Chinsky
5b627cc763
Fixes #9939
2015-07-09 23:07:28 +03:00
mwerezak
0d6dfd899a
Makes standard tables plastic
...
Makes standard tables plastic, readds steel tables to various places,
mainly around engineering and maintenance. Makes shuttle tables
reinforced.
2015-06-14 13:38:56 -04:00
mwerezak
e510f6625f
Fixes IV stands blocking bullets
...
IV stands now check PASSTABLE, allowing projectiles and small mobs to
pass through them.
Flipped tables now block small mobs.
2015-05-26 23:05:38 -04:00
Zuhayr
93b014c699
Merge with dev.
2015-05-20 13:39:31 +09:30
GinjaNinja32
cda71446eb
Fixes #9341
2015-05-18 07:10:37 +01:00
Zuhayr
a540e97e1b
Stool and table tweaks, adjusted tables on the map.
2015-05-17 13:41:22 +09:30
Zuhayr
358867f3b5
Major sheet and material refactor.
2015-05-17 01:46:53 +09:30
Zuhayr
8aa24b86bb
Renamed shards, katanas, claymores.
2015-05-16 20:36:33 +09:30
GinjaNinja32
354859b889
Generalises shards, makes tables possibly create shards when falling apart, make tablesmash potentially give someone a faceful of broken glass if the table breaks
2015-05-15 04:47:18 +01:00
GinjaNinja32
a3662a9088
Fixes, improvements, suggestions.
2015-05-15 00:06:47 +01:00
GinjaNinja32
63f28ee0e0
Fixes
...
- Material comparisons done by name rather than reference equality
- get_material_by_name proc that ensures the material list is initialised, initialising it if neccessary
- holographic materials moved into main material list
- table frames are not a source of infinite metal, and can be deconstructed correctly
- gambling table icons are no longer E-W flipped
2015-05-14 22:26:19 +01:00
GinjaNinja32
428014c372
Layer and throwpass fix.
2015-05-13 22:06:27 +01:00
GinjaNinja32
5820873dab
Makes gambling tables constructable.
2015-05-13 21:34:31 +01:00
GinjaNinja32
5f65565f45
Bugfixes, removing the remnants of table_parts, changelog.
2015-05-13 20:40:00 +01:00
GinjaNinja32
4b87799072
New tables, code section. Changelog entry soon.
2015-05-13 19:08:39 +01:00