Commit Graph

4371 Commits

Author SHA1 Message Date
cib
2693d7af71 Another attempt to fix the HUD bug. 2012-05-19 19:38:02 +02:00
Uristqwerty
1b0f9daf99 Continuing...
Moved some code around
Removed some unneeded lines
Actually compiles (A #define from the previous commit was in the wrong file)
2012-05-19 13:31:05 -04:00
Erthilo
38c928ed85 TG: - Copied over the additional glasses from Bay 12. Includes a pair of large
sunglasses, hipster (prescription) glasses and 'jensenshades' security HUD.
Revision: r3618
Author: 	 baloh.matevz
2012-05-19 18:30:46 +01:00
cib
a571bffe8c Some bugfixes for meme. 2012-05-19 19:08:40 +02:00
cib
84d78fd2f0 Fixed a bug with possession. 2012-05-19 17:52:18 +02:00
Uristqwerty
6ff7a6c0e8 AI Visibility cleanup
First commit:
 - Splitting files
 - Starting to add comments describbing the purpose of various procs
2012-05-19 11:07:49 -04:00
cib
e57851fbaf Fixed a few bugs with meme. 2012-05-19 16:47:09 +02:00
cib
a2e415edb3 Fixed a few compile errors. 2012-05-19 15:25:34 +02:00
cib
b941e407d1 Started work on the meme gamemode itself. 2012-05-19 14:42:41 +02:00
cib
19449f77b0 Started work on the meme gamemode itself. 2012-05-19 14:38:52 +02:00
caelaislinn
2b7b06793e reverted problematic ancestor proc call in atmospherics.dm
Signed-off-by: caelaislinn <cael_aislinn@yahoo.com.au>
2012-05-19 20:02:46 +10:00
caelaislinn
1587ad0abc Merge branch 'master' of https://github.com/Baystation12/Baystation12 2012-05-19 20:00:05 +10:00
cib
736738dbb4 Fixed bug with meme death. 2012-05-19 11:36:04 +02:00
CIB
165ddcb414 Merge pull request #1096 from Uristqwerty/Minimap
Minimap
2012-05-19 02:07:26 -07:00
CIB
11045b71bb Merge pull request #1097 from Erthilo/TGUpdates
TG Updates r3603 to r3615
2012-05-19 02:03:09 -07:00
Uristqwerty
b6e4da901a Things are more complicated than they seemed at first...
... but I think I got it.

Also fixed (hopefully) a number of other AI viewing bugs.
2012-05-19 02:23:37 -04:00
Uristqwerty
36be326da7 This might fix Issue #1048 2012-05-18 22:27:26 -04:00
Erthilo
4406fca8c2 Merge and compile fixes, changelog too. 2012-05-19 02:39:50 +01:00
Erthilo
0cec252e5b Rearranged satchel stuff. 2012-05-19 01:58:53 +01:00
Erthilo
d538d91137 TG: - Office chairs are now unanchored and can be pulled around, even when there is
someone on them, making them the perfect prisoner transport vehicle~
- The extinguisher will now tell you when it's empty
- Office chairs and extinguishers.... OH HOW COULD I RESIST. Yes, you can have
extinguisher derby races with office chairs :)

(Shame there are currently no office chairs on the map)
Revision: r3615
Author: 	 baloh.matevz
2012-05-19 01:54:24 +01:00
Erthilo
6e3dd19cc7 TG: - Ported over (Well basically completely recoded) the smooth window code from
Bay 12.
Revision: r3613
Author: 	 baloh.matevz
2012-05-19 01:49:12 +01:00
Uristqwerty
1ce3bce266 Turns out last minute capitalization changes break compiling. 2012-05-18 20:46:29 -04:00
Erthilo
4f0763ada4 TG: - Wallets once again spawn in the satchels in the cabinets in the dorm.
- Wallets now fit in pockets
- If you are clicking on a storage item in your pocket with an empty hand it
will return that item to your hand
Revision: r3610
Author: 	 baloh.matevz
2012-05-19 01:44:24 +01:00
Erthilo
f76addd642 TG: - Removed hat storage.
Revision: r3608
Author: 	 baloh.matevz

TG: -Added missing door assemblies and associated sprites
Revision: r3609
Author: 	 ericgfw...@hotmail.com
2012-05-19 01:41:04 +01:00
Erthilo
867db1876e TG: -New sprites for Cargo, HoP, and Captain's lockers
-New glass airlocks for science and supply departments
-Added more department-specific door sprites to map
Revision: r3605
Author: 	 ericgfw...@hotmail.com
2012-05-19 01:25:11 +01:00
Erthilo
a2503dcd30 TG: -Recipe updates for some booze in an attempt to resolve recipe conflicts. I
think I got them all, please notify if any remain.
-Corgi Techs!
-Added animation to splashy puddles.
Revision: r3604
Author: 	 d_h2...@yahoo.com
2012-05-19 01:16:34 +01:00
Uristqwerty
68edf99569 Finishing the minimap:
- Removed test verb
 - Added verbs for admins, ghosts, and AIs
 - If you open the minimap before it finishes initializing, it will try to update you with missing sections as they become available
2012-05-18 20:12:38 -04:00
Erthilo
7283b862df TG: Moved sinks into watercloset.dm, removed sink.dm
Sink path has changed- /obj/machinery/sink to /obj/structure/sink
/obj/machinery/sink/kitchen2 to /obj/structure/sink/kitchen
Sinks have been slightly updated, if you're wearing gloves, your hands will stay
bloody underneath. Nothing drastic.

