Travis checks for proper closure. While this might not actually fix it, it's expecting to see ) at the end of the line, as I've run into this one before.
Why is this good:
- Low level illegal stuff to do
- I can make my pothead characters
- This is like the most common illegal drug ever, so having it being harder to get than size guns or basically anything in R&D is weird.
- What are you going to do with weed besides smoke it anyway?
Redoing Mapfix Palooza with notable changes being the re-removal of the NSFW gun with comment for YW's removal. Keeping the dorm additions undone pending a followup PR.
Changelog Notes:
- Removes random SMES in maints mapped in for Research.
- Rearranges items in HOS Office and adds gear closet with weapon power cell.
- Add AR-B glasses to CD Office and plain AR glasses to HOP.
- Add missing shortwave radios to the bridge.
- OR rooms rearranged.
- - Anasthetic wall pumps added.
- - Anasthetic wall closets removed.
- - Surgery tools, table, monitor, IV drips moved.
- - Add anesthetic floor-based closets as a reserve.
- - Minor increase in area size.
- Exploration rewards vendor moved to explorer areas on outpost. Deletes the one in Research wall. Also rearranges spawnpoints for explorers on the surface.
- Add medical access to field medic section at Main Outpost FA Station.
- Add Mining redemption vendor. Resolves#28
- Moves lights in several places to not be in the same spot as cameras.
- Fixes APCs at Xenoresearch being turned off as well as access into the sub-department. Also removes exploration vendor.
- Internal second button added in engine room for going in and out of the SMES room.
- Mech Bay shutter name fix. Was labelled Mining Storage.
- Fixes blindspots for cameras.
- Railings for hangar bays for safety reasons.
- Door access fixes.
- - Remove access restrictions on FA Stations.
- - Fix access for Red Armoury preventing HOS entry.
- - Fix access for surface teleporter room preventing RD entry.
Fix access for CE into T-comms. Resolves#24
- - Gives Armoury what it had for Northern Star.
- Dorm tweaks.
- - Locks added to heads' bedrooms on deck 3 as well as visitor rooms on deck 3.
- Increases main power SMES energy amount.
- Remove extra AI Status Display Monitor in QM Office.
- Add a bunch of brollies to hangar bays, explorer lockers, and field medic lockers. Resolves#60
- Add Body Designer to Medbay Lobby. Also adds the box that goes with it. Resolves#23
- Adds Erik's Lungs back. Rejoice, you food pupper! Closes#48
- Adds Timeclocks for switching on/off duty.
- Adds a bino to each exploration locker for FMs and Explorers. Resolves#67
- Gives QM a fax machine and adds 2 more public ones. One at new dorms and the other at the library.
Changelog Notes:
- Removes random SMES in maints mapped in for Research.
- Rearranges items in HOS Office and adds gear closet with weapon power cell. Also re-add NSFW gun that was commented out.
- Add AR-B glasses to CD Office and plain AR glasses to HOP.
- Add missing shortwave radios to the bridge.
- OR rooms rearranged.
- - Anasthetic wall pumps added.
- - Anasthetic wall closets removed.
- - Surgery tools, table, monitor, IV drips moved.
- - Add anesthetic floor-based closets as a reserve.
- - Minor increase in area size.
- Exploration rewards vendor moved to explorer areas on outpost. Deletes the one in Research wall. Also rearranges spawnpoints for explorers on the surface.
- Add medical access to field medic section at Main Outpost FA Station.
- Add Mining redemption vendor. Resolves#28
- Moves lights in several places to not be in the same spot as cameras.
- Fixes APCs at Xenoresearch being turned off as well as access into the sub-department. Also removes exploration vendor.
- Internal second button added in engine room for going in and out of the SMES room.
- Mech Bay shutter name fix. Was labelled Mining Storage.
- Fixes blindspots for cameras.
- Railings for hangar bays for safety reasons.
- Door access fixes.
- - Remove access restrictions on FA Stations.
- - Fix access for Red Armoury preventing HOS entry.
- - Fix access for surface teleporter room preventing RD entry.
- Gives Armoury what it had for Northern Star.
- Dorm additions and tweaks.
- - Space dorms on deck 1 added so everyone doesn't have to go straight to the surface for private fun.
- - Locks added to heads' bedrooms on deck 3.
- - Moves an antag thingy out of the way to the west side of deck 1.
- Increases main power SMES energy amount.
- Remove extra AI Status Display Monitor in QM Office.
- Add medieval style barding for centaurs.
- Add full body options for wolf taurs. (Fat sprites slightly break this)
- Cloak for Drakes
- Botany Apron should work for the majority of taurs and not weirdly cut at the middle.
- WIP lance