Atermonera
5bcb9cc934
Fix various syntactic problems
2020-01-21 01:06:04 -05:00
Neerti
fc7c6f38b4
Base features for Precursotech and Anomalotech Expansion
2019-04-13 22:44:52 -04:00
Neerti
fdeb9e3ac9
Merge pull request #6020 from Hatterhat/patch-1
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protolathes actually ACTUALLY update properly
2019-03-29 08:43:21 -04:00
Novacat
01769ada6b
Merge pull request #4686 from VOREStation/upstream-merge-5840
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[MIRROR] protolathe screen updates mat cost with better manips
2019-03-27 18:01:11 -04:00
Atermonera
131636b1d2
Capitalizes initialize() to Initialize() because Destroy() is capitalized and this is pretty nerve-grinding
2019-03-26 13:21:08 -04:00
Anewbe
dbc6e20b19
Merge pull request #5840 from Hatterhat/protolathe-qol
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protolathe screen updates mat cost with better manips
2019-01-16 17:23:44 -05:00
Atermonera
dde25a46f0
Merge pull request #5648 from king5327/polarissciconfix
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Prevents people from HREF exploiting around the R&D console lock.
2018-10-13 17:14:48 -04:00
Leshana
782e637497
Destructive Analyzer shouldn't delete its own circuit board when analyzing.
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- The deletion of the circuit board without clearing the circuit variable caused it to be hard-deled by SSgarbage after several minutes. After that point, use of RPD or attempt to deconstruct would runtime.
2018-02-20 00:36:45 -05:00
Leshana
5847319443
Update every initialize() proc to return an initialize hint.
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* Yes, all of them.
* Also did a few corrections to redundant New() and broken Destroy() along the way
* Renamed the turf_initializer.initialize() proc to InitializeTurf to avoid confusion.
* Subsumed /area/proc/initialize into /atom/proc/initialize() - Made /area's LateInitialize to get same behavior as before.
2018-02-05 15:50:13 -05:00
Neerti
e935df9702
Proto/Autolathe lag fix
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Makes the two machines concatenate a lot less and not make BYOND's super secret string tree cry, hopefully.
2017-10-27 04:00:44 -04:00
Spades
7e4417d31f
It's CentCOM not CentCOMM
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I swear to god I have fixed this like three times already and somehow it
keeps coming back.
2017-07-21 04:29:39 -04:00
SinTwo
4f7ea573c1
world time fix
2016-07-30 03:19:47 -04:00
Daranz
2482ddf55a
Resolve problem with robot destructive analyzer
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CallTechName() was borrowed from destructive_analyzer.dm for reuse in
the portable analyzer.
Resolves #12356
2016-03-31 16:10:07 -04:00
Kelenius
ee531578d7
Fixes #94
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Protolathe and CI will now correctly eject materials.
2016-01-18 15:06:33 +03:00
GinjaNinja32
7dc85cfdd4
Merge pull request #10040 from PsiOmegaDelta/150707-MoreOverlaysFewerStates
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Computers are now overlay based.
2015-08-16 00:40:47 +01:00
PsiOmega
e875a7ce48
Merge remote-tracking branch 'upstream/dev-freeze' into dev
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Conflicts:
code/game/machinery/computer3/buildandrepair.dm
code/game/objects/items/devices/lightreplacer.dm
code/modules/research/circuitprinter.dm
code/modules/research/protolathe.dm
2015-08-08 15:34:51 +02:00
mwerezak
0ceb0e291d
Fixes #10314
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Replaces every check for a hardcoded material stack type with a check
for material of the stack.
2015-08-02 00:01:10 -04:00
PsiOmega
aeb15a85be
Adds missing R&D screens. Fixes the employee computer by cheating.
2015-07-07 17:32:59 +02:00
PsiOmegaDelta
cc7c502fb8
Updates emag attackby usages to emag_act where it's not too much of a headache.
