Commit Graph

24925 Commits

Author SHA1 Message Date
Nadyr
c6a5669e1f Merge pull request #265 from CHOMPStation2/Razgriz1032-patch-34
Remove Neko character. Also egg
2020-03-20 17:47:48 -04:00
Razgriz
2e4495dfd5 Update custom_boxes_ch.dm 2020-03-18 15:54:29 -07:00
Razgriz
bb9dc62e63 Update types_ch.dm 2020-03-17 18:18:58 -07:00
Razgriz
65144c8365 Update types_ch.dm 2020-03-17 18:18:34 -07:00
Razgriz
c086871b09 Add files via upload 2020-03-17 18:17:07 -07:00
Razgriz
d873a62bbc Merge pull request #262 from Shadowfire117/FluidBelliesPhase2
Liquid belly phase 2
2020-03-16 04:04:50 -07:00
Razgriz
1e3af5d7bf Add files via upload 2020-03-15 23:41:56 -07:00
Razgriz
63d7f35218 Add files via upload 2020-03-15 23:41:31 -07:00
Razgriz
bb167d1b86 Add files via upload 2020-03-15 23:39:00 -07:00
Shadowfire
6e3b4490dc Reagent belly phase 2
Heres the big bug fix and improvement update, first to list improvements and then fixes.

Custom max limit for vore bellies, so can be lower than 100 units.
Mechanical pref window now shows receiving and giving prefs.
receiving and giving prefs are now saved to client and no longer have to be set each shift, beta period is over so no need to make people actively activate the transfer system for fun stuff.
changed reagent rate system, now is fixed settings that allows even 24 hours time from 0 to 10, though there is no persistency system yet as its being reconsider how to implement without causing issues.
Changed up code to be less messy.
Made so attack logs for transfer are certain, to ensure griefers and such can be caught.
Custom name for reagents! Will affect what it is called when transfered and when spilling on floor, doesnt change actual chems name.
Transfer verb as well! So can be things like inject, pump, and other words for how liquid is transfered from a belly.
Custom puddle system! Spilling enough liquid spawns a puddle of that reagents color, with custom name affecting name and description!
Custom sloshing noise system, allows individual bellies to be enabled to slosh louder and more frequently with how much is in them, no worries, made it so the system just bases chance on the highest volume at a given time and not spam sounds, also the sloshing noises are tied to digestion noises preference for those not wishing to hear that stuff. A big thanks to wheatley for supplying some audio files for the sloshing!

bug fixing
made adjacancy check to transfer to avoid long distance liquid transfer, thats silly.
Fixed issue where failed attempt to find a container would result in succesful message even though nothing occurs.
2020-03-15 22:52:40 +01:00
TheFurryFeline
2f2fd40841 Earlyport Xenoarch Fixy
Title. Earlyports fix for Xenoarch bug that wrecks a high number of finds even with the field used.

Changelong Notes:

