Commit Graph

294 Commits

Author SHA1 Message Date
sieve32@gmail.com
e4863fe551 -Cultists can sacrifice Cyborgs, AIs, MMIs, and brains now (So their sacrifice objective doesn't become unwinnable)
Fixes Issue 229
-Removed the shitty almost-throwing after_attack() for grenades and replaced it with something sane. Now (Like before) when you activate a grenade, it turns throw mode on.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4375 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-11 22:39:18 +00:00
sieve32@gmail.com
2c584804f1 -Fully implemented turrets firing at simple_animals (It was only 1/4 of the way done). Porta-turrets also have to set to neutralize non-human lifeforms in order to shoot at simple_animals.
Fixes Issue 736

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4336 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-07 18:07:07 +00:00
ericgfwong@hotmail.com
a2ee0a24c3 Fixed Issue 504
-Door controls now check if the bolt wire is cut and if the door is powered

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4326 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-06 17:09:29 +00:00
ericgfwong@hotmail.com
853433e610 -Fixed exterior virology access button not working
-Increased brightness of light bulbs to 4 (up from 3). This is so I wouldn't have to spam a whole bunch of light bulbs in darker areas to get the same mood it had before the darkness update. And since I don't need them any more, I've removed a bunch of light bulbs I added in in an earlier commit.
-Added a maint door to the Janitor's closet
-Map changes to library and medbay. Thanks, Dingus!
-Updated changelog

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4324 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-06 06:48:39 +00:00
ericgfwong@hotmail.com
e5a2674e3a -Added Armor run to admin tomes
-Resolved Issue 720. Message should now properly tell you who got cult armor
-Resolved Issue 642. Bad indentation caused girders to disappear if you move away while building them.
-Commented out admin messages when monkeys used non-monkey SEs
-Atmos techs given Construction Area access
-Remapped the south end of Med-Sci
--Misc. Research Lab added to science
--Virology moved to be made more isolated
-Updated Changelog

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4312 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-04 07:37:22 +00:00
sieve32@gmail.com
2098bc0173 -Fixed floor tile inhands
-Made inhands for hardsuit helmets
-Due to feedback, the Nuke Op pinpointer will change modes on its own when the nuke is armed/disarmed. (As such, the toggle verb was removed) This should also help with the issue of both modes trying to run at the same time.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4290 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-02 19:33:24 +00:00
ericgfwong@hotmail.com
eed3885255 -Removed some more cameras on mining
-Shuffled some cameras around in the security office so the firing range can easily be an AI blind spot
-Added a couple of lights to the AI areas so you can at least see the turrets shooting at you
-Updated changelog with my recent changes as well as erro's

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4286 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-02 17:28:23 +00:00
sieve32@gmail.com
2252db76f6 -Borgs can now have 1 key installed into their radio, and can handle channels just like any other headset
-As a result, they also have a button that toggles their headset between station-bounced and subspace transmission. While they are transmitting over subspace, they will be using TComms and have access to department channels. While transmitting over the station-bounced system, they cannot access department channels. Simple
-Changed binary chat for silicon mobs to be ':b' for both consistency and to make the security channel useable for borgs.
-To insert/remove keys, you need to have the cover open and the cell in place, use a key to insert and use a screwdriver to remove keys (Having the cell out will expose the wires when a screwdriver is used)
-Cleaned up mech_fabricator.dm a bit


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4277 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-02 03:02:43 +00:00
giacomand@gmail.com
cf266fca97 I've made some adjustments to the Fireball spell. I've changed it to shoot in the player's facing direction instead of you having to pick a name from a list. It will explode upon contact of a person, if it hits an obstacle or if it shoots for too long. To make up for the fireball not being able to go diagonal I've shortened the cooldown to 10 seconds. It still can hurt you badly and knock you down if you shoot it at a wall. Lastly, it now lights up so it'll show up in dark rooms easily.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4265 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-01 11:29:29 +00:00
elly1989@rocketmail.com
066ec983fe Added byond_version checking to client/New(). If a client's installed byond_version is lower than MIN_CLIENT_VERSION then they will be autokicked.
It is not in effect yet (minimum version is v0 :P). However, <b>everyone must update to at least byond version 494 by the end of the month, or they may find themselves unable to connect</b>.

If anyone has a legitimate reason for why they need to use an older version (linux, language-support etc) please get in touch and we'll work something out.