2015-06-16 09:34:13 +02:00
Kelenius
3bdb5ff9ea
Merge branch 'dev' into ofResearchAndPrototypes
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Conflicts:
code/game/objects/items/stacks/sheets/glass.dm
code/game/objects/items/stacks/sheets/leather.dm
code/game/objects/items/stacks/sheets/mineral.dm
code/game/objects/items/stacks/sheets/sheet_types.dm
code/game/objects/items/weapons/kitchen.dm
code/modules/hydroponics/trays/tray_tools.dm
code/modules/research/circuitprinter.dm
code/modules/research/protolathe.dm
code/modules/research/rdconsole.dm
2015-05-22 19:26:39 +03:00
Kelenius
35a20002c6
Merge branch 'dev' into ofResearchAndPrototypes
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Conflicts:
baystation12.dme
code/defines/obj/weapon.dm
code/game/mecha/equipment/tools/medical_tools.dm
code/game/mecha/equipment/tools/tools.dm
code/game/mecha/mecha.dm
code/game/mecha/mecha_parts.dm
code/game/objects/items/devices/flash.dm
code/game/objects/items/devices/powersink.dm
code/game/objects/items/devices/scanners.dm
code/game/objects/items/stacks/sheets/glass.dm
code/game/objects/items/stacks/sheets/sheet_types.dm
code/game/objects/items/weapons/RCD.dm
code/game/objects/items/weapons/circuitboards/machinery/biogenerator.dm
code/game/objects/items/weapons/circuitboards/machinery/cloning.dm
code/game/objects/items/weapons/circuitboards/machinery/mining_drill.dm
code/game/objects/items/weapons/circuitboards/machinery/pacman.dm
code/game/objects/items/weapons/circuitboards/machinery/power.dm
code/game/objects/items/weapons/circuitboards/machinery/recharge_station.dm
code/game/objects/items/weapons/circuitboards/machinery/research.dm
code/game/objects/items/weapons/circuitboards/machinery/shieldgen.dm
code/game/objects/items/weapons/circuitboards/machinery/telecomms.dm
code/game/objects/items/weapons/circuitboards/machinery/unary_atmos.dm
code/game/objects/items/weapons/flamethrower.dm
code/game/objects/items/weapons/handcuffs.dm
code/game/objects/items/weapons/kitchen.dm
code/game/objects/items/weapons/shields.dm
code/game/objects/items/weapons/storage/backpack.dm
code/game/objects/items/weapons/surgery_tools.dm
code/game/objects/items/weapons/teleportation.dm
code/game/objects/items/weapons/tools.dm
code/modules/assembly/igniter.dm
code/modules/assembly/infrared.dm
code/modules/assembly/mousetrap.dm
code/modules/assembly/proximity.dm
code/modules/assembly/signaler.dm
code/modules/assembly/timer.dm
code/modules/assembly/voice.dm
code/modules/clothing/glasses/glasses.dm
code/modules/hydroponics/trays/tray_tools.dm
code/modules/mining/drilling/scanner.dm
code/modules/mining/mine_items.dm
code/modules/mining/ore.dm
code/modules/mob/living/silicon/robot/analyzer.dm
code/modules/power/rust/circuits_and_design.dm
code/modules/projectiles/ammunition/boxes.dm
code/modules/projectiles/guns/energy/laser.dm
code/modules/projectiles/guns/energy/special.dm
code/modules/projectiles/guns/energy/stun.dm
code/modules/research/circuitprinter.dm
code/modules/research/designs.dm
code/modules/research/destructive_analyzer.dm
code/modules/research/protolathe.dm
code/modules/research/rdconsole.dm
code/modules/research/research.dm
code/modules/research/server.dm
code/modules/research/xenoarchaeology/genetics/reconstitutor.dm
2015-05-20 11:50:28 +03:00
Kelenius
35a6ba6b87
Axes prototyping. o7
2015-05-19 21:12:17 +03:00
Zuhayr
358867f3b5
Major sheet and material refactor.
2015-05-17 01:46:53 +09:30
Zuhayr
495952ff5d
Changed steel material name to a define.
2015-05-12 13:08:41 +09:30
Zuhayr
e28acd5045
Dev merge.
2015-05-11 18:45:14 +09:30
Zuhayr
bc50ba5166
Merge resolution.
2015-05-11 11:47:24 +09:30
Mloc
7780287d3a
mood lighting for computers
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Signed-off-by: Mloc <colmohici@gmail.com >
2015-05-10 20:54:29 +01:00
Zuhayr
79e3acc95e
Finalized wall refactor.
