Commit Graph

12 Commits

Author SHA1 Message Date
Heroman3003
62d770eafe Character Setup Lore Option Tweaks 2023-03-06 13:29:45 -05:00
Nadyr
9ea487300d powder that makes you say yes 2022-06-23 00:08:37 -04:00
Casey
5788a26593 Input Fixes 2022-06-22 23:54:36 -04:00
Casey
b0802ce267 More TGUI Input Conversions 2022-06-19 11:09:42 +00:00
Chompstation Bot
b6e1989a01 The One Where I Port Modals 2021-06-30 19:29:34 +00:00
PrismaticGynoid
5ffb0ee7e7 Replaces NT Relation with Economic Status
Because starting money is pretty much all it affects, anyway. Instead of just being used to measure NT's opinion of you, you now choose income categories to fall under. This still affects how much money you start with, with the highest category giving a 1.3x modifier, but the lowest has been lowered to 0.5 times. Now you can start with even less money than before.

Currently doesn't change the "this person might be willing to help you" message for traitors, but it would be easy to do something different with that if requested.
2018-01-07 14:12:10 -08:00
Neerti
12abb2d6f2 Ports a large chunk of the map datum system that europa/bay uses.
Links many map-specific details such as the station name, z-level information, and allowed jobs from global vars to map datum vars, which should help us maintain multiple maps at once in the future, which will be needed for the future Southern Cross.
Note that a config change will be needed to change GENERATE_ASTEROID to GENERATE_MAP, otherwise no changes should be required to continue normal map usage.
To change to a different map, it's suggested to tick the file that ticks all the other needed files, which for the Northern Star is called northern_star.dm.
2017-02-27 07:36:41 -05:00
Yoshax
38200a3e20 Introduces max record length for record, converts uses of max book length to max paper length barring books 2016-06-27 16:26:31 +01:00
Leshana
fd265861bc Move preferences copy_to() new player mobs into the preference_setup datums.
* The /datum/category_item/player_setup_item datums did a good job of organizing the code for loading/saving/editing preferences data, but all of the code that applies preferences to newly created player mobs was still in a single function.
* This change adds a new proc to player_setup_item datums:  copy_to_mob()  which is called from the traditional copy_to() proc, allowing each preferences datum to apply its own character data to the mob.
* This allowes new preferences to easily compartmentalize their new code.
* I also moved all the code for existing preferences from copy_to()  into the copy_to_mob() on their respective preferences datums.
2016-06-11 23:33:48 -04:00
PsiOmegaDelta
e715c16093 Character setup refactoring.
Begins breaking down the large character setup in more manageable modules, allowing for easier additions, edits, and removals.

(cherry picked from commit e116721977)

Conflicts:
	code/modules/client/preferences.dm
	code/modules/client/preferences_savefile.dm
	polaris.dme
2015-11-20 07:46:31 -05:00
Neerti
4f77afece1 Revert 58ef59734f 2015-11-08 10:09:14 -05:00
PsiOmegaDelta
e116721977 Character setup refactoring.
Begins breaking down the large character setup in more manageable modules, allowing for easier additions, edits, and removals.
2015-10-18 17:34:35 +02:00