Because who doesn't want a robotic cat on their head? Adds in the missing code to allow pAIs to actually be picked up, and held sprites for the newer 4 chassis options.
PAIs are no longer coded to only recognize 9 emotions. This enables the use of the neutral, silly, nose, smirk, exclamation points, and question mark faces as a pAI. Before, those buttons did nothing.
* Adds Changing Order of Markings
Clicking the back button on a marking will trade its place with the previous marking or move it to the end of the list if it's the first marking.
Clicking the forward button on a marking will trade its place with the next marking or put it in first before all other markings if it's last in the list.
* Changelog
Adds changelog.
* Buttons Only for >1 Marking
Only renders the layer-swap buttons when there is more than one body marking.
* Changes Button Labels to Proper Up/Down Arrows
Thanks Atermonera!
Pretty simple. Typing [tab] will insert a bunch of space characters that won't automatically be collapsed by html or sanitation. Useful for properly indenting paragraphs, where it used to be impossible.
* Adds new AI core sprites
* Added an overlooked sprite, gentoo
* Fixes define issue with Triumvirate
* Changes names of 2 sprites
* Changelogs are strange
for the sake of accuracy and making sense, this changes "gender identity" to "pronouns", and "biological gender" to "biological sex". could also just change it to "sex", but i feel like "biological sex" is clearer for the uninitiated.
i don't know shit so if there's anything broken in here, please lmk, though it's just names so there shouldn't be a problem
BYOND no longer calls Uncross reliably on stairs, to fix this we switch
to using CheckExit and Bumped. This solution is probably the right way to
do it anyway.
* Adds roofing tiles
They're used to place plating overhead without going up a floor
And to remove weather effects
Changing a turf will correctly inherit the old outdoors variable, so that roofing tiles can check it when deciding whether to roof an area
* Adds roofing tiles
They're used to place plating overhead without going up a floor
And to remove weather effects
Changing a turf will correctly inherit the old outdoors variable, so that roofing tiles can check it when deciding whether to roof an area
R-UST Consoles can now be Deconstructed.
R-UST Consoles will not be inaccessible if broken or unpowered.
R-UST Consoles now accurately feed back if they're unpowered or broken.
R-UST Fusion field can no longer be stared at to hard by the AI.
* fixed photos
* Revert "fixed photos"
What was I thinking?
* Added stopwatch, deadringer, cultist mob and PoIs for them.
Made simplemobs ignore invisible people.
* Organ deletion fix.
* Test
* projectile fix + time adjustment
* initialize crate change
* Changed cultists into semi-transparent ghost people
* Removed Stopwatch for a separate PR
* Removed stopwatch trace
* removed cultists from dme
* Removed Stopwatch PoI
* Clean up unused files / stopwatch addition
* Replaced sounds with stock ones from
freesound.org
Removed icon modifications
Grammar fix
Removed unused sound files
* PoI tweaked
* Removed unused area
* Fixes a bug with integrated circuit printers.
This fixes a bug where tools, implants, and presumably (though i have yet to test it) device assemblies cannot be printed from the integrated circuit printer.
This is a much more robust solution for the print-anything bug than the previous one, as it expands the cost to the w_class of objects in it as well as lets you print anything in the current category. (This may be an issue when two people use it at once, but I mean, just learn to take turns or something.)
* closing parenthesis
oops