- Fixes Paper and font tags stacking across rounds, as shown in: 
- Fixes Graffiti being persistent for over 50 rounds (10+ days)
- Sets Trash to be persistent for 4 rounds instead of 5
- Fixes Persistence being always-on because of if("persistence_enabled") config.persistence_enabled = 1. As explained:
> it's on by default, which means config.txt will be read and if it's not there it stays at 1. If it is there,it gets set to 1. There is no way to disable it
- Adds config options to enable/disable **Persistence for Maploaded objects**, as well as a verb to toggle such.
- Adds Persistence to config.
Currently IGNORE_MAPLOAD for Persistance is **Disabled.**
Maploaded objects/dirt/etc will be saved by persistence, preserving current behavior.
VGS provides a subset of TGS functionality, mostly just the discord bot. It extends TGS datums and adds a little bit.
Right now its done in parallel to TGS's code to minimize impact of not having the rest of DMAPI v5 impemented.
- There is a new option in the player panel labeled "Send back to
Lobby", which will send a given player back to the lobby.
- The player panel also has a shortcut to the "Spawn Character" verb.
- Finally, there's a new config option that disables the warning
message about multikeying if two mobs with the same CID are found;
this option should NOT be enabled if multikeying is prohibited by the
server rules. It is simply a developer tool, as multikeying is
sometimes necessary to test new features that require two clients
interacting.
* Fixes autostart solars, adds new config-controlled solars.
* Tweaks map to use config-controlled solar panels, and makes it work.
* If true, Neerti finishes comment.
* Allows AIs to control maint/construction drones.
* Radio control online.
* Things Not Saving
* Drone control respects intellicores.
* Config control, AI drones are disableable if the AI isn't an antag.
* There's a diff so it must have saved. Right?
* No un/wrenching of the core.
* Complies to Replies.
Adds the PARANOIA_LOGGING setting to config.txt (and PANIC_BUNKER which was missing for some reason) and updates example.
PARANOIA_LOGGING (also available as a verb for admins in Server) begins notifying admins of any 0day byond accounts, or users who have never joined before. For when you don't quite want to panic bunker.
Also makes this information available in player panel. Requires SQL connection.
* Multiple loadout slots
Ported from Bay. Each character can have 3 (number can be overridden by config) loadout slots. This way, you can have different outfits for different situations without needing to have a separate character slot or edit your loadout every time.
Tested here, works as intended. The current loadout is set as slot 1, so you don't need to worry about remaking it. This also ports the to_file and from_file macros to make it work, I'm assuming they could later be used elsewhere as well.
* Log of Changing
* Optimized garbage collection of radiation sources until we get qdel() hints.
* Made the RADIATION_LOWER_LIMIT configurable (option for people to save some cpu time)
* Added some comments and broke the proccessor into separate procs for profiling purposes
* Added a changelog.