/obj/effects is now /obj/effect.
/obj/station_objects is now /obj/structure.
Did a bit of minor blob work.
The Bay 12 body bags were replaced with closets because having two sets of code that do almost the same thing is silly.
Changed back a few of the last jobproc edits as the remove from list before assign was a check to see if the mob was fucked up and if it was remove it so we did not check it again as it would still be fucked up.
The medbay/tox monkeys names are random once more. More random name monkeys will help with changeling and clean up the observe/mob menus.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2324 316c924e-a436-60f5-8080-3fe189b3f50e
◦ Fixed job assignments. Hopefully this should stop the massive amount of assistants spawning at round start!
My changes:
◦ Fixed some Metroid-related bugs. Had stuff to do with draining life out of things and being able to move at the same time. Also some stuff with the way Metroids' speech is handled.
◦ Removed some unnecessary, commented-out code from the say() proc.
◦ Removed the chat bubble preference from the character creation screen.
◦ Added some more chat bubble themes, in the event someone wants to continue that. I've lost all motivation to continue the project because, no matter what I do, it just looks butt-ugly and laggy as hell.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2321 316c924e-a436-60f5-8080-3fe189b3f50e
- Guide to engineering, guide to hacking, guide to construction and space law books now get their information from the wiki. If stuff gets outdated, update it on the wiki.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2298 316c924e-a436-60f5-8080-3fe189b3f50e
- You can now edit variables for clients. You however can't mass-edit them.
- Common variables are displayed on top of the view variables menu. Screenshot shows examples of mobs, objects and datums.
Screenthot: http://www.kamletos.si/view_var_lost_count1.PNG
- Fixed the problem where long type paths ruined everything forever in view vars.
Screenshot: http://www.kamletos.si/view_var_lost_count2.PNG
- Added an option to the spawn object/mob/turf screens which lets you pick whether you want the item to spawn under your mob or in the object you have marked. You can only spawn stuff in objects of type /atom.
Screenshot: http://www.kamletos.si/spawn_objects.PNG
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2280 316c924e-a436-60f5-8080-3fe189b3f50e
Added Security Belts, 4 slot belt that can carry basic sec gear.
The security shuttle control can now be emag'd.
Removed the old take off and stabilize verbs for the pshuttle.
Cleaned up some computer defines.
The detective's cabinet is now a secure cabinet.
Most of the secure closets cleaned up a bit.
The captain no longer spawns with an ID box in his backpack.
RD's locker got its flash back.
Added the blob node sprites.
Removed the 2% laser resist that normal jumpsuits gave. Normal clothing should not be blocking lasers. Left the 10% special block on each department.
Riot suit slowdown lowered to 1 from 2.5
Repiped the right side of sec and tidied up the powerlines.
Loyalty Implanter moved into the outer rec room checkpoint.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2277 316c924e-a436-60f5-8080-3fe189b3f50e
Whenever you're a ghost and your corpse is inserted into a DNA scanner attached to a cloning computer, you will receive a message notifying you.
Chemistry:
Minor changes, such as synthetic meat reactions have been changed to make an actual meat subtype instead of /obj/item/weapon/syntimeat, which is a pain in the ass and you can't even eat it raw.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2263 316c924e-a436-60f5-8080-3fe189b3f50e
Donut boxes and paper bins are now put immediately in your hand to prevent weird shit from happening when you're holding them in your hand or a backpack. Also fixed some compile error with the new special rig suits.
Added some new sprites, mostly chopped up and made by me. RESERVED FOR FUTURE SHENANIGANS.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2260 316c924e-a436-60f5-8080-3fe189b3f50e
I noticed the RIG's Helmets didn't have their radiation variable anymore! I re-added the .25 protection they originally gave, I can only assume it was a mistake when moving them or revamping them.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2258 316c924e-a436-60f5-8080-3fe189b3f50e
- Added 9 additional 'colors' which you can color shoes, jumpsuits, gloves and bedsheets into.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2249 316c924e-a436-60f5-8080-3fe189b3f50e
You no longer have to be naked to be put into cryo or the cloning machine. This should make genetics slightly less messy.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2242 316c924e-a436-60f5-8080-3fe189b3f50e
- You can still clean items with it if you have them in your hand
- Both these actions now take a short time to complete, they're no longer instantaneous.
