VitrescentTortoise
5bcb4f4bcb
Added hidden fingerprint to crayon drawings.
2013-06-01 16:19:48 -07:00
Mloc
6e65bc2558
Merge branch 'master' of github.com:Baystation12/Baystation12 into bleeding-edge-freeze
2013-06-01 21:12:43 +01:00
Mloc
dd0e13c8fd
Compile fix.
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Signed-off-by: Mloc <colmohici@gmail.com >
2013-06-01 21:11:41 +01:00
Mloc
73f0b22c42
Merge branch 'master' of github.com:Baystation12/Baystation12 into bleeding-edge-freeze
2013-06-01 20:34:24 +01:00
cib
af8e3a9192
Fixed the issue of missing when hitting yourself.
2013-06-01 18:11:24 +02:00
Chinsky
ef7ca95743
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into lids
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Conflicts:
html/changelog.html
2013-06-01 18:53:02 +04:00
Chinsky
ceddb499d3
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into organ
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Conflicts:
html/changelog.html
2013-06-01 18:48:09 +04:00
Mloc
13e6926771
Merge pull request #2939 from comma/surgery
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Surgery
2013-06-01 07:46:28 -07:00
Mloc
77832af5ae
Merge pull request #2940 from comma/whistle
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Whistle
2013-06-01 07:45:56 -07:00
Chinsky
c46b9b8be6
Fixes debuglog spam.
2013-06-01 18:41:15 +04:00
Chinsky
28b62d0207
Merge branch 'bleeding-edge-freeze' into organ
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Conflicts:
html/changelog.html
2013-06-01 18:33:58 +04:00
Chinsky
f728fedccd
Set wound update accuracy to 1.
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In profiler results organ processing was like in the bottom. Time to bump it up.
Changed healing speed.
For some reason untreated wounds did not heal at all previously.
Now they do at the speed of 0.2 health per tick for one organ.
If wound is treated, 0.3 bonus is added, so overall organs can be healed up to 0.5 per tick with first aid.
If wound damage is over 20, 0.2 natural regeneration doesn't happen.
2013-06-01 18:25:26 +04:00
Chinsky
275003afa8
Fixed indentation.
2013-06-01 18:20:59 +04:00
Chinsky
88f5a2a3b5
Added this sound as emote to borgs.
2013-06-01 17:20:13 +04:00
Chinsky
63f9549596
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into whistle
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Conflicts:
baystation12.dme
2013-06-01 17:12:51 +04:00
Chinsky
2cafa9f77b
Merge branch 'bleeding-edge-freeze' into lids
2013-06-01 14:50:26 +04:00
Chinsky
3bbb250749
Added bloody footprints.
2013-06-01 14:30:05 +04:00
Chinsky
89fff29db1
Showed that huge proc in /atom what polymorphism' is.
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Now instead of huge condition line it's handled where it was supposed to be handled.
2013-06-01 12:24:43 +04:00
Chinsky
0b9c904252
DRY BLOOD FOR THE BLOOD GOD.
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Blood will now dry up in around half an hour.
Also moved blood drip define out of disposals. WTF.
2013-06-01 10:56:59 +04:00
Chinsky
5de37def3d
Moved blood compatibility check to the related file.
2013-06-01 09:08:45 +04:00
Chinsky
6de8060545
Added hailers to the Sec closets.
2013-06-01 08:34:31 +04:00
Chinsky
b2aeed8fba
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze
2013-06-01 08:26:43 +04:00
Chinsky
4749d6016d
Made syringe gun work with aiming system.
2013-06-01 08:23:38 +04:00
Asanadas
2d6bb6a768
Merge pull request #2934 from Baystation12/master
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Bleeding Edge gonna bleed.
2013-05-31 21:12:37 -07:00
MisterBook
606a510168
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze
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Conflicts:
html/changelog.html
2013-05-31 22:58:01 -05:00
Chinsky
4794fc4d1e
Merge pull request #2933 from Furlucis/master
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Fixes and tweaks for Obscure, Reveal and Seer runes, plus some amount of floundering around with git
2013-05-31 20:09:10 -07:00
Chinsky
de4f4e4788
Merge pull request #2927 from Baystation12/master
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Merging master to BEF
2013-05-31 19:49:13 -07:00
Furlucis
24098c6529
UNadded robotic hands and feet because there was no point in doing this in the first place.
