Cael_Aislinn
68abeda762
when players arrive, they are assigned a new account with random starting funds and the info for it is stored in their memory + ID card. id computer can now modify the account number associated with id cards
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-02-23 19:38:50 +10:00
Cael_Aislinn
a5a8caeb00
fixed compile error
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-02-23 02:30:32 +10:00
Cael_Aislinn
3c3d19ade8
added missing config links, added holder rights check to hearing deadchat
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-02-23 01:31:52 +10:00
Cael_Aislinn
43e58aacbb
new unathi hair styles
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-02-23 00:46:33 +10:00
Cael_Aislinn
389be7d4cf
NPC mice periodically fall asleep
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-02-23 00:45:48 +10:00
Cael_Aislinn
306cffb46c
Merge branch 'master' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze
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Conflicts:
code/modules/events/event_manager.dm
code/modules/events/infestation.dm
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-02-22 23:59:38 +10:00
Cael_Aislinn
8ee5672159
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze
2013-02-22 23:56:38 +10:00
Cael_Aislinn
bdf1589cc2
made rogue vending machines revert after event end, reduced chance of machines going rogue
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-02-22 22:42:25 +10:00
Cael_Aislinn
d477b7230f
reworked rust components to integrate more smoothly with each other, cleaned up a bunch of useability issues, made all relevant components portable, fixed some random bugs, added a mostly nonfunctional map to show an example layout (based on antiqua's engineering layout)
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-02-22 16:39:42 +10:00
Albert Iordache
b78c942f35
Merge pull request #2392 from CIB/master
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Fixes random events
2013-02-20 15:13:03 -08:00
cib
35bf0648ae
Fixes events being broken.
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The proc to get active playercounts was utterly broken, which led to there only being events that needed no specific requirements. Fixed, and made events more common(the only reason people were pissed about so many events was that only the annoying ones would spawn ever).
2013-02-20 23:05:48 +01:00
Christian Bielert
f2b9816810
Merge pull request #2389 from comma/bleeding-edge-freeze
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Guns, medicine and fixes.
2013-02-20 13:22:57 -08:00
Christian Bielert
ec54b0501e
Merge pull request #2390 from Uristqwerty/master
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Fixed infinite loop in powernet rebuild. (Issue #2385 )
2013-02-20 13:18:21 -08:00
Uristqwerty
b1c20c32d7
Fixed infinite loop in powernet rebuild.
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If a /obj/machinery/power wasn't anchored, it wouldn't get a new list of connections, so would endlessly loop on the old list, of which that object was the first entry, ensuring that the loop would never terminate.
2013-02-20 14:47:32 -05:00
Chinsky
4e35fccdb7
Fixed issue with laser beams freezing forever in case they missed the mob.
2013-02-20 19:30:13 +04:00
Chinsky
b649ab5a44
Fixes projectiles still applying effects even if they missed.
2013-02-20 17:33:48 +04:00
Chinsky
4a6f719f35
Added crowbar as alternative to retractor.
2013-02-20 15:57:50 +04:00
Chinsky
b1272bb987
Merge pull request #2378 from caelaislinn/master
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Remove debug string
2013-02-20 03:02:34 -08:00
Cael_Aislinn
93ef7b83d8
replaced infestation slimes with spiderlings (with 0% chance to grow into giant spiders), reduced spiderling noisiness, made them less jittery (easier to squish)
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-02-20 20:56:09 +10:00
Chinsky
69c32e1e61
Merge branch 'bleeding-edge-freeze' into gun
2013-02-20 10:22:12 +04:00
Zuhayr
d261e3836f
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12
2013-02-20 12:36:22 -08:00
Zuhayr
cdb3907493
Binary file merge conflict.
2013-02-20 00:28:14 -08:00
Zuhayr
1fe4cbb619
Added a mantle and robe for Unathi to wear, added weldermask vision reduction for Unathi helmets, changed instances of soghun to 'Unathi' where needed.
2013-02-20 00:24:26 -08:00
Chinsky
0eca1bd4e4
Merge branch 'master' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze
2013-02-19 18:46:29 +04:00
Chinsky
261577317e
Merge pull request #2373 from CIB/master
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Several bugfixes
2013-02-19 06:44:05 -08:00
RavingManiac
839d4cb6c8
Added var/small to mobs, which currently only handles if they can open airlocks. This replaces the use of ismouse().
