Bugfix for the bar (pipe and light).
AI upload and AI upload foyer are diveded into two separete areas.
Blender moved to the right.
Update from Nikie:
KickInactiveClients now works!
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1471 316c924e-a436-60f5-8080-3fe189b3f50e
The game will not load the empty goon and beta tester files on startup.
Moved modes that are broken/unfinished into the unused section.
Powersinks will eat more power
Firedoors should be fixed now.
Engineering solars moved away from engineering.(there is currently an empty room where one was. I dont have any good ideas for things to put in there atm so if you want to add something go ahead)
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1017 316c924e-a436-60f5-8080-3fe189b3f50e
- Added some comments to circuit imprinter.
- Sleepypen nerfed from 50 units to 30 units. Still FAR more then you really need but still keeps them down for quite a while. However, how a pen holds more reagents then a syringe is beyond me.
- Changelog updated.
- Ghost Teleport now works.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@820 316c924e-a436-60f5-8080-3fe189b3f50e
Teleport only runs once at the beginning of the round, hopefully reducing the lag in wizard rounds.
Wizards can't telepot back to their shuttle to afk now.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@707 316c924e-a436-60f5-8080-3fe189b3f50e
Stripping now works for taking off suit storage as well as emptying hat storage.
Prison Management Computer now only requires armory access, not armory and captain access.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@609 316c924e-a436-60f5-8080-3fe189b3f50e
Look for the new slot above where you shoes go, assuming you don't hide them.
While wearing an outer suit (basically anything other than a jumpsuit), you can store an item here.
Allowable item(s) for the slot varies depending on what you are wearing
IF IT IS A SUIT I DIDN'T DEFINE ITEMS FOR BECAUSE IT WASN'T IN CLOTHING.DM: Emergency oxygentank
Biosuit/plague doctor suit: Emergency oxygentank
Detective suit: Detectives revolver, ammo for said revolver, cigs, zippo, forensics scanner, taperecorder
Judge robes: Cigs, space cash (not that any of our space judges would dream of accepting a bribe)
Lab coats: bruise packs, ointment, dna injectors, droppers, syringes, hyposprays, med analyzers
Apron: Plant-b-gone, seeds, plant scanner, nutrients, minihoes
Wizard robes: Teleport scrolls
Armor (all varieties, which includes HoS coat): Energy weapons, batons, handcuffs
Captain armor: as regular armor, also emergency oxygentank
Firesuits: Emergency oxygentank, flashlight
Spacesuits (all varieties, including RIG): Emergency oxygentank, flashlight
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@557 316c924e-a436-60f5-8080-3fe189b3f50e