Commit Graph

644 Commits

Author SHA1 Message Date
rastaf.zero@gmail.com
6f2e89d9a3 Emitter's beam direction glitch was fixed.
Working emitter no longer can be unwelded.
Collectors and collector controllers now can be locked using ID.
Singularity now eat underfloor wires.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@874 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-16 15:09:15 +00:00
rastaf.zero@gmail.com
33bf34e94c Almost all reagent containers now have verb to change how many contents will be transferred from. Syringes and hypospray haven't such feature, that is intentional.
Rephrased some of APC repairing messages to be more clear.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@873 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-16 13:28:29 +00:00
crazyclonetheninja
ee26352f77 Should make strike teams immune to facehuggers.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@871 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-16 07:36:39 +00:00
crazyclonetheninja
f7e8ad1b03 You can now add multiple cures for one disease. To do so, simply add a New() proc to the disease that adds the vars for the cures you want to cure_list.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@870 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-16 07:23:18 +00:00
crazyclonetheninja
b70f76ab8f Chaplain now has a default name for his bible.
Chaplain's bible now has booze and space bucks again.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@868 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-16 06:27:04 +00:00
n3ophyt3@gmail.com
4a5601bf9d Fixed round-end reporting of cyborg laws
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@867 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-16 06:15:00 +00:00
crazyclonetheninja
b930b5f9c8 Small error in singularity code. Corrected by Barhandar.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@866 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-16 06:03:10 +00:00
crazyclonetheninja
cc2a8ce56b Magboots now correctly stop you from getting sucked into the singularity when activated.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@865 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-16 05:57:35 +00:00
crazyclonetheninja
2b27140534 Singularity now releases itself at 1000 energy and EXPLODES at 2000. Coded by Barhandar.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@864 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-16 05:32:27 +00:00
crazyclonetheninja
f36155cdd0 Possible fix for imidazoline not curing blindness.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@861 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-16 01:22:59 +00:00
uporotiy
16ca227fdc Reworked Spellcasting System v0.9
- Very flexible - you can edit some of the spell's vars on the fly, or hardcode variations of the core spells.
 - Everyone can access it - you could even have observers with spells.
 - Slightly better UI - no longer will the spell verbs blink in and out of your verb panel.
1.0 will convert the existing spell sources (ie wizard spellbook) to this system and convert the last two spells to it.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@860 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-16 00:25:45 +00:00
baloh.matevz
44bf658fb8 Mining:
- The return of random mineral spawning
- Basic code for random mine generation: not yet implemented on the map
- removed the fluorescent lights at the entrance and replaced them with a light emitter (invisible object) to simulate the effect of transitioning into a dark mine. (need someone to test if right-clicking the plot gets the light emitter object in the context menu)

