Commit Graph

22 Commits

Author SHA1 Message Date
Chinsky
a54d9cfd3b Nextgen lights #1: supermatter
Now it glows with yellowish tint, getting brighter as damage level rise.
2014-06-18 19:52:19 +04:00
RavingManiac
6b6a07c932 Supermatter becomes anchored when detonating, and is hence not pushed by mobs than gib against it.
Detonating supermatter immediately turns the zone into vacuum.
Spam from objects disintegrating against detonating supermatter removed.
Pull radius increased to 14.
2014-06-02 03:34:58 +08:00
RavingManiac
ad810f0a4a Supermatter shards have a smaller pull-radius.
Leftover variable removed.
2014-05-31 00:28:38 +08:00
RavingManiac
bf0c972677 Unanchored objects and players without magboots are pulled twice as fast towards the supermatter. 2014-05-30 21:17:40 +08:00
RavingManiac
12aa2ebe6c Before detonation, supermatter pulls all objects, including anchored objects in a 13-tile radius (just enough to cover the control room) towards it for 10 seconds. Windows within this radius are immediately shattered.
Supermatter no longer pushed around by airflow.
2014-05-30 20:47:40 +08:00
mwerezak
1853533ec2 More SM tweaks based on playtesting 2014-05-24 10:55:41 -04:00
mwerezak
0f59d4d353 Adds cap on SM damage rate 2014-05-24 00:22:32 -04:00
mwerezak
7a6990c5a6 Adjusts SM collection factor
Aiming to make 400 kW the new equivalent of 4 MW
2014-05-23 23:35:56 -04:00
mwerezak
92c5711a24 Fixes SM radiation range
Was set ridiculously low, so much so that it would never be greater than
1 tile.
2014-05-23 23:32:58 -04:00
mwerezak
7364edbb3d Adds COLLECTION_FACTOR for future tweaking 2014-05-23 23:16:11 -04:00
mwerezak
ff61384e07 Fixes the way heat_capacity is handled. 2014-05-23 21:49:13 -04:00
mwerezak
2123f27142 SM in space tile produces rad and hallucination 2014-05-23 21:16:56 -04:00
Mloc-Argent
e1ddec4a73 Merge remote-tracking branch 'upstream/master' into dev
Conflicts:
	code/game/area/Space Station 13 areas.dm
	code/game/objects/items/weapons/manuals.dm
	code/modules/mob/living/say.dm
	code/modules/organs/organ_internal.dm
	code/modules/paperwork/paper.dm
	code/modules/supermatter/supermatter.dm
	html/changelog.html
	icons/mob/uniform.dmi

Signed-off-by: Mloc-Argent <colmohici@gmail.com>
2014-05-03 16:56:19 +01:00
Ccomp5950
44578b7832 Deadlier supermatter. If you don't add coolant, you will have a bad time.
Before:  Supermatter would raise the temperature without taking into account how many moles it grabbed in it's "breath" meaning it was better that you had a lower pressure inside your engine chamber so the engine would spit back out it's "breath" and it couldn't heat up the engine room as much.

Now:	Supermatter will take into account the heat_capacity of the breath it takes and will heat up it up accordingly and proportional to how much energy it has.

Gone are the days you could run the supermatter engine without adding coolant.

Also:  Added a debugverb that setups the engine for you, the verb is based off of baystations map and areas and shouldn't require too much change to bring it in line for other servers.
2014-04-28 11:42:48 -05:00
Ravensdale
1d6655850f Changes all appropriate instances of toxins to phoron 2014-04-10 15:11:26 -07:00
Ravensdale
a3e4a43536 Changes most viable, used entries of plasma with phoron. 2014-04-10 05:05:04 -07:00
Ravensdale
0d589ff569 Changes all instances of PLASMA in active code into PHORON 2014-04-10 00:19:29 -07:00
DJSnapshot
acdbb3573a Changed supermatter messages to reflect what they actually mean. 2014-02-28 15:28:11 -08:00
Ccomp5950
ce6cd1c133 Supermatter will stop processing when it's in space. 2014-02-15 17:20:54 -06:00
Ccomp5950
7962bd3277 Merge branch 'dev-freeze' of github.com:Baystation12/Baystation12 into dev
Conflicts:
	code/modules/supermatter/supermatter.dm
	maps/tgstation2.dmm
2014-01-30 12:44:33 -06:00
Ccomp5950
1f7cbfbff4 Supermatter update.
Now gives an instability% warning in it's messages.

Limited the "If they can see it and aren't wearing mesons, have some hallucinations" range to a max of 7

Can't be pelted with lasers while out in space allowing for unlimited power only to drag it back on a turf and instantly explode.

Removed extra if(!removed) check, we already checked for that above.

Moved the oxygen ratio variable "oxygen" to be declared under the object instead of it's process proc for easier debugging.

Changed the alert interval.

Add luminosity value so the big glowing shard of supermatter actually generates light.
2014-01-15 20:22:50 -06:00
Ccomp5950
171e63a66f Moved Supermatter.dm out of the WorkInProgress directory. 2014-01-15 17:33:13 -06:00