2015-04-26 12:58:57 +09:30
Zuhayr
dbf8e53020
Mass rename of 'metal' to steel, refactor of walls and falsewall mineral construction, refactor of materials and ores.
2015-04-26 12:53:26 +09:30
PsiOmega
1ae0ad6d92
Updates the atom_pool, now datum_pool, to handle any datum object.
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Makes the garbage collector similarly robust. Continues the whole Destroy/qdel porting.
2015-04-24 09:59:05 +02:00
Neerti
326fde4c5f
Adds the research module, condensed into one commit so far.
2015-04-04 20:17:59 -04:00
Kelenius
db30c15e4c
Updates to science
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Protolathe and CI build procs moved to them from RD console.
Protolathe and CI now have a build queue. Designs take varying time to
build.
P and CI material storage is now a list instead of a set of vars.
origin_tech is now a list.
All sheets now contain exactly 2000 units of matter.
In design datum, chemicals and materials are two separate lists.
Designs are now sorted. The method is kinda hacky but flexible. They
have a var, sort_string. Designs are sorted alphabetically using it.
Circuits how show whether they build a machine or a computer in CI menu.
Adds item construction, for now protolathe is used.
2015-04-04 13:38:03 +03:00
PsiOmega
318f5e1a92
Cleans up access handling.
2015-03-02 18:55:03 +01:00
mwerezak
6d15809768
Corrects return values for the Topic procs of several computers and some other machines as well.
2015-02-25 21:32:35 -05:00
Kelenius
e6dc9d36fd
Update for machine upgrades and some science
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Also adds RPED and makes biogenerator and borg charger constructible .
2015-02-08 15:39:11 +03:00
Amunak
9f97269a29
Improves the printed research paper's header.
2015-02-02 17:43:26 +01:00
Amunak
aee7ad199a
Fixes rdconsole.dm file formatting
2015-01-10 04:06:25 +01:00
Amunak
f5344e599f
Adds a nicer header to the research paper prints
2015-01-10 04:04:32 +01:00
Tramziller
aa3c7574ca
Added option to print research levels and researched devices to RD consoles
2015-01-08 19:03:05 +01:00
Amunak
b2c266ff93
More research console GUI formatting.
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Also simplified the <LI>st definitions.
2014-12-14 05:18:43 +01:00
Amunak
158573f066
Corrects names of computers, code formatting, updated computer descriptions.
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Everything in game/machinery/computers/ and modules/shuttles should now have properly (de)capitalized names. Computer, board and research names should now be coherent, too. Adds a research for employment records circuit board.
2014-12-14 05:00:38 +01:00
Amunak
b60e9eedbe
Added detailed research information to R&D console
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It lists 'desc' of each researched and 'buildable' datum/design, which was a previously unobtainable information. And it's all-access (just like technology level listing).
2014-12-13 07:08:39 +01:00
Amunak
6e15257df9
R&D console refactor, formatting and output format improvements
2014-12-13 07:06:42 +01:00
Amunak
6419f3426e
Destructor now asks for confirmation using alert instead of list
2014-12-13 07:02:54 +01:00
Atlantiscze
d915fb2391
RnD Console Runtime Fix
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- This will mostly fix runtimes when items are removed and design datums are left behind.
- User now gets option to reset the console, and is told to submit bug report stating which item was being built.
- Also inserts warning into server log.
2014-11-12 12:15:14 +01:00
Kelenius
505f857eb8
Stack update
2014-09-02 09:59:32 +04:00
mwerezak
0345024f04
Removes telecomm and RD server temperature cap
2014-07-28 20:24:17 -04:00
mwerezak
83d54af746
Adjusts power usage for R&D equipment
2014-07-27 03:36:28 -04:00
Zuhayr
bd02a78f9c
Fixed dev bug with destructive analyzer and null matter lists.
2014-06-29 10:25:03 +09:30
Zuhayr
c841db56b6
Merge branch 'mining' of https://github.com/Zuhayr/Baystation12 into dev
2014-06-11 09:24:28 +09:30