New features:
New category of prizes; Pets! Anything from a tame chicken or goose all the way up to absolute unit Oties and Zorgoias!
New custom looking spawner grenades for casino mobs, dont flash and blind people, perfect for a party trick!
New casino security id card!
Zorgoias have a chance to show up in predator crate!
Two gorgeous new crowns, the crowns of the king goose and the queen goose, sprited by our lovely artist Kassc!
bug fixes and edits:
Renamed Jack's brew to Rush hour... What was I thinking calling it that?
fixed casino prize dispenser flashing 'price' instead of 'prize'
Fiddled with slot machine, hopefully not everyone will constantly get the platinum chip, might need more adjustments
Fixed wrong access requirements in casino bar
Put access restrictions on the windoors to the prize booth
sunglasses in casino recroom
Fixed casino wallets, now they can hold what normal can hold AND card decks, casino chips, casino manual and platinum chip!
Put a resleeving pod in the casino medbay, for easier resleeving during events!
Reworked access restrictions to casino security area, casino security uses 201 as their access number
The default falloff value for sounds is 0.5 (lower means quieter).
There was only 3 things ingame with a sound falloff of a whole whopping 5 (10x)
These things were explosions, telepads, and instruments.
One had a volume of 25%, another one had a volume based on distance threshold, and you can probably guess which one of the bunch had a hardcoded 100% volume.
* Machines can't be used by clowns.
The old system was unfair, only the carbons or the silicons amongst us were allowed to use computers or see the internet. Or adjust the thermostat. But no longer. But changing this area here, it lets any mob with "has_hands = TRUE" use the objects they should be allowed to..
* simple_mob Revolution
Allows simple mobs to interact with nanoUI if they have "have_hands = TRUE".
* Revert "Machines can't be used by clowns."
This reverts commit 3cb16f57c0986e492c8f247598fc74773cebea63.
* Moves patch.
Moves Patch to default_vr.dm
* Adds missing part to machinery fix.
Fixes my dummy mistake and effectively unreverts the original commit.
So I added dorms on the third floor, is honestly a bunch of stuff to make an entire new area work so... I guess I will do some bullet-points.
Second-Floor edit
-Added stairs next to the bar to access the civilian department.
-Fixed Airtight-flaps on Cargo that got carbons and mobs stuck behind them.
Third-Floor edit
-12 dorms
-Second floor bar, Dancing floor & arcade
-Botanical garden
-Dorms SMES
-FirstAid post
-A armadillo to protect your ERP's
-Everything else that allows every basic need to work properly and accordingly.