Commit Graph

1247 Commits

Author SHA1 Message Date
d_h2005@yahoo.com
be3450d319 -Fixes the bug where matches would not light plasma.
-Fixes horrible chat spam when loading smartfridges up with plant bags.
-Fixes the bug where reishi mushrooms and broken wooden floors had ugly sprites.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4400 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-14 15:37:21 +00:00
petethegoat@gmail.com
f657677a99 Fixed issue 775.
Fixed issue 767.

The fix for issue 767 was to standardise spray bottle code (to some extent). If any issues come up with spray bottles, pepper spray, or chem sprayers, report them to me.
Cyborgs now recharge their pacid and lube, as the size of their bottles was quartered.

Changed the flash item_state to "flashbang", as it looks exactly like a flash.

There's some more grammar and text clean up too, mostly with crates and closets.

Finally, fixed some pipes in virology, and changed the librarian's den so the bookcases are at the top.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4394 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-13 18:24:34 +00:00
Kortgstation@gmail.com
0ed6f00100 Cleaned up the wizards spellbook, it no longer has the option of using client verb spells instead of object based ones. Object based spells are superior in every way and are the ones currently tracked by Erro, the client verbs weren't even supported anymore so there was really no reason for a ton of if statements everywhere/code for three different spellbook types (including one that used telecrystals).
Changed the config, item list, wizard spawn gear etc to eliminate the possibility of the old type of spell book

Removed commented out (non functional) code from change.dm

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4383 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-12 20:22:08 +00:00
petethegoat@gmail.com
b9facf9e43 Removed the chainsword and chain of command. No chains allowed.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4373 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-11 19:25:18 +00:00
petethegoat@gmail.com
7f627a522b Removed some more stuff from weapons.dmi:
swordchain
warhammer
pepperspray_old
thickcane
browncane
thickbrowncane
stick
chainofcommand
electric

Also removed obj/item/weapon/cane/brown, as it was unused and the sprite was indistinguishable from the normal cane.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4369 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-11 15:08:21 +00:00
Cael_Aislinn
321e8e9e21 uncommented some missing supply datums
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-08-05 02:21:45 +10:00
Cael_Aislinn
2cb704f617 tweaks and fixes to a couple of supply crates
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-08-04 16:23:23 +10:00
Cael_Aislinn
d8782639da replaced adv first aid in medical supply crates, upped cost to 20
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-08-03 20:11:56 +10:00
Cael_Aislinn
d734754763 emergency supplies are a bit more cost-effective
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-08-03 20:07:13 +10:00
Cael_Aislinn
6caa6c62cc remove adv first aid kit from medical crates and upped cost to 15, upped cost of electrical crates to 20, increased cost of all engine crates at 10 to 15
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-08-03 15:17:24 +10:00
Cael_Aislinn
1e9d218e16 fix indentation errors, etc
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-08-02 15:22:40 +10:00
Cael_Aislinn
3b3a41053e new supply packs, modified existing ones slightly (http://baystation12.net/forums/viewtopic.php?f=5&t=5056&p=97631)
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-08-02 15:16:58 +10:00
giacomand@gmail.com
dce315dc64 -Added a potato battery sprite.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4266 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-01 12:49:56 +00:00
petethegoat@gmail.com
f295c3ab33 Updated space carp, walking mushrooms and killer tomatos to use simple_animal instead of critter code.
Notify me if any issues with them, or any simple_animal arise.

Fixed a few issues with space bears.

Slightly improved teleporter code, and did a few misc runtime fixes.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4258 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-31 21:22:42 +00:00
giacomand@gmail.com
059df7ef65 -Renamed "acid" to "sacid"
-Sorted the dispensable chemicals list alphabetically.
-Made the chemical dispenser use process() instead of calling itself in a spawn()
-Made the receiver and broadcaster easier to build (less parts)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4256 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-31 20:38:06 +00:00
FireFishie
8c7592fa00 Changed all entries of "Nanotrasen" to "NanoTrasen" and corrected the misspelling of "apologize" in the gravity toggle messages. 2012-07-31 01:14:14 -04:00
baloh.matevz
a2d11cf5c7 - Ported some stuff from baystation 12. Mostly sprites.
- Added pajama closets which contain 2 red and 2 blue pj's with 4 pairs of white shoes - for use in medbay and crew quarters. (pj sprites by baystation 12)
- Added the cart, plasma research, engineering and robotics vending machines from baystation 12 - Mostly for the sprites.
- Added science airlocks (sprites by baystation 12), made them work with our door construction / deconstruction mechanic. (those sprites are by me~)
- Added hazard doors, sprites by baystation 12. They're reskinned firedoors.
- Added two more styles of filing cabinets, all sprites from baystation 12.
- Changed the space law book's sprite to the one baystation 12 uses.
- Added a few floor sprites from baystation 12
- Added critter crates, sprites from baystation 12
- Added some surgery sprites from baystation 12
- Added plant sprites from baystation 12

