Commit Graph

13606 Commits

Author SHA1 Message Date
mwerezak
0d95d0aad3 Implemented docking commands
Squashed 4 commits.
2014-06-09 23:05:38 -04:00
mwerezak
80590ea58b Initial commit 2014-06-09 23:05:17 -04:00
sick-trigger
027514c6f3 Feed other text fix
Fixes #5199
2014-06-10 10:37:43 +10:00
unknown
58700869fe Fixes #5190 2014-06-09 12:35:00 -04:00
sick-trigger
ba83728e47 Scientist records photo fix
Fixes #5156
2014-06-09 17:45:16 +10:00
Chinsky
0d2b9b8c33 Merge pull request #5170 from Jarcolr/dev
Adds *6* approved custom items to code
2014-06-09 00:43:09 +04:00
Mloc
0de43dc041 Merge pull request #5166 from GinjaNinja32/xenoarch-generator
Xenoarch generator rotation fix
2014-06-08 21:28:52 +01:00
Jarcolr
3619dede1a Generalized kit
Hopefully this is going to be the last commit.
2014-06-08 20:00:31 +03:00
Jarcolr
6adc65dfcf Fixes 2014-06-08 19:02:42 +03:00
Chinsky
6c78188007 Merge pull request #5175 from Hubblenaut/master
Fixes some printouts causing a runtime error when photocopied
2014-06-08 18:40:21 +04:00
GinjaNinja32
07e1701fbb Fixes shoulder holster 2014-06-08 15:25:04 +01:00
Jarcolr
865cbb7e25 Adds matthew951's hook mod kit
/obj/item/device/kit/fluff/hook
http://baystation12.net/forums/viewtopic.php?f=33&t=10218
2014-06-08 11:37:28 +03:00
Jarcolr
32a015d83c Makes the kit very very simple
As simple as it can get, I think.
2014-06-08 11:12:29 +03:00
Jarcolr
553d1f5f00 Adds Raptor1628's custom item
http://baystation12.net/forums/viewtopic.php?f=33&t=10609
/obj/item/clothing/under/rank/security/fluff/ronan_harper
2014-06-08 02:08:27 +03:00
Jarcolr
d5da0641eb Makes the kit compatible with recent changes
Might be too fancy, but it's going to be useful for other kits.
2014-06-08 01:57:54 +03:00
Jarcolr
0a00370799 Added solaruin's salvage crew hardsuit
http://baystation12.net/forums/viewtopic.php?f=33&t=10564
/obj/item/device/modkit/salvage
2014-06-08 00:38:29 +03:00
Zuhayr
a0bd69cac4 Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into dev 2014-06-08 02:05:14 +09:30
Hubblenaut
f12ee3f7b3 Fixes some printouts causing a runtime error when photocopied 2014-06-07 18:27:22 +02:00
Zuhayr
118111023f Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into mining 2014-06-08 01:40:59 +09:30
Zuhayr
c3c6f72147 More changes. Added uses for tritium, m.hydrogen and platinum. Increased cargo price for phoron. 2014-06-08 01:39:49 +09:30
Chinsky
e5a468521d Merge pull request #5167 from Hubblenaut/master
Minor fixes
2014-06-07 19:25:14 +04:00
Zuhayr
4be96d4820 Merge pull request #5171 from Loganbacca/telefix
Teleporter mapping enhancement
2014-06-08 00:55:02 +09:30
Zuhayr
78918e4795 Entirely removed the Honker mech, other refs to bananium, adamantine and mythril. 2014-06-08 00:52:20 +09:30
Zuhayr
c2f2a7cde6 Refactored material definitions a little bit, removed all bananium from the codebase. 2014-06-08 00:40:34 +09:30
Zuhayr
a026575ef7 Ironed out some bugs. Everything should be working for testing purposes. 2014-06-08 00:04:58 +09:30
Zuhayr
95a6f9d613 First pass on ore distribution map and stationary drilling rig.
Added sprites for stationary drilling gear.
Added skeleton ores for coal, adamantine, mythril. Updated some icons. Expanded mining rig functionality.
Changed adamantine and mythril to osmium and metallic hydrogen.
Added ore distribution map generation to master controller.
Added upgrading to stationary drills, tweaked other stuff.
Rewriting the ore processor and how ores handle information. Also rewrote the ore stacker.
2014-06-07 23:07:49 +09:30
Zuhayr
102174a40a Added playing cards. 2014-06-07 23:00:11 +09:30
Loganbacca
615b80c58e Teleporter mapping enhancement
Allows teleporters to be mapped in any direction. Set the dir of the teleporter computer to the direction that the hub is in. I.e. if hub is east, set tele comp dir to 4 (east).
Teleporter computer sets up refs to the hub and station so we don't have to search for the other teleporter components every time we teleport.
Applies underlays and overlays to the components to correctly align the connecting cables.
2014-06-07 23:59:46 +12:00
Jarcolr
5966d90f33 Adds mewth's blood red pendant
/obj/item/clothing/tie/fluff/radi
http://baystation12.net/forums/viewtopic.php?f=33&t=10333
2014-06-07 11:26:59 +03:00
Jarcolr
2d51c24364 Adds 2 approved custom items to code
http://baystation12.net/forums/viewtopic.php?f=33&t=10561
http://baystation12.net/forums/viewtopic.php?f=33&t=10517
/obj/item/weapon/lighter/zippo/fluff/janis_godmanis
/obj/item/clothing/ears/fluff/qokkri
2014-06-07 10:46:11 +03:00
Zuhayr
9418a6e2e2 Merge pull request #5162 from mwerezak/wheelchair
Wheelchairs
2014-06-07 13:36:30 +09:30
Hubblenaut
33917763df Probability to bleed by airflow_hit lowered from 100% to 33% 2014-06-07 04:52:19 +02:00
Hubblenaut
eb2f9f0de1 Fixes stamp overlays being partly off the paper 2014-06-07 04:43:58 +02:00
Hubblenaut
a522cf9399 Fixes runtime error when copying the stamped EFTPOS paper 2014-06-06 20:45:39 +02:00
Hubblenaut
2200ac8f47 Fixes suit icons not updating when bloodied by airflow 2014-06-06 20:43:47 +02:00
Zuhayr
d713b6517d Merge pull request #5152 from sick-trigger/master
Small fixes/changes
2014-06-07 03:03:14 +09:30
GinjaNinja32
8228ef8d8e Fix xenoarcheology field generator 2014-06-06 16:00:24 +01:00
mwerezak
9c6cd39b9c Fixes compile error 2014-06-05 23:05:35 -04:00
SparklySheep
8c6ee1061e Removes Impedrezene from the Paralysis Pen
Because random brain damage from a pen is terrible, especially if you're trying to extract information from the person.
2014-06-05 21:53:16 -05:00
Hubblenaut
a80f2b12e6 Movement with wheelchair not possible in space 2014-06-05 22:51:37 -04:00
Hubblenaut
1e09995f63 Wheelchairs spawn on footless characters 2014-06-05 22:50:42 -04:00
Hubblenaut
3c1d0a83bf Fixes. Wheelchair is supposed to help the occupant and not the driver, damn it. 2014-06-05 22:50:24 -04:00
Hubblenaut
5098c6a85c Makes crashing into things possible with extinguisher or harm intent 2014-06-05 22:49:38 -04:00
Hubblenaut
1e450d301d Adds Wheelchairs with basic driving functionality 2014-06-05 22:49:20 -04:00
Zuhayr
4233f2eb8c Update drone.dm
Typo fix and message trim fix.
2014-06-06 10:13:40 +09:30
PsiOmega
305ee44aaa Creates a proper area instance for the new engineering shuttle room, to avoid issues with multiple APCs among other things.
Replaces the vent in the fitness room with one which does not show it's connection pipe.
Properly aligns conveyor belt levers on the Research outpost with each other.