- Fixes bug that made finding, well, finds get destroyed at a high frequency.
2020-03-14 12:24:28 -04:00
Razgriz
9b922161e6 egg 2020-03-13 00:43:29 -07:00
Shadowfire
3bd960d058 Fluid belly phase 2 wip 1
Made a custom max limit for belly, so that people can stop at less than 100
Made it so mechanical vore prefs shows receiving and giving fluids
made receiving and giving fluids save to profile
Changed rate to time, made it so rate of production can take 15 min, 30 min, 1 hour, 3, 6, 12 or 24 hours to fill from 0 to 100
made it so if theres no container selected, there wont be a message with transfer
2020-03-12 22:36:17 +01:00
Razgriz
aa2306edc5 Merge pull request #252 from Shadowfire117/casinophase2
The big casino update
2020-03-10 02:18:26 -07:00
Razgriz
874eecf529 Allow for backpacks in suit slot 2020-03-09 23:05:00 -07:00
Razgriz
ff43995d33 Allow backpacks in space suit back slots 2020-03-09 23:02:59 -07:00
Shadowfire117
f5999569a9 Merge branch 'master' into casinophase2 2020-03-09 15:39:53 +01:00
Shadowfire
f6daac300f fixy fix
Okay, fixed a lot of issues and reacted to the comments to parts of commit, hopefully we will get a nice pretty travis report this time
2020-03-09 15:31:04 +01:00
Shadowfire117
1beac90488 fixes
fixed some runtime errors with apparently lack of fixes I made earlier that I needed to redo.
changed some reagent containers which used the old New() proc instead of intialize
added gelatin and macha latte to dispenser and cartridges, might still have runtime and compile errors, but chompstation2 has the reagents implemented so wont cause issues.
2020-03-09 13:23:35 +01:00
Shadowfire
3c3817ecd3 Bug fixing, improvements to furniture, jukebox change
Made casino jukebox music finally only appear on its proper jukebox
made tiles have material variable, allowing recovery of carpets from padding
made carpets give padding different colors
made stools also benefit from colored padding
Made modular sofas able to be made from plasteel and plastic
2020-03-07 09:49:36 +01:00
Shadowfire117
010f01bf30 Sofa additions
wooden sofas now have correct color
made addition so the modular sofas also change sprites/color with materials
2020-03-04 11:37:51 +01:00
Razgriz
172e103e33 Update rakshasa_abilities.dm 2020-03-03 14:32:20 -07:00
Razgriz
170f088051 Port shadekins 2020-03-03 14:31:13 -07:00
Razgriz
9fd938a392 Update types_ch.dm 2020-03-02 19:24:45 -07:00
Razgriz
a847701b32 Port shadekins 2020-03-02 16:50:32 -07:00
Shadowfire
5b0bfcde7a wip casino1
Made confetti sprite and system
Made a confetti grenade
Made special casino card deck and sprites that doesnt contain joker
made sofa constructible from wood, still needs more work
added new casino card decks to casino map
2020-03-02 22:30:33 +01:00
Razgriz
c7655df479 Port Shadekins 2020-03-01 20:48:48 -07:00
Razgriz
a13aa8f367 Merge pull request #246 from Razgriz1032/patch-1
Remove lunarmoth from spawn
2020-02-28 00:27:06 -07:00
Razgriz
f64c077a66 Remove lunarmoth from spawn 2020-02-28 00:15:24 -07:00
Razgriz
a4ca3b1441 Merge pull request #238 from MisterGrimm/master
Changing blob allowances so blob types can correctly use blob buildings.
2020-02-24 17:22:54 -07:00
Razgriz
42f9219a27 Merge pull request #245 from Shadowfire117/plantport
Plant port
2020-02-24 14:57:16 -07:00
Razgriz
22babba499 Merge pull request #244 from Shadowfire117/casinophase2
Casino shuttle
2020-02-24 14:48:49 -07:00
Shadowfire117
08a063d7f1 Update seed_storage_vr.dm 2020-02-24 22:46:09 +01:00
Shadowfire
8cf7d72641 Plant port
Ported Sapbeans and Hardlight seeds (not the mobs) Dragonshark has made
Ported Tea plant, matcha recipes and tea recipes still not finished
Ported Meatwheat, Milkdew, Sweet breeze, Solarflower and Voltato
Ported self falling poisonous apple
Wont port mutation system changes, already chances in new code for random reagents, decided to wait with decision making plants randomly produce reagents or not, might have specific plants and/or random ones do it.
2020-02-24 17:47:35 +01:00
Razgriz
08ed325412 Merge pull request #243 from Shadowfire117/Reagentport-2
Drink reagent port
2020-02-23 20:35:24 -07:00
Shadowfire
082822a163 Casino shuttle
Pushing this already since if someone starts to make changes to main map there will be conflicts.

