Commit Graph

1889 Commits

Author SHA1 Message Date
CIB123
5979115942 More fixes for the organ system.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4731 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-19 21:47:36 +00:00
CIB123
fad4dcbada Merge branch 'cib' of github.com:CIB/tgstation13 into cib
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4729 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-19 18:54:49 +00:00
CIB123
a7cba9170d Fixed a problem with organ name display.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4728 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-19 18:04:35 +00:00
Kortgstation@gmail.com
3b9e914f32 Clown and carp are faster now so they can actually catch their targets.
Camera lists don't include mobs on away missions.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4727 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-19 05:55:08 +00:00
CIB123
5e4535a58e Fix Issue 886: Appearance should now update after taking ryetalyn.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4723 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-18 22:31:20 +00:00
CIB123
b555f5a0f0 Fixes a few issues with the organ system.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4722 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-18 21:34:05 +00:00
CIB123
d6dfd49a75 Ported parts of the BS12 organ system.
This includes:
- Individual wounds
- Dismemberment
- Bone breaking

It also adds configuration values to config/game_options.txt to control the point at which bones break and limbs are cut off.

Does not include surgery or bleeding yet.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4720 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-18 21:32:39 +00:00
giacomand@gmail.com
0fbfa48217 -Added more info for admin messages in these areas:
Chem smoke will say what reagents are in the chem_smoke.
Added a more_info ? to the last fingerprint that touched the grenade.
Added a more_info ? to bomb's last fingerprint and the attacher.
Admins get a warning message when someone summons guns.
Added a jump link to bomb's activation location.
Added a jump link to chem smoke's activation location, it will also show you the area's name.

-NarSie won't follow mobs in another Z level.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4719 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-18 09:49:51 +00:00
Kortgstation@gmail.com
84308d4042 Split the gateway/center into two objects, stationcenter and stationaway. The gates actually search for and detect eachother, and warp to eachother (suck it Pete)
The away gate doesn't require power to make away mission mapping possible in unpowered areas like caves, the station gate requires less power than it did (for the time being, it'd be nice if people could actually use the gate. Makes no sense to make new content so hard to use. If it becomes a problem, I can up the power requirement again).

Added a "calibrated" var to the away gate. If it's uncalibrated, you'll warp to the destination landmarks. Hitting the gate with a multitool with calibrate it, and any more warping to the gate will be on target.

It defaults to calibrated, so remember to set it to 0 if you want people to appear somehwere other than at the gate.

Updated Cheridans map with the new gate type (and made it uncalibrated)

Updated the example map to use the new gate type

Updated the station to use the new gate type

Changed the gateway description to reflect it's unknown origin

To do: Make gates able to block sending from the other gate (so you can exile people), make damaging gates so they can't send/recieve (and still do the other) possible. Give the station gateway unique sprites (for Nanotrasens own prototype gate, with appropriate description)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4718 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-18 05:59:36 +00:00
johnsonmt88@gmail.com
be04c81a27 Captains no longer spawns with a cigar in their mouth, instead it spawns on the desk where the captain spawns.
CEs no longer spawns with a cigarette in their mouth. I did not add a cigarette to their desk because there is already a cigarette pack that spawns there.

Moved some stuff in singularity/New() into its own proc that singularity/New() calls. This is so that I can override it and prevent runtimes with an away mission.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4717 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-18 01:36:40 +00:00
Kortgstation@gmail.com
4199496a34 Clowns have better reaction time in response to being attacked or witnessing their fellows in combat.
Changed their default intent to harm and made it possible for them to collide with/block other mobs (two hostile clowns chasing me got stuck swapping places forever trying to get at me in testing).

Their attacks now have a horn sound.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4715 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-17 22:43:25 +00:00
d_h2005@yahoo.com
3c589fc824 -Replaces all metroid sprites with rorobeast sprites.
-Removes jars which were redundant and used nowhere else but metroid jelly stuff. Rorojelly now comes in a beaker.

I've replaced most of the important names and messages where applicable. Going through and replacing all instances of the word 'metroid' with 'roro' in the code is a project in itself.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4714 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-17 19:39:11 +00:00
petethegoat@gmail.com
913d884e6c Updated some chemistry reagents- went over all of them which involve body temperature.
Fixes issue 916. (disposal chute spam)
Fixes issue 877. (cell chargers draw absurd amounts of power) The fix for this one is pretty crude, but luckily it's not like we have a beautifully balanced power system to worry about.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4712 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-17 14:47:48 +00:00
Kortgstation@gmail.com
ab6f97bc75 Work on NPC clowns for the clown planet away mission.
They start peaceful, but attacking them causes them to attack you like a carp.

Attacking a clown will also make all other clowns that can see the attack hostile.

