OF BOUNDS ERROR
HOWWWWWWWWWWWWW

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2094 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-03 08:26:08 +00:00
kortgstation@gmail.com
4d55d107cb Chaplain-
Cleaned up the bible names a bit
Added the Necronomicon (sprites by Curwen again) to the list of selectable covers
Removed the rest of the Doc Scratch clothes from the chaplains locker

Shaft Miner-
Now starts with the larger, engineering oxy tank

Clothing-
Cueball lost its armour (again), green sparking effect triggers half as often
Spiderman suit is no longer armoured or space worthy

Mapping-
Crayon box added in the chaplains office
Salt and Pepper shakers added in the Kitchen
Prison Station Rec Room now has an arcade and box of crayons
Doc Scratch suit can now spawn randomly in the theatre, with a lesser chance for the cueball to spawn with it.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2093 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-03 05:55:07 +00:00
baloh.matevz
e6aa3fc0b1 My very own feedback gathering system! The blackbox can now gather feedback via the feedback_set(var_name,amt), feedback_inc(var_name,amt) and feedback_dec(var_name,amt) procs.
The way feedback is gathered is that the three procs are placed in code where feedback is wanted, these in turn set variables in the blackbox (Yes, I could have done it in an out-of-world datum or object, but I just prefer having an actual physical object gather this stuff.) At the end of the round, all acquired data is saved to a database. I still need to get ahold of TLE to make the required tables and bugtest some things.

The saving proc exsists, but is not yet called due to the lack for a table to save to. The rest of it should work fine tho, so you can place the feedbac_set, _inc and _dec procs around code and see what they provide via view variables, it just won't save it to the database yet.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2092 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-03 01:00:01 +00:00
Superxpdude@gmail.com
51ec2499d9 New RIG suit sprites.
Slightly adjusted miner's RIG.
Small map bugfix.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2091 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-02 20:41:35 +00:00
LastBattaWolf@hotmail.com
3e6afe9f72 Hopefully decreased the amount of lag weeds create.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2090 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-02 18:56:35 +00:00
uporotiy
f10a7e9c9e Should fix the assistant-priority jobs terminating the preference list.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2088 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-02 06:28:53 +00:00
uporotiy
735a85abe8 Changeling cloning works properly now.
Changeling IDs are shown at the end of a round along with their names.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2087 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-02 06:01:18 +00:00
tronaldnwn@hotmail.com
fa06e14ae0 Supply packs
Mport told me a while back to delete his crates, I finally got around to doing it.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2086 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-02 01:18:39 +00:00
tronaldnwn@hotmail.com
2566168d22 I returned the Rigs slow down to 2 points.
Went though the Autolathe and cleaned its item order up a little.

Sinks! Sinks now fill glasses/cups and beaker/buckets 10 units of water at a time. As soon as I can (given how much map update keep springing up every five seconds) I'll add a sink to hydro, and take out the water cooler in the kitchen.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2085 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-02 00:55:12 +00:00
kortgstation@gmail.com
1af96a2055 Reverted Rev2078. This should fix internals.
Removed the metroidism bible

Added the molten bible (sprited by TheDreamStalker).

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2083 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-01 23:50:41 +00:00
LastBattaWolf@hotmail.com
3d04e3505c pete is a feygoat
-snappops in arcades

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2082 316c924e-a436-60f5-8080-3fe189b3f50e
2011-08-31 20:31:52 +00:00
LastBattaWolf@hotmail.com
18c6f289e2 - Added bangindonk.ogg to end sounds
- Randomized costumes that spawn in theatre I LOVE RADOMIZATION

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2081 316c924e-a436-60f5-8080-3fe189b3f50e
2011-08-31 20:25:21 +00:00