Added Cheri's puddles.

Updated showers, they actually clean now. They're pretty powerful, so I'm going
to add a way to make them lethal, to ensure the washing machines still get some
use.

Updated hydroponics trays, to make them work better with soil.

And a couple of map fixes, for toilets that were facing the wrong way in the
prison and on the mining asteroid.
Revision: r3603
Author: 	 petethegoat
2012-05-19 01:08:56 +01:00
cib
e31fde8c78 me_verb can now be called by someone other than the user. 2012-05-19 00:13:50 +02:00
cib
8f1be46918 Fixed a syntax error. 2012-05-18 23:38:32 +02:00
cib
ced7d810ed mend 2012-05-18 22:59:17 +02:00
cib
e2d5fd8de0 Fixed a bug with meme blindness. 2012-05-18 21:15:01 +02:00
cib
a740a14fd4 Fixed a runtime. 2012-05-18 19:58:13 +02:00
caelaislinn
453ffce556 added WIP birdmen, tweaked / cleaned up gas turbine gens, tweaked lockdown computers and poddoors.
Signed-off-by: caelaislinn <cael_aislinn@yahoo.com.au>
2012-05-19 03:22:42 +10:00
cib
e81316a2d4 mend 2012-05-18 19:15:02 +02:00
cib
3bf3669ffb This should enable pAIs and parasites to see emotes. 2012-05-18 18:54:26 +02:00
caelaislinn
869da0db36 Merge branch 'master' of https://github.com/Baystation12/Baystation12
Conflicts:
	baystation12.dme
2012-05-19 01:19:50 +10:00
cib
5bd2508fbc Added Meme weaknesses, added more Meme verbs. 2012-05-18 16:31:40 +02:00
cib
05f3330b0c Added more meme abilities. 2012-05-18 13:46:19 +02:00
Rob Palkowski
0822991081 Grammar fix to CPR message 2012-05-18 02:44:15 -07:00
Rob Palkowski
dd20605fd4 Make the message for AI mode less metagame-inspiring.
The old message was pretty much an IC "Go kill your AI now" carte
blanche.  The new one allows for a sneaky AI to actually, with care,
sneak to victory rather than trying to find the quickest way to
slaughter all staiton personnel.
2012-05-18 00:39:54 -07:00
Erthilo
fa8e8decb4 Made rollerbeds collapsible. They don't fit in containers, so it's just easier to take to location. Added new sprites and sounds for cable cuffs, and new sounds for table smashy. 2012-05-18 00:56:53 +01:00
Erthilo
cf6a56433b Merge branch 'master' of github.com:Baystation12/Baystation12
Conflicts:
	html/changelog.html
2012-05-18 00:46:20 +01:00
Erthilo
17fe0e9ac1 TG: -Individual dorms now have a button inside that bolts/unbolts the door
-Door control buttons give the user a message if they lack the access
-Virology door controls now properly restrict access
-Large beaker cost reduced to 5000u glass
-Shooooorts! They're comfy and easy to wear!
Revision: r3602
Author: 	 ericgfw...@hotmail.com
2012-05-17 22:17:02 +01:00
Erthilo
fb71890c18 TG: -Added WJohnston's scrubs to Medical Doctor lockers.
-Added two new syndicate bundles
-Reduced cost of thermals to 3 telecrystals (formerly 4)
-Singularity Beacons are now spawned from a smaller, portable device.
-CMO and QM jumpsuits made more unique.
-Updated Cargo Tech jumpsuit and sprite
-Edited Warden's jumpsuit striping to match his jacket
-Added WJohnston's CMO bio hood
-Bug fixes for Nodrak's Random button (Still not actually in. - Erthilo)

-Fixed misaligned downed sprites for HoS's coat and medical scrubs
-Reduced number of scrubs in medical lockers, randomized their colours

Revision: r3599 &  r3601
Author: 	 ericgfw...@hotmail.com
2012-05-17 22:13:44 +01:00
Erthilo
6130ce6d4a Adds camera film which can be used to refill cameras. Added to detectives wardrobe and arts and crafts crate. Minor grammar and punctuation fixes. 2012-05-17 21:32:34 +01:00
Erthilo
1608dff0f5 Fixes police tape not appearing on doors. 2012-05-17 21:31:38 +01:00
Erthilo
e9c3c990b1 Ported Animus Station's currency system, credit to @EditorRUS. ATM's now require a pin which is generated and stored in mob notes. Space cash renamed to stack of credits, and same value credits can be stacked together. Credits are generated randomly between 500 to 2000 credits. Credits or coins can be inserted and converted to credits. Still not used for anything! 2012-05-17 20:50:47 +01:00
caelaislinn
afc7e796b6 Merge branch 'master' of https://github.com/Baystation12/Baystation12 2012-05-18 04:10:14 +10:00
caelaislinn
3e86a24489 wip antiqua, wip birdman, conveyors push items into crates now
Signed-off-by: caelaislinn <cael_aislinn@yahoo.com.au>
2012-05-18 04:08:43 +10:00