Commit Graph

16 Commits

Author SHA1 Message Date
CHOMPStation2StaffMirrorBot
667e08ee0a [MIRROR] Kitchen Sink PR (#10745)
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2025-04-26 19:16:57 +02:00
Mitryll
f0c403ee4a Adds *yip, *squeal and *tailthump as emotes (#9846) 2025-01-17 16:47:42 +01:00
Birdiest-Bird
17c4cd53a9 Add *caw (#9503) 2024-11-27 14:59:58 +01:00
Kashargul
d7759055ff don't assume it's a human (#9091) 2024-09-29 12:46:49 +02:00
Raeschen
6b88c8dd7f Grass runtime fix / bad emote / Deck 3 errors (#8159) 2024-04-04 22:45:53 +02:00
Cadyn
6c910035e2 Add scientist emotes (#8089)
Co-authored-by: Raeschen <rycoop29@gmail.com>
2024-04-02 14:02:41 +02:00
KotetsuRedwood
6c535a9c46 Adds *gwah and *wawa as emotes. (#7781) 2024-02-18 21:59:28 +01:00
Aroliacue
c20ab697ba New Xeno SFX (#7252) 2023-11-20 15:17:55 +01:00
Raeschen
e0177f7b03 Mgeow (#6652) 2023-07-26 18:28:08 +12:00
Rykka Stormheart
c4921dfdf7 Species Sounds Hotfix 2
Gives Cough/Sneeze/Gasp back default sounds if they lack one in their species list.
Fixes death sound doubling up.
Fixes runtime in sounds - it will now simply return null rather than trying to index the list and failing.
2023-03-28 21:01:49 -07:00
Rykka Stormheart
9c80b225aa Update 2.0
- Technical: All sounds are now using a masterlist that is indexed via keypairs, saving on overhead and copypaste.
- Technical continued: Rather than defining sounds per species, go to sound.dm, add a define, following the above, then add your key + pair to species_sounds_map - for instance, `"Mouse" = mouse_sounds`. Easy as that.
- All mobs refer to this list rather than defining their own pain/etc sounds.
- All mobs can override death sounds with death_sound_override set to the sound (or sounds) of their choice.
- Added the following sound options: Lizard, Metroid, Mouse, Raccoon, Slime, Spider, Teshari, Vox, Vulpine, Xeno
- If Species Sound is set to "Unset", it will automatically grab the correct sounds for your gender *and* species, if those exist.
- For developers: set `gender_specific_species_sounds` to TRUE on your species, and set `species_sounds_[gender]` (fill in gender with your chosen gender) for it to fetch these sounds.
- Species can now control the volume that their emote sounds play at. Refer to the added variables in `species.dm` for details.
- Cough/Sneeze/Scream/Pain/Gasp/Death sounds are all now standardized and use the same procs to fetch sounds, cutting down on copy/paste and reducing changes for things to go wrong.
- Fixed multiple smaller bugs, the details of which elude me, in regards to 1.0/Original
- Ported Xeno scream/roar/pain/death sounds from TGMC.
- Deathgasp actually plays your death sound (TBD if this is too spammy).
2.1
- Technical: Fixed a runtime in get_default_species_sounds where it was trying to fetch from dummy mob rather than the player's preferences.
- Fixed an error where chat would not display the "this set does not have 'x' sounds!" message.
2023-03-01 23:55:19 -08:00
Rykka Stormheart
2940d67c4d Update 1.0
Refactors lists into #defines, promptly cries. This part is agony and still worked on.

Simplemobs can play injury sounds as well, selecting a sound based off a global list.
Pain emotes occur based on updatehealth(), with respect to silicons and such.
Pain emotes also occur at a 60% chance on traumatic shock.
Simplemobs can also play death sounds based off the species sounds lists.
Add Mouse, Robotic, Spider, None as options to the voice list.
Fixes runtime/bug with Silicons (borgs) trying to get species var.
2023-03-01 23:55:19 -08:00
Rykka Stormheart
6a837244da Sound Update: Pain/Scream/Gasp/Death Sounds
This PR adds the following sounds;
Death sounds
Scream sounds
Pain sounds
Gasp sounds

The sounds are organized into a category under character setup - navigate to the VORE tab and select one based on your preference. If Unset, or not chosen, it will default to whatever the icon base is for your species - for instance, Vulpkanin will get the Canine sounds.

Sounds are grouped into 4 major lists so far, with plans for more once I get more files;
Canine (Scream/Gasp/Death/Pain)
Feline (Scream/Gasp/Death/Pain)
Cervine (Scream/Death only)
Generic/Human (Scream/Gasp/Death/Pain)

Vulpkanin use Canine sounds. Tajaran use Feline. Humans get Generic/Human. Cervine is unset on any species, allowed to be taken by customs.
Vox have a pain sound.

This also enables **pain** emotes. These can be manually done with *pain, or triggered automatically on taking an injury. The pain trigger respects species pain mods - for instance, if you have Major Pain Tolerance, you'll hear yourself growl in pain far less than someone who has Intolerance.

Pain is **not** triggered by spicy food or hallucinations, as those two add halloss on directly. Only effects that apply damage will add on pain.

You can test out these sounds in the Character Setup panel. See [here](https://streamable.com/o9wr9g), and here:
![](https://i.imgur.com/JhbH6r3.png)

A demonstration of human sounds is available [here](https://streamable.com/hqwpel).
Canine sounds [here](https://streamable.com/41d0oj)
Demonstrations of it during combat [here](https://streamable.com/y4nxea) and [here](https://streamable.com/gj2gl3).

These can be muted by navigating to Sound and setting the Mob Injury Sounds variable, seen here:
![](https://i.imgur.com/4zblNmd.png)

Species that currently lack sounds have had their audible sounds disabled to prevent jarring human noises from playing on non-human species. This can be overridden upon request, but for now, it will serve as hopeful inspiration to encourage additional files.
2023-03-01 23:54:52 -08:00
BlackMajor
dedf7fd50b if prbt is so good why isnt there a prbt2 2022-07-21 23:34:06 +12:00
Razgriz
8dbb87418a Remove unneeded ..()
Thank you Drulikar for finding this with Dreamchecker. This was making strongdmm crash
2022-05-18 21:39:08 -07:00
Rae
3a61e8fac6 initial commit 2022-05-09 14:58:55 +02:00