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Signed-off-by: Furlucis <Logman115@gmail.com >
2013-05-31 22:32:39 -04:00
Chinsky
73578cb9cd
Fixes #2926
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Now master alarm in area polls all other alarms and sets area alert level to highest out of them.
So no more green alarms opening lockdowns until they turn red too.
2013-06-01 06:31:15 +04:00
Chinsky
e630d11cea
Merge branch 'master' into bleeding-edge-freeze
2013-06-01 04:35:30 +04:00
Chinsky
1030ddd8db
Whoopsie!
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So awkward.
2013-06-01 04:34:04 +04:00
Chinsky
b91cf84993
Merge branch 'master' of https://github.com/Baystation12/Baystation12
2013-06-01 04:18:43 +04:00
Chinsky
793f472a4f
Should fix quite a few of false positives on gun targeting.
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Allows mob to click on turfs with empty hand.
2013-06-01 04:11:16 +04:00
Chinsky
1a51aefaac
Fixes #2922
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Putting gun away now properly lowers aim.
Prevents gun from going off if it's not in active hand.
2013-06-01 04:05:33 +04:00
Furlucis
e32b253a41
Merge branch 'master' of https://github.com/Baystation12/Baystation12
2013-05-31 20:01:57 -04:00
Furlucis
0f9a1fe71c
Fixes and a few tweaks to Obscure, Seer, and Reveal runes.
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Signed-off-by: Furlucis <Logman115@gmail.com >
2013-05-31 19:42:27 -04:00
Segrain
45264b9a43
Fixing twice defined attackby().
2013-05-31 12:47:53 +03:00
Segrain
e7c5ac39d9
Using connect() in initialize().
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Fix for issue #2884 .
2013-05-31 12:46:58 +03:00
Segrain
a3e566e380
Moving code to portable_atmospherics.dm.
2013-05-31 12:43:03 +03:00
MisterBook
25d5600d19
Cobpipe fix
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Smoking pipe icon fix.
Eye-stab admin logging fix.
Tasers now do halloss, representing non-lethal PAIN.
http://baystation12.net/forums/viewtopic.php?f=5&t=7773
Tasers now check their target's limb for armor, and deflect if armored (Represented by coeffecient = 0).
http://baystation12.net/forums/viewtopic.php?f=5&t=7772
Attempting to merge with BEF
2013-05-31 00:21:48 -05:00
MisterBook
06b7700086
Cobpipe fix
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Smoking pipe icon fix.
Eye-stab admin logging fix.
Tasers now do halloss, representing non-lethal PAIN.
http://baystation12.net/forums/viewtopic.php?f=5&t=7773
Tasers now check their target's limb for armor, and deflect if armored (Represented by coeffecient = 0).
http://baystation12.net/forums/viewtopic.php?f=5&t=7772
2013-05-31 00:09:00 -05:00
Furlucis
f36da1e83c
Merge remote-tracking branch 'upstream/master'
2013-05-30 16:52:06 -04:00
Segrain
3409e1f05d
Toolbelts can hold engineering tape.
2013-05-30 19:35:03 +03:00
Segrain
f35290bf25
Engineering tape can be placed on doors.
2013-05-30 19:30:36 +03:00
Segrain
50f05f7a11
Pill bottles can hold paper.
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For prescriptions and such.
2013-05-30 19:28:34 +03:00
Segrain
312ece670d
Meteor shower fix.
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Meteor shower actually processes tick() between starting and ending, thus spawning meteors as it is supposed to.
2013-05-30 19:26:53 +03:00
jupotter
0cc16379ec
Do not let a mind in a posibrain if not searching
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Should fix the robot split-personality bug
2013-05-30 13:55:44 +02:00
MagmaRam
db07fd16fd
Fixes an issue where an uzi could not be reloaded, they can now be reloaded with boxes of .45 bullets.
2013-05-30 18:54:31 +07:00
jupotter
73a9958f29
Do not change both key and ckey
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Changing both the key and the ckey causes issues #2856 and #2803
2013-05-30 13:51:40 +02:00
Andrew Carroll
97836acb56
Add station time to AI, new_player Status tab
2013-05-30 04:38:18 -04:00