Commit Graph

10390 Commits

Author SHA1 Message Date
Atlantiscze
2016d92358 RCON Console Construction
- RCON consoles can now be built. They require quite high end circuit board from research, however.
2014-12-08 06:58:10 +01:00
PsiOmegaDelta
19b359f4eb Merge pull request #7268 from GinjaNinja32/playerpanel_lang
Allow forcesay with no client, add language toggles to player panel
2014-12-08 06:45:38 +01:00
PsiOmegaDelta
e66f5ed765 Merge pull request #7272 from Raptor1628/dev-freeze
Hardsuit Mark Two, more Hulabaloo
2014-12-08 06:45:11 +01:00
Atlantiscze
321e4d443c Adds ability to modify RCON tags on SMES units and breaker boxes.
- Use multitool to change (for SMES, screwdriver the SMES first to open cover)
2014-12-08 06:10:47 +01:00
Neerti
9e9c297b2e Begins work,
Holopads can receive and send emotes.
The AI, when using 'me', will check if a holopad is being used.  If so, the holopad will output the emote.  If not, it's outputted from the core.
The AI will hear emotes from near an active holopad.
There is a new obj verb called 'see_emote()', that works similarly to hear_talk().
custom_emote() modified to have 'seeing_obj' list.  May be resource-intensive, not sure.
pAIs can now hear emotes, without issue.
Carded AIs can hear emotes, but they hear themselves twice.
Mechs do not hear emotes correctly at this time.
2014-12-07 23:03:42 -05:00
Zuhayr
371bdb10d9 Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into dev-freeze 2014-12-08 13:03:20 +10:30
Zuhayr
3c66bd3920 Merge resolution. 2014-12-08 13:01:04 +10:30
Atlantiscze
994ad591e6 RCON System (v1.0)
- Allows remote control of SMES units and Breaker Boxes.
- Adds wires to SMES units. Wires may be cut/pulsed for various effects. Signallers are supported.
- RCON console(s) may be used to monitor the SMES units (which have RCON enabled) remotely, showing output loads and charge percentages.
- SMESs may be quickly discharged by cutting the grounding wire. This however comes with little risk of overload which may damage APCs on output powernet.
2014-12-08 03:30:20 +01:00
Raptor1628
75659ab66a Hardsuit Mark Two, more Hulabaloo
Adds all sprites for the nukeop and research hardsuit. Shuffles around
hardsuit spawns and gear so they make sense, especially for the ERT,
they still only have two hardsuits per department, but there are enough
magboots and vests for the people who need the regular armor. Added the
medical hardsuit and its attendant gear to the station hardsuit list.
Added all of the xenoarch gear to the hazmat hardsuit for Zuh. Moves
some suit storage things around as they were lost somewhere along the
way since I committed them. Moves the Hazard Suit custom item over to
hardsuit code to prep for them being buildable on station at some point.
For now has the same stats as a voidsuit, no modules, just drains power
and has some extra pretty sprites. Sending this over to dev freeze
because most of it is required for hardsuits to be nice and pretty for
master. Now compatible with latest fixes.
2014-12-07 21:25:08 -05:00
Segrain
e0ab31756d Fix for double definition. 2014-12-08 04:01:00 +03:00
Segrain
aa575b446a Fix for #7260. 2014-12-08 03:57:02 +03:00
Ccomp5950
b4becaa587 Merge pull request #7264 from Zuhayr/master
Fixes, death refactor.
