It starts out as a taser beam. When you cycle through the modes and come back to the stun setting, it starts shooting an electrode instead. This fixes that and sets it back to the taser beam.
Made changes to allow casino manual to fit into the casino wallet for easy reading.
Made Santa's sack! Only he can take presents from it!
Made the new presents have a nice wide selection of gifts, but chaos presents are disabled so far!
Fixed 'the cake' somewhat and made a grenade to spawn its components.
made Santa's coat.
made an overdrive version of the confetti gun.
Because FUN FACT: Phasers were actually using regular beams.
After looking through the code during my gun and spear size PR, I made the realization that there are two types of phasers, but we were all under the impression that they only did 5 damage to people and full damage to mobs. This is true of phasers. However the Frontier Phasers are a Virgo weapon and apparently are not phasers at all, they are lasers, and do indeed use lasers, NOT phasers. So I am fixing that.
Pros of change:
-I created a new beam type for the phaser beam. The OG Phaser uses a short-ranged, slow-moving projectile. So I made that, but made it look like the default laser beam. I also copied the damage numbers, so you do lots more damage to animals now.
-You won't friendly fire people as badly because people were under the impression that these only did 5 damage to people.
Cons:
It won't do its full damage potential vs. non-animal MOB_CLASS, i.e. mercs and mechs.
-Made all gun and spear sizes larger so that they will no longer fit into backpacks.
--Energy spears and energy swords will fit while deactivated, but not while active (unchanged)
-Tweaked the Floragun have no recoil for micros.
Simple balances and fixes due to a recent event.
- Changed plasma cost for laying eggs, from 75 to 200.
- Changed Agony damage of neurotoxin, from 80 to 60.
- Finally fixed the fact that xenomorphs cannot see in the dark. Xenomorphs can now see turfs and mobs, but lose some range when in the dark.
- Changed ability name Gut to Slaughter, to more accurately describe what it does.
The Sickshot states in its description that it can stun, and because of that implies that it is a self defense weapon. It is not a self defense weapon, as it only does 5 burn damage and causes some very minor confusion, not stuns. Its true use is to forcibly expel the contents of stomachs, so the description has been changed to make that a bit more obvious.
Also for some silly reason the sickshot doesn't live in a normal weapon file, so I have to edit the sickshot_vr to make this work. Not much I can do about that.
* Improve gun animations to be more modular.
- This is a port of TGCM pull/4807. Credit to SplinterGP for helping me set things up.
- It essentially allows people to not need a '-pump' for their animation, but instead to just use whatever they please. They just need to write it down at the relevant intervals.
* Improve further.
* Update shotgun.dm