If a clown sees a clown attacking someone, they'll join in the attack

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4711 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-17 06:20:37 +00:00
elly1989@rocketmail.com
de35030dd6 Added an invisimin verb. It toggles your mob's invisibility between ghost-like invis and it's initial state. It is bound to the F8 key.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4710 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-17 03:25:37 +00:00
elly1989@rocketmail.com
9bb09aad58 Admins can adminghost via the F5 key.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4709 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-17 02:47:42 +00:00
elly1989@rocketmail.com
9265255ab5 Fixes an issue where areas were set with luminosity = 1. Not sure why the hell I done that and why the hell I never noticed it. Thanks Kor.
Once again, Only crates may be sold on the supply shuttle.
Changed adminverb updates to be called by Login if holder.state changes. This is so we don't have to mess around with it elsewhere and we don't have to call it as often.
Added some missing verbs to the clearadminverbs proc
Fixed a icon reference not using the fullpath (Goddamn stop doing that)
Going catatonic makes you fall down
All mobs with the resting variable can now unrest (god damn what were you doing).
"Lay down / Get up" was renamed to "Rest".
Rest now uses src rather than usr (again, wtf)
Added some ugly fatty fat hacky code to make admin-ghosted mobs appear braindead rather than catatonic
Admin-ghosting (set-observe and set-play) merged into one verb named "Aghost" (short for admin ghost, same convention as asay)



git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4708 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-17 02:27:12 +00:00
johnsonmt88@gmail.com
9a3ccb6d47 Re-added most of the one-click antag buttons back that the tensioner used to have.
The Admin tab now has a 'create antagonist' button that opens a panel with a list of options.

Make traitor, changeling, revolution, cult, malf AI and Wizard should all work just fine.

Make Nuke ops, space ninja, aliens and deathsquad all need some work.

Hopefully this at least covers the majority of what admins "need" this panel for, at least until the rest of the buttons can be fixed.

Please report any bugs found with this to the issue tracker. I'll get to them as soon as I can.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4707 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-17 01:44:36 +00:00
johnsonmt88@gmail.com
a49a37686f Dead sprite for parrots.
Both Pewter and I completely forgot about this until I was already adding them. Thanks again for the great sprite Pewter!

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4706 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-17 01:25:49 +00:00
petethegoat@gmail.com
da9169d75d Work on photocopiers, and other paperwork stuff.
You can now photocopy photos! Hurray, the entire crew can have pictures of Ian to keep in their wallets.
Filing cabinets now accept photos, and update properly.

Also committing a new (unused) vending machine sprite from old BS12 code.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4705 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-16 20:10:28 +00:00
johnsonmt88@gmail.com
caa3f8055d Parrots:
- Parrots now have absolutely gorgeous sprites thanks to Pewtershmitz
- Removed a few "world <<"s that I missed
- Fixed parrots picking up their own headset (and duplicating it)
- Fixed parrots not properly running away from carbon mobs

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4704 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-16 18:34:39 +00:00
petethegoat@gmail.com
99745c2295 Fixes issue 929.
Changed nuke ops to use buffed C20Rs again, hurray!
Cleaned up the nuke shuttle code in preparation for fixing issue 854, and renamed var/derp.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4701 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-16 12:42:58 +00:00
giacomand@gmail.com
33c738de3e -Fixed an issue where you would compare your name with yourself to see if it was available.
-Fixed an issue with the Upgrade Camera malf module.
-Fixed an issue with HTML codes in whisper.
-Ghost ears and eyes default to 0.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4700 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-16 05:43:27 +00:00
petethegoat@gmail.com
91b8ea22d5 Fixes issue 818.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4698 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-16 01:59:37 +00:00
petethegoat@gmail.com
bd12633922 Fixes issue 921.
Addresses part of issue 828.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4697 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-16 01:48:57 +00:00
petethegoat@gmail.com
382012f1f0 Removed those ugly hazard doors!
Fixes issue 922.

Includes single tank bombs in the .dme for live testing.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4696 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-16 00:39:18 +00:00
petethegoat@gmail.com
5b33027e69 Fixes issue 865.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4694 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-15 23:37:20 +00:00
petethegoat@gmail.com
ce9f054af3 Fix for me being retarded (this seems to happen a lot lately huh)
+ start of surgery work, including my heart sprites <3

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4692 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-15 22:10:30 +00:00
elly1989@rocketmail.com
9b072d55ac Committed some new hotkeys.
Hotkey-Mode: (hotkey-mode must be on)
TAB = toggle hotkey-mode
a = left
s = down
d = east
w = up
q = drop
e = equip
r = throw
t = say
x = swap-hand
f = cycle-intents-left
g = cycle-intents-right

Normal-Mode: (hotkey doesn't need to be on)
Ctrl+a = left
Ctrl+s = down
Ctrl+d = east
Ctrl+w = up
Ctrl+q = drop
Ctrl+e = equip
Ctrl+r = throw
Ctrl+x = swap-hand
Ctrl+f = cycle-intents-left
Ctrl+g = cycle-intents-right

Admin:
F5 = toggle-admin-observe (WIP)
F6 = player-panel-new
F7 = admin-pm
F8 = (WIP)

Regular controls aren't affected.

