mwerezak
0d95d0aad3
Implemented docking commands
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Squashed 4 commits.
2014-06-09 23:05:38 -04:00
mwerezak
80590ea58b
Initial commit
2014-06-09 23:05:17 -04:00
sick-trigger
027514c6f3
Feed other text fix
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Fixes #5199
2014-06-10 10:37:43 +10:00
unknown
58700869fe
Fixes #5190
2014-06-09 12:35:00 -04:00
sick-trigger
ba83728e47
Scientist records photo fix
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Fixes #5156
2014-06-09 17:45:16 +10:00
Chinsky
0d2b9b8c33
Merge pull request #5170 from Jarcolr/dev
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Adds *6* approved custom items to code
2014-06-09 00:43:09 +04:00
Mloc
0de43dc041
Merge pull request #5166 from GinjaNinja32/xenoarch-generator
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Xenoarch generator rotation fix
2014-06-08 21:28:52 +01:00
Jarcolr
3619dede1a
Generalized kit
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Hopefully this is going to be the last commit.
2014-06-08 20:00:31 +03:00
Jarcolr
6adc65dfcf
Fixes
2014-06-08 19:02:42 +03:00
Chinsky
6c78188007
Merge pull request #5175 from Hubblenaut/master
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Fixes some printouts causing a runtime error when photocopied
2014-06-08 18:40:21 +04:00
GinjaNinja32
07e1701fbb
Fixes shoulder holster
2014-06-08 15:25:04 +01:00
Jarcolr
865cbb7e25
Adds matthew951's hook mod kit
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/obj/item/device/kit/fluff/hook
http://baystation12.net/forums/viewtopic.php?f=33&t=10218
2014-06-08 11:37:28 +03:00
Jarcolr
32a015d83c
Makes the kit very very simple
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As simple as it can get, I think.
2014-06-08 11:12:29 +03:00
Jarcolr
553d1f5f00
Adds Raptor1628's custom item
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http://baystation12.net/forums/viewtopic.php?f=33&t=10609
/obj/item/clothing/under/rank/security/fluff/ronan_harper
2014-06-08 02:08:27 +03:00
Jarcolr
d5da0641eb
Makes the kit compatible with recent changes
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Might be too fancy, but it's going to be useful for other kits.
2014-06-08 01:57:54 +03:00
Jarcolr
0a00370799
Added solaruin's salvage crew hardsuit
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http://baystation12.net/forums/viewtopic.php?f=33&t=10564
/obj/item/device/modkit/salvage
2014-06-08 00:38:29 +03:00
Zuhayr
a0bd69cac4
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into dev
2014-06-08 02:05:14 +09:30
Hubblenaut
f12ee3f7b3
Fixes some printouts causing a runtime error when photocopied
2014-06-07 18:27:22 +02:00
Zuhayr
118111023f
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into mining
2014-06-08 01:40:59 +09:30
Zuhayr
c3c6f72147
More changes. Added uses for tritium, m.hydrogen and platinum. Increased cargo price for phoron.
2014-06-08 01:39:49 +09:30
Chinsky
e5a468521d
Merge pull request #5167 from Hubblenaut/master
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Minor fixes
2014-06-07 19:25:14 +04:00
Zuhayr
4be96d4820
Merge pull request #5171 from Loganbacca/telefix
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Teleporter mapping enhancement
2014-06-08 00:55:02 +09:30
Zuhayr
78918e4795
Entirely removed the Honker mech, other refs to bananium, adamantine and mythril.
2014-06-08 00:52:20 +09:30
Zuhayr
c2f2a7cde6
Refactored material definitions a little bit, removed all bananium from the codebase.
2014-06-08 00:40:34 +09:30
Zuhayr
a026575ef7
Ironed out some bugs. Everything should be working for testing purposes.
2014-06-08 00:04:58 +09:30
Zuhayr
95a6f9d613
First pass on ore distribution map and stationary drilling rig.
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Added sprites for stationary drilling gear.
Added skeleton ores for coal, adamantine, mythril. Updated some icons. Expanded mining rig functionality.
Changed adamantine and mythril to osmium and metallic hydrogen.
Added ore distribution map generation to master controller.
Added upgrading to stationary drills, tweaked other stuff.
Rewriting the ore processor and how ores handle information. Also rewrote the ore stacker.
2014-06-07 23:07:49 +09:30
Zuhayr
102174a40a
Added playing cards.
2014-06-07 23:00:11 +09:30
Loganbacca
615b80c58e
Teleporter mapping enhancement
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Allows teleporters to be mapped in any direction. Set the dir of the teleporter computer to the direction that the hub is in. I.e. if hub is east, set tele comp dir to 4 (east).
