Before: It's going to be kinda confusing when a new player goes to setup their jobs and they see this: http://i.imgur.com/miK9Isk.png
Specifically "unavailable occupations are in red" and then a list of days till they can play that role but also RED [NEVER] which to a new player migth cause confusion thinking
they can never play that role.
After: Remove the red and add a strikethrough ( http://i.imgur.com/BQ90xr6.png ) to show "these jobs are unavailable" while making the other jobs look, well more available.
Before: When a client is created it's player_age variable is set to "Requires Database", then a select query is ran against the database to see if they have been seen before if they have logged in before this will have a row for them and it will set player age. However if there is no row for them it doesn't change player_age from default.
After: Before we check for an entry in the database we set their player_age to zero, we already checked we have a database connection so we know we will be able to pull this information and if we can't then it means they are a new player. Set their player_age to zero and be done with it.
What this does: Brand new players will no longer be able to bypass the jobs minimal age limit.
Invisimins won't show what their rank is it will simply say "Admin"
Non-staff won't get to see the adminlink (?)
People receiving adminPM's won't get the wrong version of it allowing them to only reply to themselves.
Removed the commented out stuffs.
Playays will now no longer leave complete prints from touching an item once.
Instead they will leave a partial print, that has a high chance of leaving more and more with each touch.
You have a 1/100 chance of leaving a full set of prints on your first touch.
Fixes#4176
...than they should. Note that MAX_ENERGY_CHANGE is 1000, so air alarm
heaters will now draw a maximum of 1 kW instead of 1 W, much more
befitting of a heater.
Adds a config option MENTORS which sets the variable config.mods_are_mentors
Adds a rights level of R_MENTOR which gets msay, private message, aghost, notes, and a new proc for checking for new players (requires database support).
If the confic option for mentors is set then
the ckeys listed in moderators.txt file will instead be set as mentors, you can still make moderators by adding them in admins.txt
staffwho will show Mentors instead of Moderators as the heading above the listing of non-admins.
Also: Players now get a message gently reminding them to click the name of the staff member to reply instead of ahelping over and over.
dionaea will understand and be understood by humans if they have stolen any blood, it's assumed they learned common.
and a minor fix in hear_say for observers to not get not see simple_animals in (parens) since they have no real_name.