There's an additional option to press the TAB key to switch into a hotkey-mode. It's a toggle, so it stays on until you press it again. It switches focus between the map and input-bar for you. This mode defaults to off so you won't even notice it unless you decide to toggle it on with the TAB key. Whilst using this hotkey mode you get additional options like pressing "T" to say something.

The mode switching (TAB key) is completely client-sided.

http://nanotrasen.com/phpBB3/viewtopic.php?f=15&t=10024

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4686 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-13 15:30:47 +00:00
giacomand@gmail.com
0f1940b015 -Made the admin "floor is lava" secret to only hurt carbons. Otherwise activating it would kill the AI everytime, since it cannot move.
-Fixed following not working right. Optimized "observe".

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4685 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-13 09:29:30 +00:00
giacomand@gmail.com
a23da872ac -Added a new secret admin button.
It'll turn the floor into lava and deal damage to people. Admins can change the duration and the damage it deals.

http://i.imgur.com/2TA3F.png

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4684 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-13 07:20:13 +00:00
elly1989@rocketmail.com
e317396894 Removed the obj/screen/MouseEntered and MouseExited() proc defines as they cause clients to send more data to and from the server fairly constantly and create additional overheads for little purpose. I'll do a poll on the forums to see if people still want the intent switcher changed from a toggle to a 4-quadrant switch thingy like other servers have. From the DM reference:
"Don't define this unless you need it, because it generates extra communication that is otherwise avoided. Defining it on only the objects that require it reduces overhead"
I've tested it and it has these overheads for all hud objects.

Added stethoscopes. They are a tie. You can use them to listen for somebody's pulse. Mostly a RP-fluff item. "You place the stethoscope against her chest. You hear a healthy pulse and respiration." You need help intent and it will give different text for each body-part. I might make it more detailed later.
Removing ties from a uniform will now try to place it in you hands.
Stethoscopes placed in a few places around medbay.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4682 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-12 14:13:25 +00:00
giacomand@gmail.com
2bc3ec67f1 -Improved the singularity. It was using 3 for(in range) loops when it could be easily be brought down to a single loop.
-Changed grabbing's constructor to allow parameters for the grabber and the grabbee. (I made a simple little tweak and look at all the files I had to change :( )

-Easter Egg: Clowns have a chance of reducing or increasing the singularities energy. Upper and lower limit is 300 and -300.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4681 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-12 11:17:49 +00:00
giacomand@gmail.com
1d72e3c4e9 -Fixed issue 913
You'll have to write the name on the paper itself now.

-Fixed issue 912
-Fixed issue 909
Also, Cyborgs without names are called "Default Cyborgs". 

-Fixed issue 908

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4680 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-12 08:57:30 +00:00
giacomand@gmail.com
9b78786611 -The AI can now select a name after being AIed by someone placing their brain into the core. Fixed Issue 857
-You can't show messages to dead/clientless AIs by putting a page of paper up to the camera.

-Ghost following will get a list of mobs from getmobs, it'll sort it by mob type and by name.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4679 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-12 02:53:50 +00:00
elly1989@rocketmail.com
0f98fd84dd Replaces the voting system. It should fix a pretty serious server-crashing exploit and simplify the code a fair bit.
Removed all the voting-related adminverbs. It's all built into ooc vote verb.
Admins can now make custom votes for literally anything.
If a vote draws it will pick one of the winners at random.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4677 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-12 00:44:13 +00:00
Kortgstation@gmail.com
3e96bdc5e8 Hulks can't use guns. Hopefully this encourages them to actually go around punching things instead of having their magic stun immunity shield while playing normally.
Alien queen regen is now 5 instead of 15. Will this fix aliens? No. But it will make it so they're not immortal in the mean time.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4676 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-11 03:43:30 +00:00
elly1989@rocketmail.com
9f1362c68d Failsafe added to the debug/restart controller verbs.dm
Failsafe now checks the lighting_controller too. It will restart it if it doesn't progress for 5 cycles (same as MC)
datum/failsafe is now datum/controller/failsafe

The probability of lights breaking after spawn was reduced from tube:10 and bulb:25 to tube:2 bulb:5

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4674 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-10 12:53:55 +00:00
giacomand@gmail.com
e1bdd57bf2 -Fixed holopads not letting you holo_talk when you weren't on the holopad.
-AIs can now double click on living mobs (/mob/living) to instantly start tracking them.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4673 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-10 09:45:07 +00:00
Kortgstation@gmail.com
ed3f216514 Cult swords are force 30 now, and don't fit in bags or on belts. Use the damn robes they come with if you want to use em.
Artificers no longer have delay on spells, but can't create R-Walls

Carp attack damage is now 15 flat, having a chance to deal only 5 makes them far too weak.