Why is this even necessary? Encouraging the payerbase to keep up-to-date BYOND clients will allow us to implement newer BYOND features reliably. It also makes sure all clients are behaving similarly.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4263 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-01 09:53:00 +00:00
giacomand@gmail.com
63ea1462ca -Fixed message monitor paper not finding a server.
-Updated changelog.html
-Fixed the new room not having the right broadcaster and receiver.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4247 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-31 10:34:08 +00:00
giacomand@gmail.com
605c234a60 -Added the High Tech Security Airlock's assembly sprites, thanks to WJohnston
-Added the new Mining Borg's jetpack sprite, thanks to WJohnston.
-Sorted the observer list for mobs.
-Updated the changelog.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4233 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-30 11:32:42 +00:00
baloh.matevz
a2d11cf5c7 - Ported some stuff from baystation 12. Mostly sprites.
- Added pajama closets which contain 2 red and 2 blue pj's with 4 pairs of white shoes - for use in medbay and crew quarters. (pj sprites by baystation 12)
- Added the cart, plasma research, engineering and robotics vending machines from baystation 12 - Mostly for the sprites.
- Added science airlocks (sprites by baystation 12), made them work with our door construction / deconstruction mechanic. (those sprites are by me~)
- Added hazard doors, sprites by baystation 12. They're reskinned firedoors.
- Added two more styles of filing cabinets, all sprites from baystation 12.
- Changed the space law book's sprite to the one baystation 12 uses.
- Added a few floor sprites from baystation 12
- Added critter crates, sprites from baystation 12
- Added some surgery sprites from baystation 12
- Added plant sprites from baystation 12

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4229 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-30 06:50:26 +00:00
giacomand@gmail.com
0509b334d5 Added some sprites from WJohnston
-Added the mining borg (no jetpack yet)
-Added the high tech security airlock (no assembly for it yet)
-Added the new telecomm sprites

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4227 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-30 03:57:28 +00:00
giacomand@gmail.com
e6f582a254 All radios now only work in their Z level. This means that the CommSat has a few more additions to work with this change. There is now a new Telecomms Machine called the Relay which allows information to travel across Z levels. It it then linked to a new machine called the Hub, which will receive information from the Relays and send it to the buses. Because every Z level needs these relays, which are linked up with Receivers/Broadcasters, every Z level will get one. There is one in the station, in the RD's office, one in Telecomms as always, one in the Ruskie station which is turned off and hidden from the HUB's linked list. The last one is in Mining but the location for it has not been decided yet.</li>
PDAs now need to be in a Z level with a functioning Relay/Comms Network in order to send messages. It will also send uncompressed (scrambled) messages like you would with the ordinary voice messages.

I've gotten rid of the "in world" check for blackboxes, when there can only be one.

You can now easily send test signals to see if Telecomms is functioning for an atom. test_telecomms()



git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4222 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-29 18:25:16 +00:00
baloh.matevz
8d500dfdf0 - Added MICE! Sprites by our insanely talented Cheridan :)
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4212 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-29 07:14:59 +00:00
baloh.matevz
dc937612d5 - Added an easter egg to the game.... GET IT??? :D:D:D:D:D:D:D
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4207 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-29 03:50:57 +00:00
giacomand@gmail.com
296d21251f Renamed the Space Shroom to Reishi.
Fixed some mistakes.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4186 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-26 19:04:43 +00:00
giacomand@gmail.com
ec8a7d7bcb -Added a new mushroom, the space shroom! (Original Title Do Not Steal) It has relaxing properties with a small amount of space drugs and sleeping toxin. I added this to allow the cutlery jobs (Chef & Bartender) a secondary access to anaesthetics; instead of having to ask Chemistry all the god damn time.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4183 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-26 13:34:50 +00:00
johnsonmt88@gmail.com
c930622bea Attack verbs!
Instead of 'x has been attacked with y by z' it now reads 'x has been 'y.attack_verb-ed' with y by z'!
Example:
Monkeyman has been bashed in the head with a riot shield by Nodrak!
or
Monkeyman has been stabbed in the chest with an energy sword by Nodrak!

- Every obj now has a list named "attack_verbs"
- When declaring an object, just use attack_verb = list("verb1", "verb2") and so on to initialize the list for that specific item.
- I've added a bunch of these to a ton of items already, feel free to modify or add more. Just try to stay away from gimmicky verbs (clown stuff being the exception.)

clothing.dm and spawner.dm only had a single definition in each of them, so their definitins have been moved to obj.dm and their original dm files deleted. I'm not sure about spawner but clothing had all of its other definitions removed recently.

radio.dm was a completely blank file, so it was removed.

