Michael Gosselin
4b4e3503f8
R-UST Engine and Guide rework
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Rewrote R-UST guide to actually match common R-UTS setup on yawn.
Replaced R-UST chamber floor with Airless floor.
Added a blast door Shroud for the R-UST, Does not block radiation
effectively yet.
added more Borosilicate glass around the engine monitering room and
reactor core.
Mapped special "High Density Borosilicate Glass" that blocks a lot of
radiation.
Removed pointless "Radiation Collector blast doors" button tht does
nothing.
2018-06-16 04:44:07 -04:00
Hawk_v3
bd6c3a6102
Merge remote-tracking branch 'upstream/master'
2018-06-15 22:41:50 +01:00
Hawk_v3
e698051d94
Fixed missing back sprite.
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So yeah, I forgot to change the back sprite name. Might as well just make the tanks match the back sprites since I removed the old ones.
2018-06-15 22:40:41 +01:00
Repede
367b8f978a
Merge pull request #117 from Repede/self
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Fixes blueshield not having access
2018-06-15 08:52:33 -04:00
Repede
5d6e883966
Fixes blueshield not having access
2018-06-15 08:50:06 -04:00
Repede
6854657745
Merge pull request #116 from Repede/self
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Adds shotgun shells to Blueshield locker
2018-06-14 20:35:31 -04:00
Repede
469f2c7b22
Adds shotgun shells to Blueshield locker
2018-06-14 20:33:54 -04:00
Repede
27e243a0fa
Merge pull request #115 from Repede/self
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Makes blueshield less snowflake
2018-06-14 20:13:14 -04:00
Repede
420c8a2159
Makes blueshield less snowflake
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- fixes title to 'Blueshield Guard'.
- closet has a shotgun with beanbags instead of a X01 custom fluff weapon.
2018-06-14 19:54:27 -04:00
Repede
483a05c4f1
Merge pull request #110 from Repede/mapself
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Here goes nothing, blueshield addition and locker on tether
2018-06-13 08:25:50 -04:00
Repede
3c07607014
Fixes to map branch to allow blueshield job in
2018-06-13 00:22:19 -04:00
Unknown
ebfaf885f3
Fix and Additions to Vox Tanks
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Fixed Vox double tanks spawning in internal boxes.
Added indicator to Vox back tank, shifted sprite two pixels to reuse double tank indicators.
Added strip to Vox emergency tank to bring in line with back and double tanks.
2018-06-12 17:06:31 +01:00
RadiantFlash7
aa90708218
Guitarr, blueshield on tether
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WIP Guitar, Blushield on the tether
2018-06-11 22:30:34 -04:00
RadiantFlash7
0d74a52ed1
Merge remote-tracking branch 'refs/remotes/Repede/master'
2018-06-11 21:27:21 -04:00
RadiantFlash7
9d46e68742
blueshield, more clothes/vests, more weapons, phorochem fixes,
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Map additions, Phorochem interface fix, some phoreagents fixed, Added
gauss weaponry and blueshield x01, added blueshield role with
uniform/closet.
2018-06-11 21:27:11 -04:00
Repede
f772d7622c
Merge branch 'master' of https://github.com/VOREStation/VOREStation
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# Conflicts:
# config/custom_items.txt
2018-06-10 21:19:07 -04:00
Anewbe
1800e1696f
Merge pull request #5325 from elgeonmb/patch-7
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Changes experimental welder fluff
2018-06-04 16:13:35 -04:00
Aronai Sieyes
b0f21a938b
Merge pull request #3822 from VOREStation/upstream-merge-5305
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[MIRROR] Prevent autosay() from creating/deleting AIs
2018-06-02 19:03:02 -04:00
Repede
b83e867682
Merge branch 'master' of https://github.com/VOREStation/VOREStation
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# Conflicts:
# code/modules/mob/living/silicon/robot/dogborg/dog_modules_vr.dm
# code/modules/mob/living/silicon/robot/dogborg/dog_sleeper_vr.dm
# code/modules/mob/living/silicon/robot/robot_modules/station.dm
# code/modules/mob/living/silicon/robot/robot_modules/station_vr.dm
# code/modules/power/lighting.dm
2018-06-02 18:33:44 -04:00
Anewbe
b5eea2cffa
Merge pull request #5320 from VOREStation/pol-hoods
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Radiation closet hood fix
2018-06-02 16:23:08 -04:00
Anewbe
7528ac54fb
Merge pull request #5305 from VOREStation/pol-autosay
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Prevent autosay() from creating/deleting AIs
2018-06-02 12:47:27 -04:00
Arokha Sieyes
27de80991a
Fix the New() on this interfering with my work!