Teleporter computer sets up refs to the hub and station so we don't have to search for the other teleporter components every time we teleport.
Applies underlays and overlays to the components to correctly align the connecting cables.
2014-06-07 23:59:46 +12:00
Jarcolr
5966d90f33
Adds mewth's blood red pendant
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/obj/item/clothing/tie/fluff/radi
http://baystation12.net/forums/viewtopic.php?f=33&t=10333
2014-06-07 11:26:59 +03:00
Jarcolr
2d51c24364
Adds 2 approved custom items to code
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http://baystation12.net/forums/viewtopic.php?f=33&t=10561
http://baystation12.net/forums/viewtopic.php?f=33&t=10517
/obj/item/weapon/lighter/zippo/fluff/janis_godmanis
/obj/item/clothing/ears/fluff/qokkri
2014-06-07 10:46:11 +03:00
Zuhayr
9418a6e2e2
Merge pull request #5162 from mwerezak/wheelchair
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Wheelchairs
2014-06-07 13:36:30 +09:30
Hubblenaut
33917763df
Probability to bleed by airflow_hit lowered from 100% to 33%
2014-06-07 04:52:19 +02:00
Hubblenaut
eb2f9f0de1
Fixes stamp overlays being partly off the paper
2014-06-07 04:43:58 +02:00
Hubblenaut
a522cf9399
Fixes runtime error when copying the stamped EFTPOS paper
2014-06-06 20:45:39 +02:00
Hubblenaut
2200ac8f47
Fixes suit icons not updating when bloodied by airflow
2014-06-06 20:43:47 +02:00
Zuhayr
d713b6517d
Merge pull request #5152 from sick-trigger/master
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Small fixes/changes
2014-06-07 03:03:14 +09:30
GinjaNinja32
8228ef8d8e
Fix xenoarcheology field generator
2014-06-06 16:00:24 +01:00
mwerezak
9c6cd39b9c
Fixes compile error
2014-06-05 23:05:35 -04:00
SparklySheep
8c6ee1061e
Removes Impedrezene from the Paralysis Pen
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Because random brain damage from a pen is terrible, especially if you're trying to extract information from the person.
2014-06-05 21:53:16 -05:00
Hubblenaut
a80f2b12e6
Movement with wheelchair not possible in space
2014-06-05 22:51:37 -04:00
Hubblenaut
1e09995f63
Wheelchairs spawn on footless characters
2014-06-05 22:50:42 -04:00
Hubblenaut
3c1d0a83bf
Fixes. Wheelchair is supposed to help the occupant and not the driver, damn it.
2014-06-05 22:50:24 -04:00
Hubblenaut
5098c6a85c
Makes crashing into things possible with extinguisher or harm intent
2014-06-05 22:49:38 -04:00
Hubblenaut
1e450d301d
Adds Wheelchairs with basic driving functionality
2014-06-05 22:49:20 -04:00
Zuhayr
4233f2eb8c
Update drone.dm
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Typo fix and message trim fix.
2014-06-06 10:13:40 +09:30
PsiOmega
305ee44aaa
Creates a proper area instance for the new engineering shuttle room, to avoid issues with multiple APCs among other things.
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Replaces the vent in the fitness room with one which does not show it's connection pipe.
Properly aligns conveyor belt levers on the Research outpost with each other.
Re-locates cameras to improve coverage (no additions), with the purpose of ensuring that the AI can assist in opening main doors (fun times) by seeing both sides.
Affects:
Virology Entrance - Can now see people south of door connecting Viro/Medbay.
Permanent Brig - Can now see the north set of doors by default (would randomly gain coverage, potentially caused by doors closing/opening)
East Central Primary Hallway - Coverage would previously be lost if chemists closed their window shutters.
South Central Primary Hallway - Can now see the south set of doors to the engineering lobby, default coverage of the HoP's and nearby all-access doors (again, coverage would eventually be granted by unknown process)
West Mining Wing - Can now assist in opening both sides of the bridge connecting the wings
2014-06-05 10:53:38 +02:00
sick-trigger
2df8eca7cb
Health analyzers display blood type
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Saves having to mess around with your PDA during a crisis (not really,
just grab that O- bag)
2014-06-05 18:09:31 +10:00
sick-trigger
aecf06028e
Painkillers leave body correctly
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Tramadol, paracetamol and oxy will now leave a mob's body. Fixes #5150 .
2014-06-05 18:09:18 +10:00
sick-trigger
72ca3372b6
Airlock construction fix
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- door electronics now stay on mob until fully installed
- text fix
2014-06-05 18:09:05 +10:00
Hubblenaut
d5aacc8e79
Fixes setting internals on belt- and suit storage slots being ignored
2014-06-05 00:41:54 +02:00