- Ian now does a corgi dance every now and then.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2234 316c924e-a436-60f5-8080-3fe189b3f50e
Screenshot: http://www.kamletos.si/ss13-dim%20lights.PNG (Note that in this screenshot, tubes were set to a flat 6, this is not the case in the commit tho. So only look at lights with bulbs, most of which are in maintenance shafts)
- Space kudzu added (Original code and sprites donated by I Said No). Currently admin-only. Spawn the spacevine_controller to start the spreading of kudzu
Screenshot: http://www.kamletos.si/kudzu2.png (This was after 15 minutes of unattended growth.)
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2226 316c924e-a436-60f5-8080-3fe189b3f50e
Screenshot: http://www.kamletos.si/laundry.png
- Some religions (currently Islam, Scientology and Atheism) set your chapel's symbols to the symbols of that religion.
Screenshot: http://www.kamletos.si/view%20variables%206.JPG (The tiles)
- Detective now has his stuff in an old-styled cabinet. (Sprite by Hempuli)
- Got rid of some.. uhh... Runtime errors... and... uhh... A certain dungeon master... I... I WAS ORDERED TO DO IT, YELL AT URIST AND CREED!
- I doubt you'll get this far in reading this changelog due to the previous point, but just in case you do... Admin tools updated:
- View variables now has a "Mark Object" option. After you've marked an object or datum, you will be able to assign the value to a variable. An example would be if you try to put an item into a closet. You'd open view variables on the item you want to move, select "mark object", open 'view variables' of the closet, click E or C next to contents and select "marked datum (type)". After this, you select 'No' for the reference question.
Screenshot: http://www.kamletos.si/references.jpg
- Also in View variables, you can now access a player's 'Player panel' if you view a mob's variables.
- Updated changelog with these changes
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2225 316c924e-a436-60f5-8080-3fe189b3f50e
Changed the name on the purple goggles. Names in all caps are bad.
Fixed a minor instance of a piece of lattice over top of a disposal pipe in space.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2222 316c924e-a436-60f5-8080-3fe189b3f50e
Solars should work a bit better now.
Removed the old shield item as it has not been used in forever and was cluttering up some of the mob code.
IonRifle only has 5 shots before it needs to be reloaded down from 10.
Lowered the weakbullet's stun to match the taser.
You can no longer recall the shuttle on meteor.
Fixed a bug I caused on rev where if the revs were in space and dead it would count them as living.
Bit of blob work.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2220 316c924e-a436-60f5-8080-3fe189b3f50e
Mech Fabricators:
- They were generating an absolutely ridiculous amount of runtime errors because, somehow, an /obj/screen object leaked its way into the part_sets (/list) variable. To stop this, I have changed a for() iterator to loop through a specific object type instead of general /atom-ic instances.
Chemistry-Holder.dm:
- Fixed an infinite-loop problem with "mixing" virii in reagent containers. I have removed a check that makes sure no two of the same virus exists in the same container because it's entirely unnecessary. The same virus cannot infect a mob more than once, so having multiple virus instances is not at all harmful.
- This should hopefully fix some very serious that lag nearly crashes the server.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2218 316c924e-a436-60f5-8080-3fe189b3f50e
- Fixed bug where players who hadn't entered the game could hear dsay
- Runtime! now runs times.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2203 316c924e-a436-60f5-8080-3fe189b3f50e
Removed some awful descriptions from items which should not have descriptions.
See: paper, empty boxes.
Fixed a bug which would cause traitor packs to have an emergency O2 tank and breath mask in them.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2201 316c924e-a436-60f5-8080-3fe189b3f50e
- Radio headsets now display the command for their channel on examine to helpfully cut down on "HOW DO I TALK TO X" questions.
- Added Runtime as a cat for the CMO due to popular demand, though he doesn't actually spawn yet as he doesn't have a proper sprite.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2197 316c924e-a436-60f5-8080-3fe189b3f50e
- Extended maintenance south of research to reach the escape arm:
Screenshot: http://www.kamletos.si/toxins%20shooty%20thing.png
- Connected atmos to the 7 atmos pipes via a new purple main air supply pipe. No vents should be directly connected to this pipe!
- As mentioned, added a purple pipe color.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2193 316c924e-a436-60f5-8080-3fe189b3f50e
Blob mode updated slightly
Wizard smoke from his smoke spell will partly block lasers that go through it.
Going to try and test a diff way for the singularity to "del" items, might cause less lag, it will also eat absorb other singularities.
RD lost tech storage access, see http://nanotrasen.com/phpBB3/viewtopic.php?f=9&t=5991 for details
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2192 316c924e-a436-60f5-8080-3fe189b3f50e