Commit Graph

10390 Commits

Author SHA1 Message Date
Chinsky
fe403d013b Merge pull request #7583 from atlantiscze/cellrate-hardsuit-stuff
Hardsuit Powersink Adjustments
2014-12-31 08:17:20 +03:00
Zuhayr
a5b937c1e8 Readded null check. 2014-12-31 14:12:10 +10:30
Ccomp5950
e0047c5830 Merge pull request #7545 from atlantiscze/blast-door-refactor
Blast Door refactor
2014-12-30 21:15:47 -05:00
Atlantiscze
3c41d77b1a Optimalisations 2014-12-31 01:53:53 +01:00
Zuhayr
111b32016f Merge pull request #7581 from Baystation12/dev-freeze
Dev-freeze into dev
2014-12-30 18:53:20 +10:30
Chinsky
70344c275f Merge pull request #7580 from Zuhayr/fixes
Fixes
2014-12-30 09:41:25 +03:00
Zuhayr
eb6fc63a7b Fixes #7564 and buffs the dead man's switch explosion radius (#7567). 2014-12-30 16:11:25 +10:30
Zuhayr
842fe11c59 Fixes a runtime with embedding a deleted weapon. 2014-12-30 16:10:37 +10:30
Zuhayr
d1a98cf844 Fixes #7574 2014-12-30 15:56:34 +10:30
Zuhayr
09ba7a67f8 Fixes #7563 2014-12-30 15:56:14 +10:30
LightningIron
3af9b075af Makes shotguns not break on point-blank fire. 2014-12-29 21:03:55 -06:00
Atlantiscze
7ceade9320 Typo Fix 2014-12-29 20:47:20 +01:00
Atlantiscze
90a83c19cf Hardsuit powersink module now uses CELLRATE properly
- Adds CELLRATE (and SMESRATE for SMESs) into drain_power proc.
- Adds "amount" parameter to drain power proc, sets the powersink module to 40kW draw (80 cell charge/s), which should correspond with normal cell recharger.
- Removes drain_power from all machinery, and adds drain_power to machinery/power. This means you can only drain from machines that have something to do with wiring or electricity.
2014-12-29 20:40:57 +01:00
Zuhayr
c7f0d7cfc7 Merge resolution. 2014-12-30 05:52:59 +10:30
Zuhayr
c6d7a94396 Merge pull request #7575 from mwerezak/voxfix
Fixes vox leap special_role check
2014-12-30 05:51:40 +10:30
mwerezak
c4fbe8df34 Fixes vox leap special_role check 2014-12-29 13:04:02 -05:00
Chinsky
d6d1bc15de Merge pull request #7557 from Zuhayr/dev-freeze
Some fixes, siemens coefficient rebalance for species.
2014-12-29 20:56:08 +03:00
Hubblenaut
cfbe4bf8c1 Minor attack message change 2014-12-29 17:04:14 +01:00
Zuhayr
a22f90414b Fixing weird directory structure stuff. 2014-12-30 01:32:56 +10:30
Atlantiscze
84909f2fbd NOCLONE -> HUSK 2014-12-29 15:58:21 +01:00
Zuhayr
0af10fc98e Merge branch 'combat_fixes' of https://github.com/Hubblenaut/Baystation12 into dev-freeze 2014-12-30 01:27:14 +10:30
Zuhayr
68be4d10a2 Merge pull request #7569 from Baystation12/dev-freeze
Dev freeze
2014-12-29 22:20:37 +10:30
Zuhayr
1c3e771e07 Merge pull request #7556 from mwerezak/xenobalance
Xeno Balancing
2014-12-29 19:21:21 +10:30
Atlantiscze
301af06033 Merge branch 'dev-freeze' of https://github.com/Baystation12/Baystation12 into blast-door-refactor 2014-12-28 23:50:15 +01:00
Zuhayr
a7b02a0d05 Merge pull request #7561 from Baystation12/dev-freeze
Dev freeze
2014-12-29 02:47:31 +10:30
Zuhayr
505d84049c Properly implements the species insulated var (renames it to siemens_coefficient), includes it in electrocution, rebalances species values accordingly. 2014-12-28 19:16:07 +10:30
Zuhayr
85643543dc Fixes runtime with bald humans. 2014-12-28 18:58:22 +10:30
Zuhayr
da21480295 Fixes #7546 2014-12-28 17:52:58 +10:30
mwerezak
3bc118b5e6 Weed regeneration heals internal organs 2014-12-28 02:15:37 -05:00
mwerezak
6cf010f737 Converts \green macro to span tag 2014-12-28 02:06:02 -05:00
Zuhayr
b4371916de Replaced some magic numbers. 2014-12-28 17:33:09 +10:30
Zuhayr
8d7b68d1f5 Fixes double space issue with pain emotes. 2014-12-28 17:19:30 +10:30
mwerezak
f3d7e0853c Replaces a few old for loops with visible_message() 2014-12-28 01:22:49 -05:00
mwerezak
fe348726f2 Alien weed regeneration now mends broken bones
Also, weed regeneration is reduced unless xenos are resting.