2018-06-02 11:27:46 -04:00
Novacat
5addac95ed
Pathfinder Update ( #3777 )
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* Pathfinder Update
- Implimented Pathfinder, Command Exploration role
- Added Deluxe Machete for Pathfinders (just a cosmetic reskin)
- Added Pathfinder's office, between expedition prep and breifing
- Expanded size of expedition shuttle
- Ported Pilot and Explorer voidsuit from Baystation
- Restored the old air tank on the expedition shuttle
- Added a couple starter shelter capsules to exploration
- The expedition shuttle now has toggled blast doors to cover the windows
- Increases pay of pilots, SARs, and Explorers
- Adds box of volunteer headsets to the Pathfinder's locker
* Polaris Merge Compatability
* Forgot some things
* Moves PF from command to science
* Requested changes Part 1
* Travis and Access Fix
* Requested changes Part 2
* Resetting Maps Part 1
* Resetting Maps Part 2
* Replaces PF office airlock
* Requested Changes Part 3
* Remove gateway access
* Changes Locker/Door Access Req
* Removes blast doors
* Pilot voidsuit crate cost tweak
2018-05-31 16:57:40 -04:00
Arokha Sieyes
c0c091ed4a
Merge branch 'master' of https://github.com/PolarisSS13/Polaris into aro-sync-05-29-2018
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# Conflicts:
# code/modules/power/lighting.dm
# icons/turf/walls.dmi
2018-05-29 21:05:27 -04:00
Anewbe
d308cb4563
Merge pull request #5269 from deathride58/fancylighting
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Makes lighting a little fancier, reduces the amount of light sources with a power greater than 1
2018-05-29 13:33:27 -05:00
Atermonera
5c4bde965a
Merge pull request #5304 from VOREStation/vplk-reverse-all_atoms
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Reverse use of global lists where they hurt performance.
2018-05-28 15:55:55 -04:00
Verkister
1222e5d0d6
Merge branch 'master' into hangryrat
2018-05-28 15:08:53 +03:00
Arokha Sieyes
b96aec1e52
SYNC: Missed another closet (typo)
2018-05-27 19:53:45 -04:00
Arokha Sieyes
1437123502
SYNC: Missed one
2018-05-27 19:43:39 -04:00
Arokha Sieyes
8f8c41a7c1
SYNC: Correct vorestation closets/crates to use new system
2018-05-27 19:33:34 -04:00
Arokha Sieyes
2d89d63c09
Merge branch 'master' of https://github.com/PolarisSS13/Polaris into aro-sync-05-27-2018
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# Conflicts:
# code/game/objects/structures/crates_lockers/closets/l3closet.dm
# code/game/objects/structures/crates_lockers/closets/secure/engineering.dm
# code/game/objects/structures/crates_lockers/closets/secure/medical.dm
# code/game/objects/structures/crates_lockers/closets/secure/scientist.dm
# code/game/objects/structures/crates_lockers/closets/secure/security.dm
# code/game/objects/structures/crates_lockers/closets/utility_closets.dm
# maps/southern_cross/structures/closets/misc.dm
# maps/submaps/surface_submaps/wilderness/DoomP.dmm
# vorestation.dme
2018-05-27 19:26:12 -04:00
Leshana
0994c9dbe7
Removes the global lists all_clothing, all_items, all_objs, and all_atoms for performance reasons.
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- The cost of maintaining these lists is more than the benefit of having them (mostly used only for debugging code)
2018-05-27 15:20:40 -04:00
drexample
be5c144a16
Ports Baystation12 newest item pickup animations. Fancy! ( #5302 )
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* fixed photos
* Added item pick up animation
* Revert useless commit
* Removed unnecessary extra define, made sure ghost object deletes itself after animation, changed planes.
