Changelings can now regen from death
Loyalty implants are now orderable from QM
Repair bot is now adminspawn only
Added the mech ion cannon, which is adminspawn for now
Tweaked highlander a bit
Updated the changelog
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2499 316c924e-a436-60f5-8080-3fe189b3f50e
fixed the disposal in the incinerator not leading to space.
restocked the chem closet- it now contains an anaesthetic closet, which might be interesting.
removed the glass windows from the front of the QM desk.
possibly a few other changes, nothing significant though.
Added the firing range, courtesy of vey.
Don't get too excited, it's still under construction.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2498 316c924e-a436-60f5-8080-3fe189b3f50e
Fixed a few other runtimes.
Space movement should be working slightly better.
Projectile weapons now give a X has fired Y message, this might get removed in the near future depending on how spammy it ends up being.
Projectiles now give a X has been hit by Y rather than a X has been shot by Y because knowing who shot you when you could not see them was rather silly.
Securitrons will no longer scan for weapons when they are set to not scan for weapon auth, they also will nolonger ignore arrest status if set to check for weapon auth and the guy has it.
Shotguns are nolonger on the Securitron's ignore list if weapon auth is on while all melee class weapons like eswords and batons are now on the list.
The incinerator disposal is part of the station loop.
A window has been added to the north side of tool storage.
Emergency Storage now has the proper access.
Disposal's mass driver control will no longer fire tox's mass driver.
Removed a few old grey pipes in the courtroom.
Toxins test chamber once again has a teleportation beacon.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2495 316c924e-a436-60f5-8080-3fe189b3f50e
Unsimulated turfs can be climbed on once more.
Small blobs can use the blob to move around in space.
Jetpacks now have a toggle for the stabilization.
Jetpack fuel use has been reset to .01.
Moved most of the tanks over to a new folder and files so they are not all crammed into one.
The meteor event actually spawns more than one wave worth of meteors.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2488 316c924e-a436-60f5-8080-3fe189b3f50e
Updated more clothing related descriptions.
Radiation Suits and RIG suits now have less rad protection (90% and 60% respectively)
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2487 316c924e-a436-60f5-8080-3fe189b3f50e
Updated a lot of clothing related descriptions.
Chameleon jumpsuits, syndie shoes and voice changers now have subtle description changes.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2486 316c924e-a436-60f5-8080-3fe189b3f50e
Thanks to Exadv1 the reagent checking code for chem got a nice performance tweak.
Minor text change to the steal ai objective.
Few runtimes/nullchecks fixed.
HoS does not spawn with a flash, Warden does not spawn with a taser, Security officers now spawn with a flash.
Wizarditis has been uncommented and nerffed quite a bit.
Moved most of the suits over to the clothing module folder.
Force 0 items won't damage humans.
The two lockboxes have been readded to the armory.
The brigs extra large power cell has been cut in half. (still twice as large as normal apcs)
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2480 316c924e-a436-60f5-8080-3fe189b3f50e
Added the "Surgeon" mediborg sprite.
Laser gun inhands! Woooooaoaaahah.
Fixed up some hair and shit, added alt half-bang hair.
Some fixes for the Bloodhound.
MOTHERFUCKING WIRES! Almost no one will appreciate this, I have no doubt. But -I- appreciate it.
New tinted window sprites.
VEY VEY VEY VEY.
Oh, and I gave the laser cannon a new description.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2478 316c924e-a436-60f5-8080-3fe189b3f50e
Adjusted the interrogation room. The intercoms start set up properly now.
Fixed some areas.
Guest commit by Blaank:
Corrected firelock position of medbay front desk.
Added firelocks to medbay storage.
Changed supply shuttle eta screen in cargo bay dock from layer 3 to layer 4 to make it more visible.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2477 316c924e-a436-60f5-8080-3fe189b3f50e
Improved my access change from last commit.
In addition to req_access_txt, there is now req_one_access_txt. As long as an ID has at least one access from the new list, it is able to open the airlock (assuming any access in the other list is also satisfied).
So, for instance, if you left req_access_txt blank, and put access_honk and access_silent into req_one_access_txt, the mime AND the clown would be able to open the airlock.
Fixed the advanced energy gun checking for failure constantly instead of only when recharging, and thus breaking stupidly quickly. Stop breaking my stuff, other coders. >:C
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2473 316c924e-a436-60f5-8080-3fe189b3f50e
world.address is the local world address, which is in many cases your router. internet_address on the other hand is the IP you use to connect, which is what I want.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2468 316c924e-a436-60f5-8080-3fe189b3f50e
New Lasergun sprite by Vey
Various fixed in hands (by Vey)
Added a retrolasergun which uses the old sprite, put one out in space for people to find
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2465 316c924e-a436-60f5-8080-3fe189b3f50e
- Added teleporter datum. do_teleport proc is now just a wrapper for it.
