Reverted dismemberment
- This is the majority of the files
Reverted the gun change
- You wont shoot yourself putting your gun away
- You don't have to fire off all of your shots before hitting someone with your gun
Reverted Tarajans
- As requested
Hotfix for the Holodeck.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3574 316c924e-a436-60f5-8080-3fe189b3f50e
Pete, read the comments, the contraband crate is supposed to be a random-assortment-of-goodies pack, and will gradually add more contraband to it.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3573 316c924e-a436-60f5-8080-3fe189b3f50e
Added Ausops gateway sprite.
Added placeholder structures so the people working on the map have something to mark where the recieving gate will be.
And unfinished Behemoth code because the dme needed to be updated to include Ausops stuff.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3572 316c924e-a436-60f5-8080-3fe189b3f50e
There's like 1001 things to fix so some of this is somewhat crude for now.
new helper proc located in procs/helpers.dm
reject_bad_text(var/text)
just feed any text in and it will either return the original text or null (if it contains odd characters such as \ / < > or characters reserved by BYOND. It also rejects if there are no non-whitespace characters)
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3571 316c924e-a436-60f5-8080-3fe189b3f50e
Added Invisty's new field generator sprites.
Added a button to check antagonists that stops the world from automatically restarting at round end.
It's toggleable, but once the round ends with it on, you'll need to reboot the world manually. (It's under check antagonists because that's where the shuttle stuff is, let me know if I should move it.)
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3565 316c924e-a436-60f5-8080-3fe189b3f50e
-Drinking the Antifreeze booze makes you warmer. Duh.
-You now need 10 sheets of metal instead of 2 to make a gas canister, people can't FILL ENTIRE ROOMS WITH THEM.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3564 316c924e-a436-60f5-8080-3fe189b3f50e
For Pete: made chemistry and genetics fully part of medbay, research can go die. Added cheri's hydro closets to hydroponics.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3561 316c924e-a436-60f5-8080-3fe189b3f50e
-Tweaked the way the Somatoray works on trays. Hopefully this will make it more useful and less buggy.
-Botanical leather gloves tweaked. Can now remove lights without getting you burned, basically.
-Botanists given morgue access to better clone people via replicant pods.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3557 316c924e-a436-60f5-8080-3fe189b3f50e
Updated operating tables to search for adjacent computers, rather than using an ID.
Switched back to the old bodybag sprites.
Slightly updated the Oddy destroyed sprites, and updated the changelog.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3547 316c924e-a436-60f5-8080-3fe189b3f50e
This means real_name is now somewhat back to being a reliable source of the mob's actual name. It should eliminate a lot of the "cloning as unknown" bugs.
It also means I could simplify that god-awful name updating stuff into a nice and simple helper proc.
Some original_name stuff was added here and there, mainly during cloning. A lot of the "getting random ghost names" should be fixed now. Still loads to do though, particularly with transforms and such. >_>
Fixed a runtime with Tajarans trying to use a variable that doesn't exist for PDAs. Removed that variable from IDs as it's only used by furries.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3546 316c924e-a436-60f5-8080-3fe189b3f50e
Updated adminwho so the plebs can see ranks.
Removed the admin message from view range changes.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3545 316c924e-a436-60f5-8080-3fe189b3f50e
This'll help with bug reporting/fixing and such.
Credits go to Pete for informing me about world.log :P
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3544 316c924e-a436-60f5-8080-3fe189b3f50e
Fixes a host of runtimes caused by lag delaying "transmissions" between telecomms machines. Various objects were being deconstructed during this lagtime resulting in a bunch of weird null errors. Tested for 24hours on another server. Seems to be all ok.
Added some rudimentary checks to advanced proccall. Calling procs owned by objects is now a little less prone to runtimes. still a bunch of stuff to do to get it safe enough though.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3542 316c924e-a436-60f5-8080-3fe189b3f50e
Committing for Sieve: (and WJohnston, I suppose~)
Added WJ's alien hunt sprites.
Fix for the misplaced update ID line in the PDA.dm
Slightly updated mining turfs
Also adding a define for Cheri's balaclava sprites, and a new type of cigarette packet (not available in game, currently)
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3540 316c924e-a436-60f5-8080-3fe189b3f50e
Regenerate admin verb now restores limbs/lost blood
Fixes power_loss proc to actually respect the electrical channel something is on.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3539 316c924e-a436-60f5-8080-3fe189b3f50e
Adds greater changeling code, but doesn't change the genome count yet on it.
Renames registered to registered_name on IDs because bs12 had it and it seemed like a good idea to do last night. For some reason.
Adds an afterattack to mobs that can be used. (In fairness, lots of shit in attack_hand should be in there instead, like stungloves and stuff, to minimize duplicated code)
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3537 316c924e-a436-60f5-8080-3fe189b3f50e
- rudimentary transformations from the player panel
- give spell
- make sound
- kill air
- make alien
- make metroid
- grant full access
- assume direct control
- select equipment
- spawn xeno
- gib will now log even when gibbing yourself
- gibself
- change view range
- call shuttle
- cancel shuttle
- Also removed the 'stabilize atmos' verb. I noticed it had all of it's code commented out, so it literlaly did not do anything.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3535 316c924e-a436-60f5-8080-3fe189b3f50e
Additionally, if the mob is human, the first ID and PDA found in the mob's contents which is associated with the original name, will have their details updated.
Nomore having to edit like, 6 variables everytime somebody names themself "dicks", "sanic" or "captain" ... etc.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3533 316c924e-a436-60f5-8080-3fe189b3f50e
- Made some changes to admin verbs:
- Rejuvenate verb removed from mobs, is now in the options panel above (heal).
- Drop everything verb moved into view variables, added a confirmation message.
- Mute verb removed from mobs, use the options panel.
- Warn verb removed from mobs, use the options panel.
- Grant full access moved to debug verbs.
- Rejuvanate as a verb also still exists in debug verbs.
These changes were made to make right clicking a mob not show a million unneeded verbs. They were moved based on the statistics gathered via feedback logging:
http://www.kamletos.si/tgdb/latest_stats.html#adminverbs
Please post any additional feedback on the admin forum.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3532 316c924e-a436-60f5-8080-3fe189b3f50e
- Player panel new will now properly display all antagonists in red
- Added a link to 'check antagonist' to the top of Player panel new.
- Removed some copied, unused files
- Added a default variable to fake insulated gloves for the siemens coefficient. Do not ever set it to default to null! It will break any place where initial(var) is used!
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3528 316c924e-a436-60f5-8080-3fe189b3f50e