2018-05-27 11:54:36 -05:00
Atermonera
e1fe4d5a5d
Merge pull request #5293 from VOREStation/pol-closets
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Makes closets/crates like boxes
2018-05-26 15:24:45 -07:00
Atermonera
f1b00c9e26
Merge pull request #5292 from Anewbe/crate_layer
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Crates should always appear below their contents
2018-05-25 16:25:31 -07:00
Arokha Sieyes
6b42df0685
Merge branch 'master' of https://github.com/VOREStation/Polaris into aro-sync-05-25-2018
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# Conflicts:
# code/__defines/misc.dm
# code/controllers/master_controller.dm
# code/game/machinery/computer3/computers/card.dm
# code/game/objects/items/devices/communicator/UI.dm
# code/game/objects/items/stacks/medical.dm
# code/game/objects/structures/signs.dm
# code/modules/admin/admin_verbs.dm
# code/modules/client/client defines.dm
# code/modules/client/client procs.dm
# code/modules/clothing/clothing.dm
# code/modules/clothing/under/accessories/holster.dm
# code/modules/events/radiation_storm.dm
# code/modules/mining/machine_processing.dm
# code/modules/mob/living/carbon/human/species/station/prometheans.dm
# code/modules/mob/living/living.dm
# code/modules/mob/living/simple_animal/animals/bear.dm
# code/modules/mob/living/simple_animal/animals/cat.dm
# code/modules/mob/living/simple_animal/animals/parrot.dm
# code/modules/mob/mob.dm
# code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Core.dm
# code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Food-Drinks.dm
# code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Medicine.dm
# code/modules/reagents/reagent_dispenser.dm
# config/example/config.txt
# html/changelogs/.all_changelog.yml
# interface/skin.dmf
# maps/southern_cross/southern_cross-1.dmm
# vorestation.dme
2018-05-25 13:23:47 -04:00
Anewbe
9bc6663930
Crates should always appear below their contents
2018-05-24 17:24:14 -05:00
Arokha Sieyes
f9b409549e
Makes closets/crates like boxes
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Gives them a 'starts_with' (well, renames the existing one. Someone ported it but never actually applied it anywhere).
2018-05-24 17:26:17 -04:00
Atermonera
73450f337d
Merge pull request #5284 from Anewbe/item_zoom
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Swapping hands cancels zoom
2018-05-24 13:19:36 -07:00
Aronai Sieyes
03e709d92f
Merge pull request #3739 from Novacat/MiscTweaks
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New Explorer Gear
2018-05-24 09:18:51 -04:00
Repede
7628d85140
Merge branch 'master' of https://github.com/VOREStation/VOREStation
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# Conflicts:
# config/custom_items.txt
2018-05-23 00:13:07 -04:00
Unknown
2c1ad0076f
Requested Fixes
2018-05-22 12:49:41 -04:00
Anewbe
0647b05cd3
Swapping hands cancels zoom
2018-05-21 23:17:46 -05:00
Anewbe
7e44e95d24
Corrects some plane and layer issues
2018-05-20 18:41:21 -05:00
Arokha Sieyes
7ec5adf010
Remove some missed spare helmets
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Fixes #3724
2018-05-18 14:42:29 -04:00
Tad Hardesty
927050ce44
Fix various syntactic problems
2018-05-16 21:43:18 -07:00
Anewbe
1a29f5f009
Merge pull request #5264 from VOREStation/pol-ssao-ex
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SSAO object excludes
2018-05-16 19:28:39 -05:00
deathride58
718ca41ea0
tweaks a bunch of lighting values. reduces the amount of light_power values greater than 1
2018-05-16 01:42:01 -04:00
PrismaticGynoid
eabfa03891
Laser pointers ( #5257 )
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* Laser pointers
Adds laser pointers, ported from tg/oldaurora (but heavily modified). They can be found in the loadout, as well as made by science. Science can also upgrade them, which makes them occasionally useful for blinding people, too.
The bugfixes which make several of the features work properly will come in a separate commit.
* Three fixes
Cats now have resting sprites for all 4 directions, instead of just east. This was needed to make cats look like they're pouncing on the laser dot.
Cameras can now be EMPed more than once, and EMPs actually are able to disable them now. This was needed for the shining lasers into cameras feature.
Flash_eyes() now actually displays a flashing animation on your screen when you get flashed (except for silicons, who for some reason are excluded from this unless EMPed). This was needed for laser pointers to have a temporary "blinding" effect when shone into someone's eyes.
(removes errant debug message too, whoops)
* Nerf
Reduced chances of laser pointers doing anything useful on silicons.
Also, fixes a duplicated proc, oops.
* Requested changes
Minor changes as requested - 'cell' to 'diode', view() to viewers(), range() to viewers().
Stops buckled or dead cats from reacting to laser pointers. Zombie cats are fun, but no.
Also, does another small nerf to the effects on silicons.
2018-05-14 15:22:19 -07:00
drexample
5d73584fa3
Adds the Statue - A hostile mob, that moves only when you don't see it ( #5108 )
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* Statue
* Statue done!
* Testing map removed
* Grammar fix + ignoring creator
* Fixed typos, change range to oview, thanks to Atermonera
* made changes that I missed
* Nightvision handling
* diverse blind messages + requested changes
* Bugfixes, added isSynthetic to bots
* commentaries + PoI
* Finalized POI and statue
* removed misclick
2018-05-14 15:21:04 -07:00