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4229 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-30 06:50:26 +00:00
mport2004@gmail.com
49adc107d5 Mulebots will once again leave visible bloody tracks on the floor when they run people over.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4219 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-29 16:33:48 +00:00
TurboCamel
6abb7b6e8d Finished commenting out collectible hat crate
Sorry, my previous submission left an undefined variable because the collectible hat crate *still* wasn't completely commented out. This should fix the problem.
2012-07-29 10:30:21 -05:00
johnsonmt88@gmail.com
cfd5cff352 The 'Check AI Laws' verb now shows which AI (if any) the cyborgs are synced to.
Fix for a runtime due to an attack_verb being a string instead of a list. (You can once again robust people with toolboxes!)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4210 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-29 04:09:40 +00:00
elly1989@rocketmail.com
919677e2d5 Finally fixed those clean_blood() calls so they update mob-overlays properly. Resolves issue 681. Fixes space-cleaner grenades/splashing/spraying, Soap (work-around), Showers (again) and Janitor-borgs.
Fixed putting ammo in RCDs, resolves issue 696. Removed a little spam-text from RCDs too.
Removed some dyslexia from spesscash.
added an undef for LEGCUFF_LAYER


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4209 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-29 04:04:24 +00:00
TurboCamel
5734a2df15 Fix PCM supplies, finished removing hat crate
Power Control Module supplies are now called APC and Airlock Electronics crate, as you get one box each of power control modules and airlock circuit boards. It also ought to be under the engineering heading, so I moved it there. 

Also, someone had incompletely removed the collectible hat crate. You could still order it but nothing would arrive, so I finished commenting it out.
2012-07-28 17:07:39 -05:00
TurboCamel
b40704a2fe Added airlock electronics box 2012-07-28 16:41:57 -05:00
elly1989@rocketmail.com
92dd10f892 Tidied up on_consume() and the trash code for snacks.
Trash is now the path for the trash-item prototype (the thing it will spawn when you finish eating). This removes the need for a switch. Only obj/item/ paths may be trash.

You can also set var/trash to any obj/item to dump that item as trash. This is now used by the fortune-cookie rather than giving it its own proc for no reason.

This resolves issue 687

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4201 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-28 13:05:46 +00:00
giacomand@gmail.com
b026ada41f Fixed a typo which caused Reishi to not produce seeds.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4200 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-28 04:48:05 +00:00
johnsonmt88@gmail.com
7d1b47e482 Mimes can no longer whisper without breaking their vows. Mimes don't talk!
Lockers and crates now holy a maximum of 20 objects. 
This is to prevent players from dragging a locker into a populated area and opening it; resulting in clients with a weaker connection to lock up and crash. I realize this is an inconvenience for botanists but players being able to intentionally crash other players takes priority.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4195 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-27 18:31:28 +00:00
giacomand@gmail.com
296d21251f Renamed the Space Shroom to Reishi.
Fixed some mistakes.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4186 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-26 19:04:43 +00:00
giacomand@gmail.com
ec8a7d7bcb -Added a new mushroom, the space shroom! (Original Title Do Not Steal) It has relaxing properties with a small amount of space drugs and sleeping toxin. I added this to allow the cutlery jobs (Chef & Bartender) a secondary access to anaesthetics; instead of having to ask Chemistry all the god damn time.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4183 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-26 13:34:50 +00:00
johnsonmt88@gmail.com
c930622bea Attack verbs!
Instead of 'x has been attacked with y by z' it now reads 'x has been 'y.attack_verb-ed' with y by z'!
Example:
Monkeyman has been bashed in the head with a riot shield by Nodrak!
or
Monkeyman has been stabbed in the chest with an energy sword by Nodrak!

- Every obj now has a list named "attack_verbs"
- When declaring an object, just use attack_verb = list("verb1", "verb2") and so on to initialize the list for that specific item.
- I've added a bunch of these to a ton of items already, feel free to modify or add more. Just try to stay away from gimmicky verbs (clown stuff being the exception.)

clothing.dm and spawner.dm only had a single definition in each of them, so their definitins have been moved to obj.dm and their original dm files deleted. I'm not sure about spawner but clothing had all of its other definitions removed recently.

radio.dm was a completely blank file, so it was removed.

Changelog updated

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4182 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-26 05:21:24 +00:00
sieve32@gmail.com
7bf6788082 -OPTIMIZATION TIME
-Almost every instance of 'for(mob in world)' has been killed. Because GODDAMN was it being run a bunch. Instead, a series of global lists have been made, and they are all handled auto-magically through New()'s, Del()'s, Login()'s, death()'s, etc...

