Ethics memes aside, the idea off people being caught off guard at their guilt for causing harm to inanimate objects is really funny to me, and feels extra relevant to SS13. Considering people already regularly get in fights and maim each other over harming station pets, I picture this being a great source of arguments and fights ICly over what torturing a cute lil' medbot says about you.
tl;dr this PR lets you tip over medbots which prevents them from moving or healing, and they'll slowly get more and more distressed and desperate asking for help from people around them. After a few minutes, if no one helps right them, they'll manage to right themselves up and snitch on whoever tipped them over to medical so the psychologist can keep an eye on them.
Feral goias! You can pet them, tame them, snuggle them, but they are usually aggressive and quite voracious! Comes in many colors!
Goia tail, new taur goia with fat version as well as ears for players are coming later!
Fixes prommies passively gaining nutrition on every tick to reach the maxcap within minutes by just standing around regardless if they're even standing on dirt or even standing on a turf at all.
This adds the entire framework needed for the clowns to work.
Clowns work with three variants:
Normal, friendly, every tuesday clowns.
Big, hostile, space clowns.
And AdminBus Clowns.
The Honk Elemental is here and it spawns eggs that act like lost drone pods. If you're a ghost getting sucked in, you'll be able to choose from any of the normal clowns. This is for a special event that'll happen off station.
There are some unused sprites for clown mobs I haven't gotten coded up. These are all in the "TG clowns" dmi. They will be finished at a later date when I can get them to do their special tricks.
TODO: Edit gutter map, make extra clowns, make clown map.
Henk Honk Henk henk
More clowns,.
Finished up framework for average clown mobs.
Three main variants:
Normal Mob, Hostile Mob (big), and admin mob (c_shift/bus).