- Added damage absorption to mechs.
- Added mecha step and turn sounds.
- Cleaned effects code a bit.
- Metal foam should now block air movement.
- Since sd_ lightning library chops areas into pieces, turrets now work with master area.
- Tried to optimize DesignHasReqs proc.
- Added plasma converter and laser cannon mecha equipment.
- Other cosmetic changes.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2463 316c924e-a436-60f5-8080-3fe189b3f50e
Changed the armoury layout a bit, Sec got two more riot suits, and lost two empty lockboxes.
Changed the medical room in Sec to an interrogation room! Credit to Smoke Carter for the design.
As a result, Mr Fixit has been powered off and returned to the armoury. Deploying him every round is likely to be a good idea.
Feedback is always welcome, especially from Sec Officers.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2462 316c924e-a436-60f5-8080-3fe189b3f50e
Re-did the Highlander button.
In place of a traitor PDA, it now strips the player, gives them a kilt/boots/beret/claymore and full access.
Objectives remain as nuke codes+escape alone.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2461 316c924e-a436-60f5-8080-3fe189b3f50e
- Rounds that end in invalid ways will now be logged,
- Round results are logged
- Rounds that don't end with a code-determined reboot will still not log at all (so rounds that end in a crash will not log at all - not even round start or mode.)
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2457 316c924e-a436-60f5-8080-3fe189b3f50e
Fixed a bug with Lamarr being non-sterile (or rather, with his sterility not affecting anything).
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2455 316c924e-a436-60f5-8080-3fe189b3f50e
Use the global procs to gather feedback:
feedback_set(var_name, num)
feedback_inc(var_name, num)
feedback_dec(var_name, num)
feedback_set_details(var_name, text)
The values are saved to the database at the end of the round, if it ends properly.
Currently the following information is stored:
- Time when round starts
- Mode
- Time when round ends
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2450 316c924e-a436-60f5-8080-3fe189b3f50e
○ FINALLY FIXED THE REQUEST CONSOLES BEING SHITTY WOOOOOOOO
○ You can now do line breaks in the admin centcom announcements, just simply hit enter.
○ You can now name portable / constructed turrets properly by using a pen on their frame before you finalize the construction. Joy!
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2449 316c924e-a436-60f5-8080-3fe189b3f50e
Sleepypens have been removed!
Paralysis pens have been slightly nerfed, but look like regular pens.
Changed uplink implants to give five crystals instead of four.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2447 316c924e-a436-60f5-8080-3fe189b3f50e
- Added an exception for the application of a delay when you're targeting an item that you are holding. So there is only a 100ms delay when putting items in your backpack, taking them out, juggling stuff in your inventory, etc. It was about 1s before.
So the delays between uses are now:
- When targeting items that you aren't holding:
- - items with USEDELAY: 2s delay
- - items with NODELAY: 0.1s delay
- - items with neither: 1s delay
- When targeting items that you are holding
- - all items: 0.1s delay
There is one more problem with pathfinding where windows don't properly block clicking. This is the last thing that needs to be addressed, then it should finally be ready.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2446 316c924e-a436-60f5-8080-3fe189b3f50e
○ Hairs are now defined in /datum classes located in the new file sprite_accessories.dm. Further explanation and documentation can be located in this file.
○ As a result of the above change, some new_player preferences code had be reworked. Savefile versions have also been updated, and a small conversion proc has been placed to prevent file corruption and mis-matched variable data.
○ The final result of all of these changes is a simpler, pain-free way to add in new hairs. It also makes the code much more readable.
Other stuff:
○ Three new hairstyles (mostly female), one new beard.
○ Updated the changelog.
Final bugfixes:
○ Fixed xray superpower preventing you from using any kind of HUD eyewear.
○ You can no longer strangle metroids - instead, attempting to strangle them will result in you "squeezing" them.
The new hair system, while thoroughly tested by myself, is very prone to bugs given its very prototype state. Any bugs are to be reported via Issues.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2444 316c924e-a436-60f5-8080-3fe189b3f50e
A verb which makes all nearby huggers activate, reintroduced.
An acid verb's wording, changed.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2440 316c924e-a436-60f5-8080-3fe189b3f50e
Stun gloves are now made by wiring a pair of gloves, and then attaching a battery- this shows up on the object sprite, but not on your character.
Stungloves use 2500 charge per stun! This means that some low capacity batteries will make useless stungloves.
To get your old inconspicous gloves back, simply cut away the wire and battery.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2439 316c924e-a436-60f5-8080-3fe189b3f50e
They now function like landmines. They don't move, but you can pick them up and throw them at people.
Eggs now grow gradually and you can harvest a hugger from a grown egg.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2438 316c924e-a436-60f5-8080-3fe189b3f50e