Commit Graph

1674 Commits

Author SHA1 Message Date
Leshana
cae4b3f12c A plethora of Destroy() fixes - return qdel hints and clean stuff up. 2017-06-11 23:48:17 -04:00
InterroLouis
9d1e00966f Update security.dm
Fixes the detective locker speedloaders for real this time.
2017-06-11 23:35:13 -04:00
Arokha Sieyes
809927c139 Merge pull request #1693 from VOREStation/aro-sleevemate
Adds the SleeveMate 3200
2017-06-11 14:39:43 -04:00
Arokha Sieyes
93888221b2 Merge pull request #1690 from VOREStation/polaris-sync-gc
tg Garbage Subsystem
2017-06-11 14:39:30 -04:00
Arokha Sieyes
7c3b3c4311 Adds the SleeveMate 3200
**This commit prevents dead people from being backup-implanted!**
But it's fine because you just use this handheld thing to back them up instead and don't waste an implant, and medical starts with 4 so don't freak out. See below.

Adds the SleeveMate 3200 hand-scanner device. This device allows you to scan people to determine several things about them:
- If they have a mind in them
- If they have a client attached
- If their mind matches their body
- If they are alive/conscious

All of that is represented with in-universe messages of course. The real function of it is that it provides several features:
- One-time mind scan: Performs a one-time mind scan for those that don't like getting mind backup implants. This will store that one scan in the database, but you'll forget everything since then if resleeved. This is also useful for resleeving someone who died without an implant, but is not DNR/DNC.
- One-time body scan: Adds someone to the body scan database, or, updates their body scan if they obtained a new body. Useful if someone has used the body designer and switched bodies, as you can update their body scan. You should probably check medical records, and LOOC around before using this to resleeve someone that didn't have a body scan originally, because they may have picked that to avoid resleeving.
- Store Whole Mind: Takes the entire mind from someone, storing it into the SleeveMate 3200, rendering the patient mindless. From there, it can be backed up as many times as needed, deleted, or stored into someone with a Soulcatcher NIFSoft and run live in their VR (so now you don't have to digest/kill people for that).

Four SM3200's start in medical (1 in minimed downstairs, 3 upstairs), R&D can fab more, and they occasionally show up in trash piles for those wanting to be sneaky with a Soulcatcher, but who don't like digesting people.
2017-06-11 13:55:04 -04:00
InterroLouis
a930c2c0d4 Add files via upload 2017-06-10 23:29:03 -04:00
Leshana
0a1322ae8b Fix catwalks initialization and destroy to not suck. 2017-06-10 22:44:03 -04:00
Leshana
e644dbe18a Destroy() cleanups in VOREStation code
* Remove remaining hard del()'s in our code.
* Replace deleted() and gcDestroyed with QDELETED macro.
* Fix some strange calls directly to Del() (capital D)
* Make Destroy() return qdel hints.
* Make a few of the Destroy()'s more comprehensive in cleaning up references.
* In edited Destroy() procs, converted to use qdel_null and qdel_null_list macros when possible for pretty code.
* Removed unused variable `sleevecard`
2017-06-10 22:44:03 -04:00
Leshana
5a02b7e5c7 More and more Destroy() cleanups all across the board - Return qdel hints. 2017-06-10 22:41:51 -04:00
PsiOmegaDelta
7b47590645 Port of @PsiOmegaDelta's Baystation12/Baystation12#16820
Ports tg's garbage collector subsystem and Destroy() returning qdel hints.
2017-06-10 22:41:51 -04:00
Anewbe
5d81148ab8 Merge pull request #3511 from VOREStation/garbage-subsystem
tg Garbage Subsystem
2017-06-10 17:20:22 -05:00
Leshana
69a50ec225 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into polaris-sync-20170609
# Conflicts:
#	code/_macros.dm
#	code/controllers/master_controller.dm
#	vorestation.dme
2017-06-09 22:54:16 -04:00
Arokha Sieyes
c9915cca56 Adds the terrible quality NIF to trash piles 2017-06-06 19:35:48 -04:00
Arokha Sieyes
08e7703e4f Finishing Up NIFs
Squashed commit:

[4b18ca1] Finishing up NIFs

[e4adb4a] Tons more NIF work

All the implants are done!
2017-06-06 19:34:41 -04:00
Leshana
e48b548f2b More and more Destroy() cleanups all across the board - Return qdel hints. 2017-06-05 23:01:41 -04:00
PsiOmegaDelta
ebe5cc916d Port of @PsiOmegaDelta's Baystation12/Baystation12#16820
Ports tg's garbage collector subsystem and Destroy() returning qdel hints.
2017-06-05 22:10:06 -04:00
Woodratt
914a291c1b WR Lighting changes and other tweaks
- Adjusts the radius of lights
- Roofs to shuttles
- Allows placement of full windows in DM
2017-06-05 17:03:58 -07:00
Dhaeleena
7f773b0099 Adds Winter boots for every department! Adds said boots to the loadout. Adds boots to all the closets and wardroves that had winter jackets. Adds boots and jackets to some closets that had neither and fitted in. 2017-06-05 16:46:54 -03:00
Pear120
7a875b796b Update mop_bucket.dm 2017-06-04 18:24:13 -04:00
Pear120
ae1d77cad0 Allows soap and rags to be wet using mopbuckets 2017-06-04 17:43:38 -04:00
Arokha Sieyes
3634624a8e More trash pile sprites
What it says yo
2017-06-04 12:09:49 -04:00
Leshana
c4bdc4c027 Updated VOREStation specific files for the ammo path reorganization.
* Updated paths in dm files
* Updated references in all dmm files for tether, virgo, and randomz
2017-06-02 12:18:13 -04:00
Leshana
197a648795 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into polaris-sync-2017-06-01
# Conflicts:
#	code/game/objects/structures/crates_lockers/closets/secure/security.dm
#	code/modules/multiz/movement.dm
#	code/modules/projectiles/ammunition/magazines.dm
2017-06-01 17:27:00 -04:00
Anewbe
da437e50ee Merge pull request #3485 from Neerti/5/31/2017_make_surgery_slightly_better_again
Surgery Modifications
2017-06-01 14:42:38 -05:00
Anewbe
0af77012c4 Merge pull request #3465 from Yoshax/radiation
Ports radiation rework and stuff from Bay
2017-05-31 18:37:58 -05:00
Anewbe
491ae6ac9b Merge pull request #3475 from SpadesNeil/aces-gun-stuff
Path naming of ammo to be consistent, and also fixes some gun things
2017-05-31 18:11:25 -05:00
Arokha Sieyes
6ada64082b Adds Trash Piles
Replaces some lockers and racks in maintenance with trash piles. They are presistent loot piles for people who just can't help but greytide. It allows people who join later in the shift to still get goodies. Each is searchable once per shift by each ckey.

They have three loot lists: alpha, beta, and gamma.

Alpha has the highest chance and just random maint stuff. All usable items (no random empty beer cans) but nothing you couldn't find elsewhere.
Beta has a lower chance of spawning and is usually contraband, mechaically useful stuff. Radio jammers and the like.
Gamma is dangerous or highly illegal contraband, and is unique. Guns (nonlethal!), teleporters, syndicate IDs, etc.

Gamma items have special handling: all of the trash piles share a gamma list, and when an item is given out from the gamma list to someone, it's de-pooled so that another trash pile won't hand it out. The pile-collective maintains a reference to it as an 'allocated' gamma item though. Then, when the gamma list runs out, it reviews allocated gamma items to find any that it might be able to 're'-distribute. Namely ones that have been deleted, or are in cryopod computers because the user left with them. It can then hand that item out again. If it cannot hand out a new gamma item, it gives beta instead.

You can also just manually put gamma-list items back into the piles if you're leaving. Or, if you find a translocator, but already made yourself one in R&D (or later make one), or you're the RD and find a bluespace harpoon, you can stuff the translocator/whatever back into any trash pile and it'll be re-pooled into all of them. You can only return gamma items this way, not beta/alpha.