2014-12-28 01:22:26 -05:00
mwerezak
6f5f92247a Xeno balancing
Makes xenos slightly faster across the board, so that sentinels are now
on par with humans in terms of base speed. Makes facehuggers become
stunned when thrown, removes helmet protection.
2014-12-28 01:22:01 -05:00
Ccomp5950
5e7b95ad14 Merge pull request #7543 from Zuhayr/xenofixes
Xeno fixes.
2014-12-27 22:03:38 -05:00
Zuhayr
d24e1debc8 Merge pull request #7537 from mwerezak/sol-common
Sol common syllable list
2014-12-28 13:15:52 +10:30
Zuhayr
dfb6390cad Merge pull request #7536 from mwerezak/disposal
Adjusts disposal pressure
2014-12-28 13:14:01 +10:30
Zuhayr
85fe8b293b Merge pull request #7544 from Zuhayr/dev-freeze
Several fixes.
2014-12-28 13:10:02 +10:30
Hubblenaut
534befe753 Merge remote-tracking branch 'upstream/dev-freeze' into dev-freeze
Conflicts:
	baystation12.dme
	code/modules/mob/living/carbon/human/unarmed_attack.dm
2014-12-28 00:04:53 +01:00
Ravensdale
358e6c0d70 Wording tweak1 2014-12-27 14:23:59 -08:00
Hubblenaut
88b967f58c Fixes merge conflict, uses force 2014-12-27 22:51:27 +01:00
Ravensdale
1e90bf460c Fixes a comment, bleh. 2014-12-27 10:57:13 -08:00
Ravensdale
da6a6961ce Corrected oversight 2014-12-27 10:45:55 -08:00
Ravensdale
93db93cd51 Merge branch 'dev-freeze' of https://github.com/Baystation12/Baystation12 into essEssDee 2014-12-27 10:26:24 -08:00
Ravensdale
393593046e Overhauls SSD mechanic. 2014-12-27 09:16:50 -08:00
Atlantiscze
5c60361f24 Changeling Fix
- Fixes #7550 and one other bug which is not on issue tracker
- Uncomments one line of code which caused #7550, considering reasons for this being commented out no longer apply. (parasting is no longer cheap OP ability you have from start) Changeling rewrite is probably going to occur soon anyway.
- Removes one line which caused bug with "Absorb" ability - victim was immediately absorbed after the "You stab the X with proboscis" part, instead of waiting few seconds as it should.
2014-12-27 15:16:40 +01:00
Zuhayr
c513051d8d Merge branch 'dev-freeze' of https://github.com/Baystation12/Baystation12 into dev 2014-12-27 17:39:39 +10:30
Atlantiscze
07b5b7af8b Updates references
- Changed referenced to old blastdoor type to new type, removing compile errors
- Fixes small issue in blast door file which caused compile error
2014-12-27 00:03:20 +01:00
Zuhayr
011b9a6c1f Amending stun commit.
Stun will properly be set to 0 if the species has NO_PAIN.
2014-12-27 09:20:12 +10:30