2014-12-07 19:38:21 -05:00
GinjaNinja32
48a8acad52 Removes some world<< statements 2014-12-07 23:06:49 +00:00
PsiOmegaDelta
79cd5f6430 Merge pull request #7251 from Loganbacca/implantfix
Implant fixes/cleanup
2014-12-07 22:05:14 +01:00
Zuhayr
ac03846778 Merge pull request #7239 from GinjaNinja32/ahelp
Allow typing all arguments to adminhelp
2014-12-08 05:16:47 +10:30
GinjaNinja32
e473e3d2ba Fix compile error due to depending on #7267 2014-12-07 17:23:30 +00:00
Zuhayr
a7d526f8b1 Fixes #7119 2014-12-08 03:51:21 +10:30
GinjaNinja32
9e2cf5266c Allow forcesay with no client, add language toggles to player panel 2014-12-07 17:08:36 +00:00
GinjaNinja32
b6de85ec56 Fixes, better handling of things 2014-12-07 17:01:19 +00:00
Zuhayr
1176510fb2 Amendments to previous commit. 2014-12-08 03:29:03 +10:30
GinjaNinja32
17597af7fc Better handling of language list, mobs no longer require noise-language in their list 2014-12-07 12:09:29 +00:00
GinjaNinja32
6a975a1e6a Noise emotes
Conflicts:
	code/modules/mob/living/carbon/brain/say.dm
2014-12-07 12:09:02 +00:00
Zuhayr
b30be0a352 Fixes #7199 2014-12-07 22:13:31 +10:30
Zuhayr
be562e675c Actually fixes scanners. 2014-12-07 21:29:30 +10:30
Zuhayr
0fe2159f86 Fixes #7092 2014-12-07 21:21:00 +10:30
Zuhayr
35f5bb16c9 Fixes #7188 2014-12-07 21:20:47 +10:30
Zuhayr
e4a332c5b6 Fixes #7262 2014-12-07 21:20:24 +10:30
Zuhayr
a7ce13f49d Fixes #7223 and #6966, adds inhand and suit sprites for nymphs. 2014-12-07 20:44:11 +10:30
Zuhayr
117dd18284 Adjusted ninja spawn proc to check rig internals. 2014-12-07 20:13:59 +10:30
Zuhayr
958eb62ed5 Refactors a lot of reused/redundant death code, fixes #7224 2014-12-07 17:18:56 +10:30
Atlantiscze
3815ac146f Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into pewPEWPEWboom
Attempt to resolve merge conflict.
2014-12-07 04:33:46 +01:00
Zuhayr
2b525372f1 Fixes #7238 2014-12-07 11:52:29 +10:30
mwerezak
550e5f63ea Makes forced launch handled by shuttle/process()
Forced launches are now run by the shuttle controller through process()
instead of in a separate 'thread' launched from the ui.
2014-12-06 18:07:21 -05:00
PsiOmegaDelta
5aa90044d4 Merge pull request #7249 from mwerezak/atmos-tower
Atmos tower, Nuke prison, talismans, engine
2014-12-06 10:25:24 +01:00
mwerezak
f752ce2a49 Adds image for cult talismans
So they aren't blank when examined.
2014-12-05 20:56:07 -05:00
Zuhayr
ba1f4a8f03 Merge pull request #7248 from Baystation12/master
Master into dev.
2014-12-06 12:18:13 +10:30
Chinsky
60fcda13e7 Merge pull request #7241 from GinjaNinja32/slimefix
Fixes invisible slimes.
2014-12-06 04:23:43 +03:00
Chinsky
91cbd95838 Merge pull request #7237 from PsiOmegaDelta/PunchTheKeysForGodsSake
Fixes #7233.
2014-12-06 04:23:31 +03:00
Chinsky
92a88b8a23 Merge pull request #7243 from mwerezak/h2h
Unarmed attacks
2014-12-06 04:23:23 +03:00
mwerezak
032308fb9d Fixes #7213 restoring unarmed damage to previous values, adjusts unarmed attack logs.
Unarmed attack messages no longer assume every attack verb ends with -ed.
2014-12-05 18:10:39 -05:00
GinjaNinja32
e8eb73a3c4 Fixes invisible slimes 2014-12-05 20:50:33 +00:00
PsiOmega
d400f9d174 Encrpytion!
This misspelling was about to drive me insane.
2014-12-05 20:27:28 +01:00
GinjaNinja32
a4f1c617b8 Allow typing all arguments to adminhelp 2014-12-05 17:06:16 +00:00
Zuhayr
93805d5742 Merge pull request #7225 from PsiOmegaDelta/SyndiBorg
Syndicate borg code refactoring.
2014-12-05 23:37:31 +10:30
Zuhayr
d5c5418384 Merge pull request #7226 from Amunak/chat-shenanigans
Minor changes for ghosts, added verb to remain anonymous
2014-12-05 23:26:11 +10:30
PsiOmega
4a0536bca7 Fixes #7233.
Making sure the skills list is always initiated, even when not created as a player mob.
2014-12-05 11:55:16 +01:00
mwerezak
83a482a548 Makes secure airlock electronics available from the circuit imprinter 2014-12-04 13:28:26 -05:00
Amunak
e8c41b38f7 Fixed the message for admins when they use 'ghost'.
Just for clarity, because I'm bad at English. Props to Omega for the wording.
2014-12-04 12:58:32 +01:00
PsiOmega
1f9cb08102 Syndicate borg code refactoring.
Refactors the borg syndicate code to be more accessible to adminbus.
Syndicate borgs have a jetpack module.
Overrides canUseTopic() to limit what the Syndi-borg can interact.
Still has all access, may be more limited in the future if Bump() is refactored /tg/ style. Admins: Spawn with care.
2014-12-04 12:56:29 +01:00
Amunak
ab01b270a7 Added missing EOL in observer.dm 2014-12-04 11:51:31 +01:00