Additionally, if you find yourself playing a simple animal mob for an event (or you're a mouse), you can hide in trash piles by clicking them. There's a 50% chance you're revealed if the pile is searched. You can climb out by clicking the pile again. I dunno if that'll ever get used but it was easy to code, so eh.
2017-05-31 18:36:00 -04:00
Neerti
a0a390e887 Surgery Modifications
Semi-rewrites how surgery failure works.  Using an improper surface will call the surgery step's fail proc instead of just doing a melee attack.
Adds 'surgery odds' var to objs, which determines effectiveness.  The numbers for operating tables/roller beds/tables remain unchanged from the previous version, however doing it this way makes it cleaner to add new surfaces in the future.
Adds a proc to get a surgery surface.
Also makes burn repair on FBPs more efficent, so that one scorched robot does not take literally all of robotic's wires.
2017-05-31 17:41:02 -04:00
Spades
8579adcc53 Naming convention of ammo is now consistent
s = Speedloaders. (Functionally the same as clips, but they're not
_really_ the same thing, just in case we change these later.)
c = Clips. (Can also be used to fill other magazines.)
m = Magazine. (Holds ammo rounds.)
a = Ammo. (Individual rounds of ammo.)
2017-05-26 19:32:23 -04:00
Leshana
c53899bea6 Fixes Runtime in lattice.dm,41: undefined proc or verb /turf/simulated/floor/airless/update(). 2017-05-25 15:38:01 -04:00
Leshana
a4c6496720 Fixes Runtime in lattice.dm,41: undefined proc or verb /turf/simulated/floor/airless/update(). 2017-05-23 21:03:39 -04:00
Yoshax
b1250a4391 Door stuff 2017-05-22 17:17:28 +01:00
Ben Reeve
6185bbd212 Unified radiation system 2017-05-22 16:24:34 +01:00
Dhaeleena
b2479bb416 Fixes Stray disposals junction on S3. Fixes missing bandanas icon state. Access fixes for xenoarch in S1. Adds grilles to mining outpost, fixes one area on that area, adds recharger. Still can fix power on that are pls halp. Fixes NT lockers wrong icon state. Fixes emergency airlocks on C6 not being locked. 2017-05-21 07:20:00 -03:00
Arokha Sieyes
1ae616fe01 Fix bluespace harpoon spawning 2017-05-20 22:26:07 -04:00
Leshana
e4becce7bf Added VOREStation comments to our custom lines that were missing them and removed debugging code. 2017-05-20 16:57:33 -04:00
Leshana
be19a40248 Fix missing closing HTML tags in messages. 2017-05-20 16:05:54 -04:00
Leshana
acc1e9a0ba Revert changes to structures.dmi and re-do them using structures_vr.dmi 2017-05-17 20:47:38 -04:00
Leshana
a8dbd7627d Converts our own uses of PoolOrNew to use just new() 2017-05-16 00:26:56 -04:00
Leshana
5ae26332fa Merge branch 'master' into aro-tether-wip
# Conflicts:
#	code/ZAS/_docs.dm
#	code/game/area/areas.dm
#	code/game/objects/explosion.dm
#	code/modules/holodeck/HolodeckControl.dm
#	code/modules/mob/living/say.dm
2017-05-16 00:26:32 -04:00
Arokha Sieyes
d1b37bf481 Split HoS locker into two 2017-05-09 11:10:14 -04:00
Arokha Sieyes
7058806865 Ports 'head' guns from Eris, change Hunter sprite
RD: Bluespace Harpoon
HoS: Lamia handgun
HoP: Holdout E-Gun
A few other unused ones included in code.
2017-05-09 02:42:32 -04:00
Leshana
4fbfa7ee37 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into polaris-sync-2017-05-08
# Conflicts:
#	code/modules/mob/dead/observer/observer.dm
#	code/modules/mob/living/carbon/human/life.dm
#	code/modules/mob/mob_defines.dm
#	html/changelogs/.all_changelog.yml
#	vorestation.dme
2017-05-08 21:07:45 -04:00
Anewbe
42fe5d9ed6 Merge pull request #3412 from VOREStation/pool-closed
Removes the datum pool, as it is not performant.
2017-05-08 17:21:24 -05:00
Leshana
44ff1a70c6 Removes the datum pool, as it is not performant.
* Creating new objects is cheap, in fact comparable to the cost of getting it out of the pool, so it doesn't help there.
* Placing items in the pool is far more expensive than letting them garbage collect due to the resetting of vars and such.
2017-05-04 01:58:33 -04:00
Leshana
31250690e5 Fixed the escape tram to actually work
* Made it actually work.
* Made the doors work nicely.
* Sped up the animations.
* Fixed the chairs.
2017-04-30 19:56:58 -04:00
Cerebulon
36decd20b7 Adds icons. Adds skirts to loadout options and closets. 2017-04-30 02:39:27 +01:00
Cerebulon
339b269393 Adds 23 new skirt versions of existing suit sprites.
Adds them to loadout options and departmental uniform lockers as appropriate.
One new (Old Woman Attire) as equivalent to old man suit.
Some are unused, but now skirt sprites exist.
2017-04-29 12:01:40 +01:00
Leshana
fc4856bba4 Committing on behalf of Dhaeleena 2017-04-28 21:48:17 -04:00
Leshana
749073b2ba Work on tether-1 and tether-3
* Completed atmospherics piping on z5,6,7
* Fixed missing firelocks on 1-7
* Added preliminary cargo sort logic.
* Fixed surgery sign.
2017-04-27 23:08:41 -04:00