Map changes:
- Replaced some floor tiles with airless tiles on the abandoned, russian station.
- Slight changes to engineering intended to make room for expansion
- This was in the last update, but didn't point it out specifically: opened a new construction site just below the mining dock. I intend to build it up through the course of several updates into the mining processing and storage areas as the dock currently does not have enough space in it.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@858 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-15 22:21:54 +00:00
rastaf.zero@gmail.com
101fb71645 Forgot to update two files.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@857 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-15 18:15:37 +00:00
rastaf.zero@gmail.com
1b5f4611bd Reverted in r847 pipes-related changes is returning. With small improvements.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@856 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-15 17:22:24 +00:00
morikou@gmail.com
00f81c99e6 Derp Bugfix: I forgot some "/".
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@855 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-15 04:16:37 +00:00
morikou@gmail.com
70c6c46657 The Not-As-Big-As-It-Seems Update: Changelings Overhauled.
- Instead of working on a cooldown system like wizards, changlings now have a "Chemical Storage" that fills up over time (similar to alium plasma). Different abilities use different amounts of chemicals. Changlings start with 20 chem.
- Neurotoxic Venom and Hallucinogenic Venom both removed entirely.
- Regenerative Stasis now shows the person as being dead.
- Absorb DNA costs 5 chem, Transform costs 5 chem, Lesser (monkey) transform costs 1, and Regenerative Stasis costs 20.
- Five new "Dart" abilities. They each have a quick cooldown (to prevent spamming on accident), cost different amounts of chemicals, and hit adjecent enemies (targeting similar to old venoms).
- Silence Dart (10 chem): Makes the target unable to speak for a while. Target knows when they are hit.
- Blind Dart (20 chem): Makes the target blind for a while. Target knows when they're hit (even ignoring the obvious blindness).
- Deaf Dart (5 chem): Makes the target deaf for a while. Target does NOT instantly know they were hit (not hearing their own speach might be a clue, though).
- Paralysis Dart (30 chem): Paralyzes the target for a bit. They can't speak or move and health scanners register them as being dead. However, they are fully aware of their surroundings. It's also obvious to them they were pricked.
- Transformation Dart (30 chem): Transforms a dead, non-husk person into one of your stored DNA types.
(NOTE) A lot of playtesting needed to balance the above, just FYI. Most likely, chem costs will need to be adjusted (both up and down).

- Changelog Updated.
- Napalm Nerfed/Adjusted: Instead of creating (Created_Volume * 2) * 9 squares, it creates (Created Volume^2) * 1 square. This works out to about a 30% reduction for a max volume grenade. Also, it won't accidentally freeze areas now (if activated in an area with no oxygen).
- Reagent bottles can, once again, be added to grenades instead of just beakers. You can't add other (potentially larger) containers, though.
- Carp are now poisonous to eat. Anti-toxin must be injected into any carp-based food item before eating to eat it safely.
- New Reagent: Zombie Powder: Requires 5 carpotoxin, 5 copper, and 5 sleep toxin. Puts subject into a deathlike state (they're still aware though).
- New Recipes: Clown Burger, 5 Flour + 1 CLown Wig/mask; Mime Burger, 5 Flour + 1 Beret; Cuban Carp, 1 carp fillet + 1 flour + 1 chili.
- New Circuit Imprinter Icon by Veyveyr.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@854 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-15 02:10:24 +00:00
noisomehollow@lycos.com
9995e7fad2 Alien eggs are can now be dragged.
Hunters begin with 100 plasma instead of 50.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@850 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-13 23:31:42 +00:00
daelith.rhedynfre
92de0d684a -Added matches. They are available in boxes from the smokes machine.
-Moved the code for how cigarettes work to a more appropriate location (They were in clothing code)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@848 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-13 19:33:30 +00:00
baloh.matevz
13898c006b REVERTING updates r830, r833, r836, r838, r839 and r841 due to suspected involvement in the huge lag we've been experiencing since them. All the files mentioned below have been reverted to their state in version r829.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@847 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-13 12:43:28 +00:00
rastaf.zero@gmail.com
2f2bce12e5 Fixed megabomb bug.
Signalers and timers now wont explode bomb after detaching.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@846 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-13 09:01:40 +00:00
crazyclonetheninja
c5b1da65ac Another stupid error.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@845 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-13 01:44:16 +00:00
crazyclonetheninja
2468bbea8d Forgot a few fixes.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@844 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-13 01:33:57 +00:00
crazyclonetheninja
84d1fff1ed New disease added: The Rhumba Beat. Only available via extreme admindickery. GBS, but cured by plasma and with a Cuban Pete twist.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@843 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-13 01:31:24 +00:00
musketstgstation@gmail.com
13df7d1221 Monkey syringes now have a special alert in the admin log.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@842 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-13 00:27:37 +00:00
baloh.matevz
e4fb5aee72 there just has to be one more error to fix... no getting around that...
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@841 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-12 20:57:23 +00:00
baloh.matevz
c9449c4249 hit me...
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@839 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-12 20:42:11 +00:00
baloh.matevz
335a4cfd53 Mining hotfix - atmospherics in the mine updated so the whole mine has the same properties (oxy, nitrogen, temperature) as space.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@838 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-12 20:40:12 +00:00
crazyclonetheninja
d716d8a6c3 REALLY let ghost teleport go to Derelict, Thunderdome, and AI sat.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@837 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-12 19:52:25 +00:00
baloh.matevz
2235bbe628 promised map update + mining hotfix
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@836 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-12 19:32:28 +00:00
baloh.matevz
5af6ed1597 mining floors and walls now respond to explosions. Large explosions cause a lot of lag tho!! badmins, you have been warned! Some mint related changes and temp graphics put up for the ore box and ore satchel. Not much else to say. A map update will come in a moment.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@835 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-12 19:10:57 +00:00
baloh.matevz
e3a572e79a Mining updates:
- Minerals can now spawn randomly. If you don't want tiles to spawn minerals use the /turf/simulated/mineral turf type, otherwise use /turf/simulated/mineral/random for them to generate random minerals.
- Randomly generated minerals spread in seams
- Known issues include the updating of wall tiles and spawning of floors and... well quite a bit of stuff with random mineral plots. For the moment they're mainly aesthetic. Working on fixing the rest of the stuff.