This makes a casino shuttle port on first deck, allowing the casino to dock with southern cross and fully work and interact with station now!
2020-02-23 21:50:36 +01:00
Shadowfire117
1ed5de2ec7 Second part of reagent porting
ported all chems of use, even the ones not produced by plants yet (they will be ported)
moved the metaglass sprite entries from metaglass to a new metaglass_ch to easy maintenance, the alt sprite code for metaglass still in original
Ported the drinks and plan on making in the future:
Bookwyrm not be straight up soporific and be something to drink without constantly going to sleep
Make high power stun without using obnoxious newbie solution I came up with a long time ago
Make the flapper and other blood drinks actually give nutrient to blood drinkers
Make Oilslide somehow be broken down and fuel synths

Ported the soy bean mutant chems and their recipes along with the recipe for blood clotting
ported all the fruit tea types, and made macha latte have large teacup metaglass sprite
ported the medical chems: Hannoa and Bullvalene
Ported Serazine made from a lavender mutant (not ported yet) and Alizine made from it acting as a tier 2 brute med.
2020-02-22 16:46:54 +01:00
Shadowfire117
7c9d46a199 Drink reagent port
Ported drinks, added recipes, changed "Sit on my face" (please do) to use the peanutbutter already in codebase.
Made a system so reagents can have their metaglass sprite file be custom and the metaglass will change its own icon pathway dynamically.
Made the old commented out nutbutter cartridge be replaced with a peanutbutter cartridge
2020-02-22 12:19:44 +01:00
Razgriz
9383bf9682 Msay and Esay remove R_SERVER 2020-02-21 22:08:25 -07:00
Razgriz
d1af0e68fc Merge pull request #241 from CHOMPStation2/Razgriz1032-patch-26
Gauss projectile icon fix
2020-02-21 21:56:36 -07:00
Razgriz
2f8a6644c5 Merge pull request #239 from Arokha/warnfix
Fixes a warning during compile
2020-02-21 00:35:33 -07:00
Razgriz
37a1345436 Removed CHOMP comments
... since this is getting merged upstream.
2020-02-20 23:57:06 -07:00
TheFurryFeline
fadaf32cbb Better Double Check
Taaa's got 3 medals, so making sure they will all show up as different names.
2020-02-20 23:20:55 -05:00
Razgriz
607509ae60 Gauss projectile icon fix
Removed '_yw' from the path to use regular projectiles .dmi. It already has a gauss icon in it. The _yw file had 4 dir icon but projectiles only work with 1 static dir.
2020-02-20 02:56:13 -07:00
TheFurryFeline
e7c710cac5 The Hype of Medals Fixed
Medals are fixed now. If you have a medal on the list here, you'll be able to select it in the loadout. I've also taken the liberty to just nix the medals subtype for now. Unneeded spaghetti. Blep.

Changelog notes:

- Fixes modals not being selectable in loadout even with your name and ckey being correct.
2020-02-19 17:00:06 -05:00
Arokha Sieyes
2c67654399 Fixes a warning during compile 2020-02-19 16:20:29 -05:00
Sym
dffd2eabe4 Changing blob allowances so blob types can correctly use blob buildings.
Player blobs had hard-coded restrictions for some buildings, preventing all blobs types from using them. This edit changes that, so the blob type restrictions are what prevent a blob from making a building it should not be able to, not a hard coded restriction for all blobs. Nodes, Factories, and Resource buildings can now be used and made by a player blob if their blob type allows it. There are no known balance issues with these buildings, nor any known bugs. The blob resource building was already pre-balanced for a MRP/HRP server, so no action needs to be taken for balancing.
2020-02-19 09:31:38 -05:00
Razgriz
aafc858b30 Merge pull request #235 from Shadowfire117/Fluidvorebellies
Liquid vore bellies!
2020-02-19 01:28:34 -07:00
Shadowfire117
0220dc4139 Update vorepanel_vr.dm 2020-02-18 12:54:54 +01:00
Shadowfire117
e983f55df1 Update vore_vr.dm 2020-02-18 12:52:52 +01:00