Bears now actually have an attack value higher than zero, so players keyed into the bear can attack.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4672 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-10 01:31:54 +00:00
giacomand@gmail.com
384b2717b0 -Added a "landmarks_list"; the game will now check for landmarks in the list instead of the world.
-Did some optimizing to AI freelook.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4670 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-09 22:27:06 +00:00
johnsonmt88@gmail.com
e01bf78933 Finished crackers, they were only ever half-implemented.
Thanks to Cheridan for the sprite!

Removed two unticked files. I believe they got merged into reagents/reagent_containers/food and forgotten about.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4669 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-09 19:14:08 +00:00
petethegoat@gmail.com
db18a91568 Updoot for away missions. Nothing big.
Also added brown bear sprites.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4668 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-09 19:06:38 +00:00
petethegoat@gmail.com
d7c1fec43b Bookcases and filing cabinets can now be prestocked from the map, by placing books and papers on top of them. Updated the example away mission- it's now a complete mission, and should demonstrate everything that's necessary in an away mission. It has a few power issues, but hopefully someone can fix those for me~
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4666 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-09 15:28:05 +00:00
petethegoat@gmail.com
3f7985844e More work on away missions. They're almost playable now.
Things left to do mainly involves stuff interacting with Z8 - counting people as dead, making sure teleports don't work, etc.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4661 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-08 23:50:54 +00:00
johnsonmt88@gmail.com
c7947ef236 File restructuring: ohgodihopenothingbroke edition.
All /world/ stuff that I've found is now in code/world.dm instead of being scattered throughout the code in 6-7 files.

*****IMPORTANT*****
This means that hub.dm is now part of world.dm. Server hosts using the hub will likely have to redo the hub/password variables!

Again, that stuff is now located in code/world.dm
*******************

The tester list has been removed as it is not in use.

/code/defines
- Moved atom.dm code into /code/game/atom.dm and atom_movable.dm
- Moved hub.dm code into /code/world.dm
- Moved the /defines/tanning into objects/item/sheets/leather.dm
- Moved /defines/area/ into game/area/
- Moved turf.dm code into the code/game/turfs folder and divided it up into meaningful places

A lot of the files in /code/game were placed in new areas since they really didn't have a reason to be there.
- algorithm.dm: 
- - The world stuff is in world.dm. 
- - countJob() and AutoUpdateTK() were removed entirely (unused).
- - AutoUpdateAI() is now in /mob/living/silicon/ai.dm

- atom_procs.dm was split into atom.dm and atom_movable.dm

- cellautomata.dm
- - World stuff was moved into world.dm
- - Atom stuff was moved into atom.dm and atom_movable.dm
- - Atom verbs were moved into code/game/verbs/atom_verbs.dm

- chemistry.dm
- - Beaker box code was moved into storage/misc.dm
- - The trash can and 'alechemy' paper were removed. (unused)

- Landmarks.dm was moved into /objects/effects/landmarks.dm

- prisonshuttle.dm, specops_shuttle.dm, syndicate_shuttle.dm and syndicate_specops_shuttle.dm have been moved into game/machinery/computer/

- status.dm and topic.dm code were moved into world.dm

- step_triggers.dm are now in objects/effects/step_triggers.dm

- throwing.dm was split into appropriate files (carbon mob code, atom_movable.dm, ect)

- vote.dm is now in code/datums

/code/game/asteroid was split up.
- turf.dm was moved into game/turfs/simulated/asteroid.dm
- artifacts were split up
- - Wish granter is now in game/machinery
- - The stealth box is gone (unused)
- - The list of 'space suprises' was moved into astroid.dm
- asteroid.dm, being the only file left, was moved into /code/game


and finally...
modules/mob/organs files are now in code/datums/organs

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4659 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-08 22:11:02 +00:00
johnsonmt88@gmail.com
60fe91a622 I ticked the wrong file in... mob.dm in the last commit did nothing.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4658 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-08 19:50:10 +00:00
johnsonmt88@gmail.com
727c367de0 More work on parrots.
They now mimic speech! I've also fixed a few bugs (like a missing if(stat) check in life) I think all that's left is to tweak their speed a bit and if possible, see if I can make it so that parrots peck out human's eyes when they attack.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4657 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-08 19:48:05 +00:00
elly1989@rocketmail.com
8432491e46 Corgis don't talking! :(
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4649 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-08 02:09:48 +00:00
elly1989@rocketmail.com
8683eda506 Removed some punctuation from Ian's pirate costume-name.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4648 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-08 02:03:36 +00:00