Map updates:
- Added random mineral patches to the mining level. They are generally a few plots behind the wall that you see, so random minerals will not be visible from the mines themselves. (for the moment anyway)
- Updated the construction site - mining dock

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@833 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-12 14:18:20 +00:00
crazyclonetheninja
4a9f8c42ba Ghost teleport now allows you to go to the Derelict, AI sat, and Thunderdome. You can now teleport to all locations you could before the renovation.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@832 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-12 07:05:34 +00:00
rastaf.zero@gmail.com
0ea1fab224 Constructing of glass airlock now actually uses 1 sheet of rglass.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@831 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-12 07:03:10 +00:00
rastaf.zero@gmail.com
0aa11e69fe Pipes bugfix:
- trowing pipes correctly rotates them;
- meters unwrenching;
- pipe dispenser can be unwrenched and pulled, wrench back to use;
- unused pipes can be returned to dispenser;
- Probably fixed bug with non-working connectors;
Windows now are always shown above grilles.
Pipes now are always shown above lattice.
Some other things.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@830 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-12 06:56:00 +00:00
crazyclonetheninja
de48bd7620 Mech Bay Recharge Station turfs no longer display a blank sprite when trying to do break_tile.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@829 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-12 06:55:48 +00:00
panurgomatic
5b4517f32c - Added firefighter mecha.
- Tweaked clown mecha honk to be less annoying.
- Added broken mecha objects, which can be salvaged for materials.
- Fixed marauder space flight.
- Added infra_luminosity to mechs.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@828 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-12 03:06:26 +00:00
morikou@gmail.com
8617c514dd Robert the Engineer Update:
- De-constructed walls now leave proper floor tiles and remember what kind of floor tile was there before (unless it's totally destroyed).
- Windows standardized (don't ask).

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@827 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-12 01:36:50 +00:00
n3ophyt3@gmail.com
e2d4d5029b Carded AIs no longer lose power when brought into powerless areas.
AIs no longer get bugged to being fully healthy but dead if a living carded AI is stuck into a dead empty core.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@826 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-11 18:28:06 +00:00
n3ophyt3@gmail.com
3814f2bf48 Cleaned up round-end cyborg law reporting.
Added the line of code needed to actually LIST the AI's loyal cyborgs at round end.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@825 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-11 17:50:12 +00:00
baloh.matevz
7d4a0f1473 Mining:
- added clown ore (bananium)

Map updates:
- fixed some wiring
- fixed some area mismatches on the mining station
- added a small cave with bananium to the clown island.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@824 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-11 17:49:04 +00:00
noisomehollow@lycos.com
c73a181f14 More work on Respawn Character proc. Now properly grants traitors and whomever their equipment/powers. Will also add them to all databases in-game if specified.
Added a few more names to wizard random gen.
Chaplains may now pick/create their religion and their deity. Don't lose that book!