Lists are as follows:
-mob_list : Contains all atom/mobs by ref
-player_list : Like mob_list, but only contains mobs with clients attached
-admin_list : Like player_list, but holds all mobs with clients attached and admin status
-living_mob_list : Contains all mobs that ARE alive, regardless of client status
-dead_mob_list : Contains all mobs that are dead, which comes down to corpses and ghosts
-cable_list : A list containing every obj/structure/cable in existence
Note: There is an object (/obj/item/debuglist) that you can use to check the contents of each of the lists except for cables (Since getting a message saying "a cable," x9001 isn't very helpful)

These lists have been tested as much as I could on my own, and have been mostly implemented. There are still places where they could be used, but for now it's important that the core is working. If this all checks out I would really like to implement it into the MC as well, simply so it doesn't check call Life() on every mob by checking for all the ones in world every damn tick.

Just testing locally I was able to notice improvements with certain aspects, like admin verbs being MUCH more responsive (They checked for every mob in the world every time they were clicked), many sources of needless lag were cut out (Like Adminwho and Who checking every single mob when clicked), and due to the cable_list powernet rebuilding is MUCH more efficient, because instead of checking for every cable in the world every time a powernet was broken (read: A cable was deleted), it runs though the pre-made list, and even with a singulo tearing all the way across the station, the powernet load was VERY small compared to pretty much everything else.

If you want to know how any of this works, check global_lists.dm, there I have it rigorously commented, and it should provide an understanding of what's going on.

Mob related in worlds before this commit: 1262
After: 4
I'm helping


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4179 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-26 03:04:05 +00:00
baloh.matevz
18b4a0e713 - Changed beartrap arming from a verb to attack_self.
- Gave two beartraps to the janitor for pest control purposes...... ... . .

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4170 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-25 06:00:46 +00:00
d_h2005@yahoo.com
b157661c3b -Sprites for beartraps!
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4169 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-25 05:13:17 +00:00
baloh.matevz
af99faf4a3 - Made legcuffs a thing. At the moment the only legcuff type is the beartrap, but it needs sprites before it can get added to the map. The bear-trap triggers when you arm it and then someone runs over it. It attaches to their leg, making them unable to run until they remove it. You remove a legcuff by resisting out of it or by getting someone else to do it for you in the same way that handcuffs are removed. Resisting out of a beartrap takes
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4164 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-24 07:09:57 +00:00
baloh.matevz
bee2c93441 - Chef and bartender now both have access to the bar area. Bartender has his shotgun and shaker spawn in his back room, which now has wooden floor and tables. Booze-o-mat is now bartender-access.
- Split the items in the engivend vending machine into the engivend machine, which retained the circuitboards, belts and got power cells; and the YouTool vending machine, which has tools and gloves and such.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4157 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-24 03:06:14 +00:00
sieve32@gmail.com
459c558898 -Make holodeck eswords a child of obj/item/weapon/holo instead of regular eswords, clumsy check removed as a result, and you can no longer do things like cutting through walls or doors or what have you. (Fixes Issue 665)
-Redid icons to be more optimized at compile by setting icon = 'icons/folder/icon.dmi' instead of just icon = 'icon.dmi', meaning that Dream Maker doesn't have to search through every single file for every single .dmi. This shouldn't lead to any errors because of how I went about it, plus the fact that Dream Maker would have freaked out if I screwed something up. Also moved around 2 icons that weren't sorted well.

r4146 compile time: 1 minute, 40 seconds
r4147 compile time: 45 seconds

[VGTG]

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4147 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-23 00:48:51 +00:00
ericgfwong@hotmail.com
4a2e3c405a -Husks now lose their hair to make them harder to identify
-Fixed Issue 678

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4140 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-22 06:33:35 +00:00
baloh.matevz
f572819d51 - Removed an unneeded area
- Hopefully fixed the bug which allowed players to get a million toys from one arcade game.
- Removed poly's master controller failsafe due to it doubling up the master controller for no reason whatsoever.
- You can now redeem a full collection of mech toys at the quartermaster's for an actual mech!
- Added this stuff to the changelog.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4138 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-22 05:09:22 +00:00
ericgfwong@hotmail.com
25bf3ac5ca -Biogenerators can now produce leather satchels for 400 points
-Leather products made a bit cheaper to produce
-Floor tiles made easier to produce by increasing the buildable stack size
-Fixed kitchen shutter button using the wrong req_access

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4125 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-20 04:08:12 +00:00
giacomand@gmail.com
285f31f0c4 -You can now store donuts in the donut box. The next donut you pull out will be the last one you put in.
-Changed the class type of donuts. donut/normal is now the regular donut. All other donuts have been made this way. (I.E: donut/chaos)
-Hopefully the merged records proc will now not spit out runtimes.
-You cannot enter a name without any character now. This way you can also click on the link.
-Added some coloured caps to their respected coloured wardrobes.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4123 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-20 00:12:50 +00:00
ericgfwong@hotmail.com
b0761e3f9a -uncapitalised captain's storage items
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4121 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-19 21:03:49 +00:00
johnsonmt88@gmail.com
d6c2550d40 Updated some paths that were no longer valid. Fixes Issue 669.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4120 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-19 20:28:01 +00:00
johnsonmt88@gmail.com
8063f6dd06 Bugfixes:
Projectiles now last 50 ticks then dissipate. 
- This is to prevent people from firing these into space causing large amounts of projectiles to be processed needlessly.