2013-02-19 22:10:27 +08:00
Chinsky
2ae3fdf122
Fixed derp in surgery step.
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Forgot they all instanced at init, not on demand.
2013-02-19 17:51:04 +04:00
RavingManiac
254b5cccd4
Some uses of ismouse() replaced with isanimal()
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world.time used to calculate mouse spawn timer.
Spawn timer now applies to being killed via splat().
2013-02-19 19:22:00 +08:00
Cael_Aislinn
ad227f0925
removed debug string, bumped event intervals, decreased probability of some events
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-02-19 15:12:00 +10:00
Cael_Aislinn
8cd47739d2
removed event debug string, bumped up minimum event interval, tweak to space carp
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-02-19 14:04:33 +10:00
RavingManiac
b2b2894e3b
Players have to wait 5 minutes between dying as a mouse and respawning as a mouse. Global variable mouse_respawn_time determines the respawn time in minutes.
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Mice can no longer open airlocks.
Mice can no longer strip items from humans
Mice can no longer put other creatures into disposal units (though they can still climb into disposal units)
Message for when mice crawl into vents removed. Mouse nibbling message only displayed to observers half the time.
2013-02-19 08:04:53 +08:00
cib
18a552af0a
Fixed problem where hostile animals would attack even the dead.
2013-02-18 23:35:51 +01:00
cib
0e70040810
Fix to issue #2371
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Increased the simple_animal/hostile/move_to_delay, which seems to be an entirely separate value for speed. This code is so messed up.
2013-02-18 23:30:20 +01:00
cib
da8e83710f
Fixes issue #2367
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Even characters created before nt_relation option now get to choose.
2013-02-18 23:02:03 +01:00
cib
3df671f8d0
Attempt to fix issue #2371
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- Halves drone speed
- Copied over the exact values from space-carp for spaceproofness, though it should already have worked before
- Untested(whooo uni)
2013-02-18 22:52:41 +01:00
Christian Bielert
9881020742
Merge pull request #2370 from comma/surgery
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Sticking it in people
2013-02-18 13:40:44 -08:00
Chinsky
334da25223
Added surgery to put things in people.
2013-02-18 13:22:23 +04:00
Gamerofthegame
437cca538b
Merge branch 'bleeding-edge-freeze' of https://github.com/Gamerofthegame/Baystation12 into bleeding-edge-freeze
2013-02-18 00:07:40 -05:00
Cael_Aislinn
24763f8bb0
removed debug output, cleanup of alien languages, bumped tajaran darkseeing
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-02-18 13:07:01 +10:00
Cael_Aislinn
2b4827692c
tweakfixes to admin PMs
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-02-18 13:06:07 +10:00
Gamerofthegame
64c72ef969
Adds the ERT to the debug command for adminnery. Not exactly like the pre-merge one, as that was based off something else so I couldn't copy-paste. It should give admins a easier time of making things up, though, and so long as future plans go into effect a admin ought to be able to do it on the fly in less then a minute.
2013-02-17 18:15:07 -05:00
Chinsky
4a1198bfe4
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12
2013-02-18 00:11:51 +04:00
Cael_Aislinn
fea6635060
Merge branch 'master' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze
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Conflicts:
code/game/verbs/who.dm
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-02-18 01:25:47 +10:00
Chinsky
92c8c34c2a
Removed getDisplayNameProc(), since all organs have display_name var anyway.
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Moved some severed head code into it's New() for readability.
Fixed noexplode flag in droplimb still making limb give explosion message.
2013-02-17 19:12:00 +04:00
Cael_Aislinn
da9b87a288
beepsky now fights hostile NPC mobs, and vice versa
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-02-18 00:32:49 +10:00
Chinsky
948e859d80
Fixes #2343 (and #2342 ), #2356 Readded pre-merge bottle and pill icon choosing system.
2013-02-17 18:31:03 +04:00
Chinsky
0cb4e29a4a
Merge branch 'master' of https://github.com/Baystation12/Baystation12
2013-02-17 17:51:09 +04:00
Chinsky
a68e5d3875
Merge pull request #2333 from Baystation12/BEF-staging
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Merge on the 16th if no issues
2013-02-17 04:44:25 -08:00
Cael_Aislinn
4b69afd15b
made carp migration actually end (carp disappear back into the void)
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-02-17 11:17:45 +10:00
Chinsky
226a96b38f
If bullet misses someone it does not disappear, but continues on its way.
2013-02-16 21:02:38 +04:00