Commit Graph

20 Commits

Author SHA1 Message Date
Chompstation Bot
536a6cb6e7 [WIP] Atmospheric Retention Fields 2021-10-27 18:39:20 +00:00
Chompstation Bot
8818729b17 Add recycling machinery 2021-07-24 17:04:28 +00:00
Chompstation Bot
287a5deee3 Use material defines more 2021-07-07 19:02:05 +00:00
Nadyr
42d551e1aa powder that makes you say yes 2021-05-27 22:21:02 -04:00
Chompstation Bot
d76e756e5f [MIRROR] Reverts recipe changes from Industrial Expansion 2021-05-27 17:17:01 +00:00
Chompstation Bot
b85e9fc4d9 [MIRROR] Industrial Expansion 2021-03-09 21:53:03 +00:00
Razgriz
54e632ebf2 September 2020 Upstream Merge 2020-09-25 23:07:08 -07:00
Cadyn
cffafc866c fix point control 2020-09-08 19:46:59 -07:00
Cadyn
99f8008072 Point defense control no longer named deluxe microwave 2020-09-08 08:03:26 -07:00
Mechoid
ccd5993b38 Exosuit Upkeep (#7473)
* Exosuit upkeep, lower slowdown of Durand and Gygax components, guns now slow far less.

* Time time time.

* Seeds survive. For now.
2020-08-17 18:19:51 -04:00
Mechoid
c20bab52d4 Exosuit Modular Internals, The Squeakening 2020-08-05 19:22:23 -04:00
Novacat
de6f55a86d Update circuits.dm 2020-07-30 15:19:40 -04:00
Atermonera
31f04a4975 Aurora Cooking Port 2020-07-30 15:13:46 -04:00
Rykka
c27b2d2234 Huge Bundle of Fixes, Update Cooking to current Aurora
Cooking times are now no longer 10-15 minutes per item, the LARGEST items will take around ~4-5 minutes, 6 at the maximum in the case of the superbigbite (one of the most filling food items in the game).
Cooking oil tanks added
Appliances are now constructible instead of being eldritch black magic
Recipes are now reorganized to either fryer/oven/grill based on where they're made (Although recipes_microwave still needs a LOT more sorting)
Critical time bug with cooking fixed, AND you can now upgrade your appliances for even higher efficiencies!
2020-07-22 22:14:04 -04:00
Rykka
886ab72289 Huge Bundle of Fixes, Update Cooking to current Aurora
Cooking times are now no longer 10-15 minutes per item, the LARGEST items will take around ~4-5 minutes, 6 at the maximum in the case of the superbigbite (one of the most filling food items in the game).
Cooking oil tanks added
Appliances are now constructible instead of being eldritch black magic
Recipes are now reorganized to either fryer/oven/grill based on where they're made (Although recipes_microwave still needs a LOT more sorting)
Critical time bug with cooking fixed, AND you can now upgrade your appliances for even higher efficiencies!
2020-07-22 21:34:13 -04:00
Leshana
e2bd546f61 Ports advanced shield generators from Baystation
- Creates new advanced shield generators, designed to replace old hull and bubble shield generators.
- Upgrades the floor mounted and handheld shield diffusers.
- Makes underfloor shield diffusers actually constructable.
- Handheld diffusers orderable via uplink.
- Removes supply packs and research datums  for the old generators, but leaves their code in place for maps that still use them.
- Integrates with the meteor and electrical storm events.
- Integrates with mob AI (they know how to attack it)
2020-04-03 00:56:15 -04:00
Leshana
f022647037 Adds point defense batteries to defend against meteors
- Creates a global meteors list to make it easier to find them.
- Adds point defense mainframe, batteries, projectiles, circuitboards, and R&D designs.
- Adds sound effects and icons for the new machines.
- Original code and sprites ported from Baystation.  Adtapted to our code, added icon states and QoL elements.
2020-04-01 21:30:30 -04:00
Atermonera
d10a72a77f Adds a mega cooking recipe 2020-01-20 23:15:01 -05:00
Atermonera
7ae5204eaf Merge pull request #6619 from Shadow-Quill/Chem-Master-Building
Can now (de)construct chem masters
2020-01-15 23:16:19 -05:00
Atermonera
0b31dcace5 Properly sorts all protolathe designs 2019-09-26 03:00:43 -04:00