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@823 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-09 22:56:25 +00:00
uporotiy
0f34e35e3f Fixed a few (ie two) things in metroidmen.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@821 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-09 11:11:32 +00:00
morikou@gmail.com
e7783df73b Yayificaiton Update:
- Added some comments to circuit imprinter.
- Sleepypen nerfed from 50 units to 30 units. Still FAR more then you really need but still keeps them down for quite a while. However, how a pen holds more reagents then a syringe is beyond me.
- Changelog updated.
- Ghost Teleport now works.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@820 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-09 06:45:27 +00:00
noisomehollow@lycos.com
28d376664c Some revisions for removing wizard spells, along with minor mind.dm revisions.
Wizards can no-longer cast when dead.
Fixed issues with Transfer Mind spell.
Wizards now begin with a random name (but can choose a different one).
Wizards may now re-use their spell book to memorize a new set of spells (can only be done on the wizard shuttle).
Added special role for cultists, revs, and nuke operatives for that round type.
Respawn Character special admin verb should now give the target the same mind if they were gibbed/had a mind as a ghost. This means traitors, changelings, etc, would retain their traitor status but not their powers/equipment. General updates to that proc.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@819 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-09 03:39:45 +00:00
baloh.matevz
b890a512ee Overlays algorithm for the mines. Currently works for asteroid turf (floors) and updates when minerals are mined.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@818 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-09 02:46:27 +00:00
baloh.matevz
1bacbd80f3 Mining updates, mostly related to the production conveyor belt
Unloading unit:
- place ores, items or ore boxes there for them to get unloaded

Processing unit:
- now it works as intended

Stacking unit:
- finally made the code for it

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@817 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-08 23:17:51 +00:00
rastaf.zero@gmail.com
6b7801c4af Singularity now wont leave floor under eaten walls.
Cryo wont spit out beaker.
Fixed message "You don't have the dexterity to do this" for machinery.
PIPES:
- Heat exchange pipes are constructable now.
- Insulated pipes also were added to pipe dispenser;
- And meters too;
- Easy pipe rotating in hands;
- bent pipes actually looks bent under construction (may be glitches, please report);
- pipes now wont cover wires;
- pipes unwrenching now possible;
- large vent pumps now uses power as equipment, not environment
- pumps now uses power;
Air alarm improvements:
- all alarms in area controls all environment machines in area;
- machines initializes itself automatically and without interloping with existing ones;
- air alarms wont duplicates it air monitoring and can clear itself;
Some other typos and small issues were fixed.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@816 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-08 22:16:27 +00:00
hunterluthi
e28a9f1204 Reverted previous changes to fire closets and emergency closets.
The spawn percentages seemed weird. In addition it didn't make much sense to have fire closets spawning at random in the hallways. Stations obviously wouldn't have fire closets just sitting in the hallways, they'd be tucked away in maintenance areas to be used when needed. I've added fire closets to various key areas on the station in maintenance areas, atmos, etc. to ensure that fire equipment is readily accesible.

Additionally, due to the specific-placement I've undone the random spawn potential for items in fire closets, which again didnt' make much sense. They will all now spawn with the appropriate equipment.

Discussed this a bit in IRC before going through with this.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@815 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-08 19:09:12 +00:00
baloh.matevz
1363ca6d2f slight changes to firecloset contents. Added 20% chance to it spawning hardhats and replaced the most basic firecloset contents from an em. oxy tank to an extinguisher.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@813 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-08 15:06:11 +00:00
uporotiy
24d0abf18c Increased the sparkling delay on diamond ore.
Added metroid mutantrace (isn't that much different from lizardfolk yet).

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@812 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-08 13:47:28 +00:00