Changelog updated

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4182 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-26 05:21:24 +00:00
sieve32@gmail.com
7bf6788082 -OPTIMIZATION TIME
-Almost every instance of 'for(mob in world)' has been killed. Because GODDAMN was it being run a bunch. Instead, a series of global lists have been made, and they are all handled auto-magically through New()'s, Del()'s, Login()'s, death()'s, etc...

Lists are as follows:
-mob_list : Contains all atom/mobs by ref
-player_list : Like mob_list, but only contains mobs with clients attached
-admin_list : Like player_list, but holds all mobs with clients attached and admin status
-living_mob_list : Contains all mobs that ARE alive, regardless of client status
-dead_mob_list : Contains all mobs that are dead, which comes down to corpses and ghosts
-cable_list : A list containing every obj/structure/cable in existence
Note: There is an object (/obj/item/debuglist) that you can use to check the contents of each of the lists except for cables (Since getting a message saying "a cable," x9001 isn't very helpful)

These lists have been tested as much as I could on my own, and have been mostly implemented. There are still places where they could be used, but for now it's important that the core is working. If this all checks out I would really like to implement it into the MC as well, simply so it doesn't check call Life() on every mob by checking for all the ones in world every damn tick.

Just testing locally I was able to notice improvements with certain aspects, like admin verbs being MUCH more responsive (They checked for every mob in the world every time they were clicked), many sources of needless lag were cut out (Like Adminwho and Who checking every single mob when clicked), and due to the cable_list powernet rebuilding is MUCH more efficient, because instead of checking for every cable in the world every time a powernet was broken (read: A cable was deleted), it runs though the pre-made list, and even with a singulo tearing all the way across the station, the powernet load was VERY small compared to pretty much everything else.

If you want to know how any of this works, check global_lists.dm, there I have it rigorously commented, and it should provide an understanding of what's going on.

Mob related in worlds before this commit: 1262
After: 4
I'm helping


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4179 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-26 03:04:05 +00:00
ericgfwong@hotmail.com
7a76580560 -Players not buckled in when the shuttle/pod moves or docks will get stunned for 5 ticks
-Shuttle doors now automatically open when it docks at centcom
-Screen shaking now works properly on shuttle/pods

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4176 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-26 00:07:16 +00:00
sieve32@gmail.com
12e233653c Forgot to update the changelog, added something for erro as well.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4171 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-25 06:15:12 +00:00
baloh.matevz
699c4472c2 - Added wood floor tiles (made from wood planks)
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4160 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-24 04:34:12 +00:00
sieve32@gmail.com
cf86c755d6 Made Save Slots much more robust
-Made a 'default' save slot (D), and whenever you connect it automatically selects the default slot to load from, but manually selecting a different slot will allow you to play on that one before it returns to default.
-Added the ability to name your save slots with the '*'. Names can be up to 16 characters and contain letters, numbers, and basic symbols
-The preview icon on the preference screen now takes into account any job you have set on high, and dresses up the icon accordingly. If assistant is set to 'yes', or AI/Cyborg are on high it will put the icon in a grey suit (So you can still customize).
Solves Issue 667 as well

I tested a good bit with other people's saves, so I'm pretty confident it won't bork savefiles. And before anyone asks, the icon blending didn't make any noticeable lag, since icon procs are client-side.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4159 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-24 04:32:07 +00:00
baloh.matevz
bee2c93441 - Chef and bartender now both have access to the bar area. Bartender has his shotgun and shaker spawn in his back room, which now has wooden floor and tables. Booze-o-mat is now bartender-access.
- Split the items in the engivend vending machine into the engivend machine, which retained the circuitboards, belts and got power cells; and the YouTool vending machine, which has tools and gloves and such.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4157 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-24 03:06:14 +00:00
giacomand@gmail.com
4f5f726edb -You can make newlines with PDA notes.
-Fixed a bug where if an Alien manages to pickup an item that they shouldn't and put it in their pocket then it won't be stuck remain stuck, being unable to pickup the item you placed in your pocket. It will now instead just drop it if it detects the item in your contents.
-APC will auto-turn on equipment if there is enough power for a certain duration. I want to tweak this some more until I get the perfect balance.
-Updated the changelog

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4141 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-22 15:45:42 +00:00
baloh.matevz
f572819d51 - Removed an unneeded area
- Hopefully fixed the bug which allowed players to get a million toys from one arcade game.
- Removed poly's master controller failsafe due to it doubling up the master controller for no reason whatsoever.
- You can now redeem a full collection of mech toys at the quartermaster's for an actual mech!
- Added this stuff to the changelog.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4138 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-22 05:09:22 +00:00
giacomand@gmail.com
156696be7a -Added the Light Replacer (LR)
ABOUT THE DEVICE

This is a device supposedly to be used by Janitors and Janitor Cyborgs which will
allow them to easily replace lights. This was mostly designed for Janitor Cyborgs since
they don't have hands or a way to replace lightbulbs.

