Commit Graph

10390 Commits

Author SHA1 Message Date
mwerezak
5d627d4b24 Fixes compile warning, cleanup 2015-02-21 15:36:33 -05:00
mwerezak
657028026a Fixes APC emp_act()
Now properly handles the channel changes.
2015-02-21 14:55:13 -05:00
mwerezak
5bc076cc25 Adds a better placeholder item_state for the ion rifle 2015-02-21 14:25:06 -05:00
Chinsky
18607897f0 Merge branch 'master' of https://github.com/Baystation12/Baystation12 2015-02-21 21:47:16 +03:00
mwerezak
5be4a2f0e4 Merge remote-tracking branch 'upstream/dev' into mercenary 2015-02-21 13:22:51 -05:00
mwerezak
31e8babb9f Fixes rig emp severity class handling 2015-02-21 13:15:23 -05:00
mwerezak
39363749ca Fixes suit breach_threshold not being applied. 2015-02-21 13:15:02 -05:00
Zuhayr
e0267c4adf Merge pull request #8194 from comma/gore
Surgery overlays
2015-02-22 01:00:47 +10:30
Chinsky
acfd99e33c Surgery now shows up on mob, in all gory glory. 2015-02-21 16:31:44 +03:00
emmanuelbassil
a46540ecd7 Damn you space 2015-02-21 14:53:33 +02:00
Zuhayr
3c71472644 Removing unused and now uncompilable distillery code. 2015-02-21 22:37:53 +10:30
Zuhayr
14f8e3beac Numerous kitchen changes in tandem with prior commit. Removed processor. 2015-02-21 22:24:01 +10:30
Zuhayr
9ad9f19a0b Transitioning back to using flour as a reagent. Sorry RKF. 2015-02-21 22:04:32 +10:30
Chinsky
4daf7161ad Merge pull request #8191 from PsiOmegaDelta/NanoFix
Fixes runtime in Topics() when called from non-NanoUI sources.
2015-02-21 14:34:09 +03:00
Zuhayr
0b2ca42600 Tweaks. 2015-02-21 20:56:55 +10:30
emmanuelbassil
feb335c172 Goddamnit. 2015-02-21 11:56:01 +02:00
emmanuelbassil
0621e6adea Adding ..() 2015-02-21 11:39:36 +02:00
PsiOmega
89da19de8a Fixes runtime in Topics() when called from non-NanoUI sources. 2015-02-21 10:32:20 +01:00
Zuhayr
0c206344b6 Master<dev 2015-02-21 19:57:31 +10:30
Zuhayr
2ecd76b07f Master merge. 2015-02-21 19:51:28 +10:30
Zuhayr
2139884244 Dev merge. 2015-02-21 19:49:47 +10:30
Chinsky
81599a9203 Merge pull request #8175 from Kelenius/ofBorgsAndSynths
Adds robot synths
2015-02-21 11:43:39 +03:00
emmanuelbassil
ec8b3fe195 Forgot the else! 2015-02-21 10:14:33 +02:00
emmanuelbassil
88dd80088c Using switch statement 2015-02-21 08:43:43 +02:00
Chinsky
2b2332cfc1 Merge pull request #8157 from mwerezak/gun-rewrite
Better handling of mob projectile passthrough and embedding + some gun tweaks
2015-02-21 07:52:58 +03:00
Chinsky
6bd495fc47 Merge pull request #8164 from PsiOmegaDelta/NanoAir
Air Alarm and Atmospheric Controller NanoUI
2015-02-21 07:51:01 +03:00
Chinsky
2361cf91f0 Merge pull request #8186 from PsiOmegaDelta/IcarusLogs
Icarus cannon admin logs.
2015-02-21 07:50:14 +03:00
mwerezak
09afd35798 Syringe gun cartridges change name when loaded 2015-02-20 21:04:19 -05:00
mwerezak
598ab2a207 Adds a mostly module-less merc rig type 2015-02-20 19:21:32 -05:00
emmanuelbassil
db702e13b6 Fixes #8174 2015-02-20 23:33:22 +02:00
PsiOmega
f0a5dae1c4 Icarus cannon admin logs. 2015-02-20 19:54:15 +01:00
Kelenius
83fc1689ef Fixes a turret runtime 2015-02-20 20:19:12 +03:00
PsiOmega
5b299e0104 NanoUI atmosphere control and remote air alarm support. 2015-02-20 17:39:55 +01:00
Zuhayr
31edc34a3d Merge pull request #8184 from Kelenius/ofDronesAndVerbs
Axes drone verb category
2015-02-21 02:32:30 +10:30
Kelenius
4aee297d2e Axes drone verb category
Moves verbs to "robot commands"
2015-02-20 17:21:12 +03:00
Neerti
3f16754e89 Third refactor for examine system! This time we go back to atom-var based system, but because strings are tabled, it's apparently okay.
The entire system is now self-contained inside a module folder.
Also fixes a runtime I made because ghosts lack a mind (and so do I)
2015-02-20 08:04:17 -05:00
Kelenius
a0b73140e9 Fixes for synths and decompiler 2015-02-20 13:32:10 +03:00
Zuhayr
77805bfd05 Merge pull request #8179 from comma/undies
Fixes a sanity check turned insanity check forcing everyone to go commando
2015-02-20 17:01:25 +10:30
Kelenius
1c1e644f29 Adds robot synths 2015-02-19 21:04:27 +03:00
Chinsky
fde327a83c Merge pull request #8121 from Neerti/2_13_2015_examine_tab
Adds the Examine Tab.
2015-02-19 21:00:22 +03:00
PsiOmega
ead0f31426 Revises how Topic and NanoUI shares allowance-logic.
All mob-interaction logic now resides in nanointeraction.dm and is called by the base CanUseTopic().
Specifics for when objects allows mob-interaction can be specified by overriding CanUseTopic(), see machinery.dm.
2015-02-19 18:22:19 +01:00
Chinsky
ae0ce4e620 Merge pull request #8170 from mwerezak/inventoryfix
Fixes #8075 + cigar/pipe overlays
2015-02-19 19:59:16 +03:00
Chinsky
3c4bc1984c Merge pull request #8159 from mwerezak/grab
Updates grabbing
2015-02-19 19:59:13 +03:00
mwerezak
1258517202 Fixes hiding mobs being layered underneath vents 2015-02-19 01:02:32 -05:00
mwerezak
82480ac1a7 Minor cleanup 2015-02-19 00:43:49 -05:00
mwerezak
6b6fcf81f2 Fixes #8075 2015-02-18 23:55:21 -05:00
mwerezak
2db45d592f Makes the Z8 wearable on the back, adjusts some desc text. 2015-02-18 18:44:23 -05:00
mwerezak
11e5497368 Merge remote-tracking branch 'upstream/dev' into gun-rewrite
Conflicts:
	code/modules/projectiles/projectile/bullets.dm
2015-02-18 18:28:18 -05:00
mwerezak
583390937e Improves bullet projectile embedding handling
Commit b1546ee3eb contained a rather
bone-headed mistake, that resulted in embedding with penetrating
projectiles to not behave as desired.