Re-locates cameras to improve coverage (no additions), with the purpose of ensuring that the AI can assist in opening main doors (fun times) by seeing both sides.
Affects:
Virology Entrance - Can now see people south of door connecting Viro/Medbay.
Permanent Brig - Can now see the north set of doors by default (would randomly gain coverage, potentially caused by doors closing/opening)
East Central Primary Hallway - Coverage would previously be lost if chemists closed their window shutters.
South Central Primary Hallway - Can now see the south set of doors to the engineering lobby, default coverage of the HoP's and nearby all-access doors (again, coverage would eventually be granted by unknown process)
West Mining Wing - Can now assist in opening both sides of the bridge connecting the wings
2014-06-05 10:53:38 +02:00
sick-trigger
2df8eca7cb Health analyzers display blood type
Saves having to mess around with your PDA during a crisis (not really,
just grab that O- bag)
2014-06-05 18:09:31 +10:00
sick-trigger
aecf06028e Painkillers leave body correctly
Tramadol, paracetamol and oxy will now leave a mob's body. Fixes #5150.
2014-06-05 18:09:18 +10:00
sick-trigger
72ca3372b6 Airlock construction fix
- door electronics now stay on mob until fully installed
- text fix
2014-06-05 18:09:05 +10:00
Hubblenaut
d5aacc8e79 Fixes setting internals on belt- and suit storage slots being ignored 2014-06-05 00:41:54 +02:00