HOW IT WORKS

You attack a light fixture with it, if the light fixture is broken it will replace the
light fixture with a working light; the broken light is then placed on the floor for the
user to then pickup with a trash bag. If it's empty then it will just place a light in the fixture.

HOW TO REFILL THE DEVICE

It will need to be manually refilled with glass.
If it's part of a robot module, it will charge when the Robot is inside a Recharge Station.

EMAGGED FEATURES

NOTICE: The Cyborg cannot use the emagged Light Replacer and the light's explosion was nerfed. It cannot create holes in the station anymore.

I'm not sure everyone will react the emag's features so please say what your opinions are of it.

When emagged it will rig every light it replaces, which will explode when the light is on.
This is VERY noticable, even the device's name changes when you emag it so if anyone
examines you when you're holding it in your hand, you will be discovered.
It will also be very obvious who is setting all these lights off, since only Janitor Borgs and Janitors have easy
access to them, and only one of them can emag their device.

The explosion cannot insta-kill anyone with 30% or more health.

-Changed the broken bottle item icon to "broken_beer"
-Made the flavour text, for hitting yourself on the haad with a bottle, better.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4108 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-18 22:51:28 +00:00
giacomand@gmail.com
2a06209972 Runtime fix for Russian Revolvers.
You cannot reuse bullets with Russian Revolvers now.
Sinks can now fill any reagent containers, you can set the amount to fill by setting the reagent container's transfer amount. Was added so Chefs can be more precise when using water in their ingredients.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4098 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-17 17:57:22 +00:00
giacomand@gmail.com
7575c9a9cf -Added a new global list. Cameras will hold every camera created and is kept up to date by the Camera's New() and Del(). Much faster than having everything loop the world. AI camera movement seems faster too.
-Fixed Issue 415

-Tweaked creating new cameras. When you create a camera from a camera assembly, it will now auto detect the direction it should be in. I also added a confirmation message which allows you to re choose the direction with up to 5 chances; to avoid infinite loops.

-Made the New Player Options window a little bit slimmer.

-Forgot to add a changelog for my last commit.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4096 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-17 16:23:47 +00:00
ericgfwong@hotmail.com
01ab14455a -Added in-hands for captain backpack and satchel
-Fixed in-hands for backpacks
-Updated changelog with my recent changes

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4095 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-17 09:32:04 +00:00
johnsonmt88@gmail.com
34ddd1a947 pAI emoticons by Willox and Messycake!
- This adds a list of emoticon choices for pAIs on the pAI OS
- These choices add small overlays on top of the screen
- Credit to Willox for the code and Messycake for the sprites.

Nodrak:
pAI's with null names now get a pick(ninja_names) name instead.
- If someone wants to make it pick from a different list feel free, but having null name causes problems down the line.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4075 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-15 04:35:56 +00:00
elly1989@rocketmail.com
65ff691098 Fixed evidence bags so the items inside are now visible even when the bag is inhand (the problem was that overlays += obj uses the object's layer variable rather than the default FLOAT_LAYER. So the hud was appearing over the overlays. Fixed it by using image(obj) to take a snapshot). Changed the overlays to underlays to make them look better. Fixed issue 637 where putting objects in bags which were currently in your inventory did not remove the item from your inventory.
Replaced the obj variable var/see_face. It was used to determine whether something (namely masks/hats) hid your identity. Replaced with the HIDEFACE bitflag for var/flags_inv variable. Moved the var/flags_inv variable from atom/ to obj/item/ as only /obj/item/ can be in your inventory in the first place.

Fixed get_visible_name() so it takes into account any item on the var/head when deciding if your face is obscured. (While I'm at it, just dump a comment here if there's anything that should hide your face which doesn't and I'll add the flag.)