This commit fixes that, and provides a cleaner implementation.
2015-02-18 18:09:24 -05:00
Raptor1628
2ae273e1b8 Gear again
Collection of gear and changes from the four gear polls on the forums
includes:
2 new automatic weapons, mapped in to ERT and random weapon spawns.
Laser carbine balance.
Slow emergency softsuits, no armor value other than bio and rad, 4
slowdown.
1 knife, not mapped in, available for Psi's uplink merge.
New vests: 2 types, 2 pocket no slowdown,
4 pocket with slowdown, second is available from cargo and one random
vest
spawn in armory. The first replaces all instances of the old vests. Old
vests still exist in code.
Mercenary vest with no slowdown, 4 pockets, and slightly better armor,
not on map, possibly for Nukes or Traitor Uplink
Holster rearrangement for custom loadout.
Acid dispenser, mapped into robotics and science.
New food items, added to vendors and rations crate.
New random medical spawns, added to medbay.
Cargo and loadout additions to accommodate new items.
1 beanbag loaded 5 round shotgun added to Warden's closet to compensate
for officers having .45 ltls and the HoS having an e-gun, suggested by
IRC and server.

http://baystation12.net/forums/viewtopic.php?f=5&t=12064

http://baystation12.net/forums/viewtopic.php?f=5&t=12031

http://baystation12.net/forums/viewtopic.php?f=5&t=12027

http://baystation12.net/forums/viewtopic.php?f=5&t=12007
2015-02-18 15:35:37 -05:00