Re-coded the cremator's cremate(), it should not lock up any more.

Removed a duplicate attackby() in pill bottles. They should now be able to pick up all pills on a tile properly.
- Fixes Issue 490
- Thanks to Zelacks for pointing this out.

Handcuffed mobs who are being dragged by another player can now move when the puller is stunned or paralysed.

Ashes are now decal/cleanable and can be mopped up by janitors

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4103 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-18 04:53:18 +00:00
giacomand@gmail.com
7575c9a9cf -Added a new global list. Cameras will hold every camera created and is kept up to date by the Camera's New() and Del(). Much faster than having everything loop the world. AI camera movement seems faster too.
-Fixed Issue 415

-Tweaked creating new cameras. When you create a camera from a camera assembly, it will now auto detect the direction it should be in. I also added a confirmation message which allows you to re choose the direction with up to 5 chances; to avoid infinite loops.

-Made the New Player Options window a little bit slimmer.

-Forgot to add a changelog for my last commit.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4096 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-17 16:23:47 +00:00
ericgfwong@hotmail.com
01ab14455a -Added in-hands for captain backpack and satchel
-Fixed in-hands for backpacks
-Updated changelog with my recent changes

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4095 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-17 09:32:04 +00:00
ericgfwong@hotmail.com
0f5b2f5a15 -Added Captain's Backpack & Satchel: https://dl.dropbox.com/u/831776/comdoms.png
-A few minor improvements to my own sprites

-Map changes to the Kitchen so the chef is more visible to his patrons
-Arrivals airlocks are no longer airless when shuttles dock

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4094 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-17 08:25:29 +00:00
johnsonmt88@gmail.com
54bbcff613 Bugfixes!
Tripled the chance for random events to happen.
- Old: 1% every 5 minutes.
- New: 3% every 5 minutes.

Door bolt clicks are now only heard by people near the door. Fixes Issue 563.

Fixed being able to bypass a windoor construction step.

Chaplains are no longer forced into christianity and can choose their own religion. Fixes Issue 658

Plant-B-Gone:
- It now lists the regents inside when examined. Fixes Issue 656.
- Fixed a typo in the description.

Antagonists are now logged at round end.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4080 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-15 23:31:21 +00:00
ericgfwong@hotmail.com
32fc346acd Finally added department satchels to the game!
-Any instance where dept backpacks would spawn would have a 50% chance of spawning a dept satchel instead
-brown satchels have been replaced with grey ones, although the classic brown ones are still available in the luxury dorms
-Satchels have in-hands now, so you can't run around with backpacks full of bombs unnoticed anymore

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4079 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-15 19:55:53 +00:00
Albert Iordache
dda09390ac Merging pull request from caelaislinn-master 2012-07-13 20:54:22 +03:00
johnsonmt88@gmail.com
ff2ac76177 Bugfixing the bugfixes:
Updated paths for flashbangs:
- Flashbangs fit in sec belts once again
- Fixes issue 648

Removed the distance check from shift+click examine:
- I was hoping we'd be able to alter this so that we could.. say.. require people to be closer to something to examine it... but it's just causing problems
- Fixes issue 646.

A bit more work on shield generators
- Shield generators are now called "Emergency Shield Projectors" to help tell them apart from Field Generators and Shield Wall Generators
- The as per Cheridan's advice, the shield bits now use the old cloaking animation as a sprite since it's much easier to click on then those tiny dissapearing stars.
- They now shut off when unsecured by a wrench.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4031 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-11 05:39:51 +00:00
johnsonmt88@gmail.com
eaebb1873e Moved last_x_used into the master_controller datum so that they will show up when using the debug_master_controller verb. Note: they're still global vars.
Ghosts can once again shift+click... What the hell was I thinking?

Condensed the flashbang kit's description. There is no reason it needs to chatspam a player's entire chat window full of redundant information.

Fixed up shield generators (not currently in-game)
- They create a shield on any space tile in range, helping to contain hull breaches
- They can malfunction through damage or, of course, by being emagged.
- The shields they create can be damaged and destroyed.
- I'm not adding these to the map until shield generators and the shields themselves get new sprites (which are currently being worked on.)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4028 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-10 20:13:07 +00:00