Removed the var/alien_egg_flag variable from mob/living/carbon/ and replaced it with the XENO_HOST bitflag for var/status_flags variable. You can now suicide whilst impregnated with a xeno (since you will chestburst even after death, that restriction is no longer necessary).

Any mob/living descendent can ghost even when not dead. However, ghosting whilst not dead results in the ghost eing unable to return to it's body for the remainder of the round. (It has a warning popup)

The suicide verb can only be used by humans when they can move and are not cuffed. These verbs will be totally replaced very soon with the 'fun' IC suicides I'm working on. Suicide is largely redundant given that anybody can ghost now, just didn't want to jump the gun in removing it.

Known Issues:
We've got var/flags_inv, var/slot_flags which could possibly be merged as they both deal with obj/items, although I'm not sure if we can fit oth into the 16-bit limit. Just something to look into.
There are bitflags GLASSESCOVERSEYES, MASKCOVERSEYES, HEADCOVERSEYES, MASKCOVERSMOUTH, HEADCOVERSMOUTH in the var/flags variable which should really be merged with or moved alongside the very similar flags in var/flags_inv. Comments next to the defines suggest as much.
You can borg dead/clientless brains but can't remove the brain fromt he borg once you realise it's a dud. >.<

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4072 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-14 21:43:54 +00:00
giacomand@gmail.com
3387fd4f6c Removed shooting yourself.
Added it to Russian Revolvers only.
Removed Russian Revolvers from the map, it is only admin spawnable now.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4070 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-14 17:02:34 +00:00
ericgfwong@hotmail.com
d0303801bb -Cleaned up the very long hairstyle a bit
-Made it clearer which styles were added in the changelog

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4066 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-14 05:53:03 +00:00
giacomand@gmail.com
7694de3cad Added Russian Revolvers. See changelog for more details.
Added the ability to shoot yourself in the head. See changelog.
Added a isnull check on sortRecord proc.
Changed the align to left.

Added Two Russian Revolvers onto the map, on the Derelict Z-Level. Added a single .357 ammo box in a secure crate on the Derelict.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4063 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-13 23:23:26 +00:00
ericgfwong@hotmail.com
6440cf7eee Added a couple new hairstyles
-Credit to SuperCrayon for Dwarf beard and hairstyle
-Updated names of long hairstyles, to be a little more descript
-Fixed braid hairstyle sharing the same path as spikey

Also slightly changed piping and wiring on telecoms.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4060 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-13 20:01:55 +00:00
giacomand@gmail.com
579959a98d Save Slots! People can now have separate save slots for different character setups, with a customizable maximum of 3 slots per account.
Since the preference files are now numbered and named differently I made it detect old saves, when a player loads a save file, so it can rename it. Basically, everything should be saved still.

Character Setup UI change. I changed the layout of the character screen to not require scrolling.
Screenshot 1: http://i.imgur.com/xPAzn.png
Screenshot 2: http://i.imgur.com/iBKJ6.png

I've made the limit variable in the All-In-One grinder actually do something.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4058 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-13 13:42:19 +00:00
elly1989@rocketmail.com
22c2725256 FLOORLENGTH HAIR !!!!!!! *gasps*
Fixed Error messages showing when randomising names.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4057 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-13 01:51:40 +00:00
giacomand@gmail.com
8224fd408a pAI Stuff
pAI gets a better PDA that can actually receive messages from people. They can also instantly reply like everybody else now.
Got rid of old pAI messaging code.
pAI can toggle their receiver/signaller and their ringer.

AI Stuff

You can show the AI the notes on your PDA by holding it up to a camera.
When you show up a paper/pda to the camera the AI can now click on your name to go to you, if you're near a camera.
The AI's "track with camera" list was adjusted so that it is sorted by humans and then by other mobs. In short, the huge list of monkeys will be below the human master race.
Made the AI's PDA name look nicer.
When showing a piece of paper/your pda to a camera... people who are Unknown will not have a link; which would allow the AI to track them.

Radio/Telecomms Stuff

Made the" common server" and the "preset right receiver" listen for frequencies 144.1 to 148.9. This will allow people to use different frequencies to talk to eachother without bothering the common channel. It will also allow Revs and Cultists to work with each other; everything is still logged though so it still has risks.
Increased the maximum frequency limit for handheld radios and intercoms. It will give you the option to just use station bounced radios on a higher frequency so that anyone with a headset can't simply tune in.

All-In-One Grinder

Created an All-In-One Grinder that is suppose to replace the blender, juicer and reagent grinder altogether. Meaning any department that has a juicer, blender and grinder will instead get this. It will help people be more independent from Chemistry by recycling food and plants.
The All-In-One grinder can grind and juice. Grinding food that isn't part of a recipe will transfer the reagents of the food into the beaker. Juicing only works with certain foods.
I've updated the UI a bit, it will now tell you what's in the beaker and I made it look nicer.

Map

I removed all blenders and juicers on the station and replaced them with the All-In-One grinder!

Misc.

Added myself to the admin.txt list.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4053 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-12 20:07:09 +00:00
johnsonmt88@gmail.com
a9dab1912f Changelog updated, mainly to include credit to the person who originally created the field projectors but also to give a little more info on them.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4045 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-11 20:09:05 +00:00
ericgfwong@hotmail.com
906a2c417e -Added a couple of emergency shield gens to engineering secure storage
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4043 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-11 19:02:23 +00:00
baloh.matevz
05926c8e58 - Added the adminhelp cool-down to the changelog.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4037 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-11 17:09:43 +00:00
elly1989@rocketmail.com
31f589b67d Committing Giacom's pill updates:
Pills can now be ground up in reagent grinders. You can now put custom amounts of reagent into things using chemmasters. Can now load pill-bottles into chemmasters for mass pill-production.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4033 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-11 08:10:19 +00:00
ericgfwong@hotmail.com
070ce4f118 Adds basketball simulation to the Holodeck
Credit to Ausops for the ball sprites
Credit to Sly for the Hoop sprite

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4012 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-08 01:08:23 +00:00
johnsonmt88@gmail.com
fa1d2bb873 Commit for Giacom:
Breaking bottles over people's heads!
- The bottle will be destroyed and a broken bottle will replace the old bottle
- There is a chance for a glass shard to be created
- The regents of the bottle get splashed onto the mob who got hit
- This affects alcoholic bottles, not to be confused with pill bottles or chemistry bottles.
- - Technically milk cartons and lime juice cartons, so they break as if they're glass.

Names in the PDA list are now ordered alphabetically.

Changelog updated

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3998 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-06 04:31:35 +00:00
elly1989@rocketmail.com
515d1652dd Aliens can now slash cameras to deactivate them.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3988 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-05 14:01:48 +00:00
elly1989@rocketmail.com
b88733fd89 Alien larva now chestburst even after their host has died. To do this I had to make a custom process() for the alien_embryo disease.
I gave up trying to get facehuggers  to hug laying down mobs after a throw. Instead I just fixed the attack() proc so aliens can slap them onto people's faces.

Changed the chestbursting code so larva are created even if no client is available. I will be making a verb so ghosts can posses aliens/larvae with no ckey depending on what headcoders think of the idea. I didn't think it fair that aliens should suffer because not enough ghosts have be_alien enabled at the exact moment a larvae chestbursts. 

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3987 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-05 13:21:25 +00:00
elly1989@rocketmail.com
86effe3429 ghosts now have stat=DEAD so certain verbs don't break.
replaced canweaken and canstun variables with status_flags bitfield. Current flags are CANWEAKEN CANSTUN CANPARALYSE. Although you could add stuff like CANDAMAGE, CANBLIND, CANDEAFEN etc. to add additional flexibility to mob code and reduce on duplication.

Added humans_need_surnames as a config option. If when spawning  a human has only one name it will give them a random surname. I'd recommend leaving it on so that people can't name themselves "floor" "Unknown" etc.

totally removed autolowercasing of names (except for first letter) due to people pestering me. inb4 everyone starts CRUISECONTROLLING.

allowed a few characters like @ # etc for when the flag allow_numbers is set. So AIs can use those symbols (numbers and symbols cannot be used as the first character because of syntax.

Added alium nests. They're basically beds that only aliums can use. They are made of sticky resin which aliums secure their prey too for sexytimes.

Weed nodes are no longer dense.

Tidied up some alium verbs so that they are more structured. This will allow me to add Alt-Click neurotoxin shooting for queens and sentinels

Queens can secrete resin now to build nests/walls/membranes (doors to come!)
Drones that evolve into queens when there is already a live Queen will become princesses instead so the hive can tell them how stupid they are for splitting from the will of the hive. It also gives them a number so they can be differentiated between.

Credits to 39kk9t for fixing larva/death.dm, hissing which I forgot to do and some of the alium verbs. You're awesome <3

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3983 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-04 20:53:13 +00:00