Commit Graph

11 Commits

Author SHA1 Message Date
rastaf.zero@gmail.com
6f2e89d9a3 Emitter's beam direction glitch was fixed.
Working emitter no longer can be unwelded.
Collectors and collector controllers now can be locked using ID.
Singularity now eat underfloor wires.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@874 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-16 15:09:15 +00:00
uporotiy
5f42e2ec35 Herp derp forgot to uncheck a file.
Holograms added, though I won't be surprised if they're buggy. We'll see.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@708 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-27 12:01:48 +00:00
rastaf.zero@gmail.com
43309a7619 Accidentally has uploaded my admins.txt. Reverting.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@692 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-23 09:17:42 +00:00
rastaf.zero@gmail.com
90b9654061 Massive singularity fix:
-engine won't get unlimited floor tiles from reinforced floor and thus won't grow constantly;
-collectors can receive energy from several sings;
-various graphic glitches fixed;
-released singularity can now be catched. In theory.
-singularity cannot be killed by small/far explosion;
-containment field cannot be exploded at all;
-fields and singularity now are immune to blob;
-messages improved;
-machinery fingerprints handling fixed;
-engines 3*3 sings must work now;
-emitters (and some other machines) now really uses power;
-collector arrays and controllers now requires engine access;
-powerful singularity now deal more radiation damage, but you can hide behind walls;
-improved generator's sprites
Miscellaneous: 
-cell chargers now actually consumes power;
-fixed examine verb for tanks;
-fixed airlocks won't opens automatically in rare cases;
-beer now don't instakill plants;
-vents and scrubbers now requires and uses power;
-more user-friendly canisters interface;
Optimizations:
-brig doors now causes lesser cpu load;
-small optimizations and code cleanup for some atmos machinery;



git-svn-id: http://tgstation13.googlecode.com/svn/trunk@691 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-23 03:31:13 +00:00
daelith.rhedynfre
a4dee066cb -Altered the hidden item in the snack machines to a new snack
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@572 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-09 00:17:52 +00:00
Rygzengrho
fa8844dd49 New nutrition system:
UI icon for your nutrition status. If not working - will be fixed a little later.
Walking makes you hungry faster. Running makes you hungry even faster.
Big hunger makes you slower.
Overeating for a prolonged period makes you fat.
Meat from gibber depends on nutrition of person who was put into it. Fatties go first.
If a person is in a sleeper or Cryo Cell, all his processes running 5 times slower.
Fixed bug when multiple persons could move into one sleeper.
Warden is now choosable after the game started.
Added ED-209 assembly process. Frame - Metal sheet - leg - leg - weld - security vest - helmet - proximity - wires - taser - battery. Security should reprogram it to patrol after that.
Added ED-209 sounds.
Added Airlock Electronics. When you want to make airlock - you take one, swipe your ID, if it is ok, you choose desired access and put it into the assembly instead of multitool. Also when disassembling, you get one.
Added prototype of chemical explosions system. WIP.
Added Imidazoline, Glycerol, Niroglicerin.
Added Explosion verb to the admins.
Added Attack Log verb. Does not work yet. WIP
Added output of jobban messages to the jobbaned person.
Standing/lying icon updates accordingly to your state.
Bucket now has volume 90. It was strange that beaker was larger than a bucket.
Changed Master Controller to introduce the new status output - loop frequency. If it will lag - revert just master controller file back.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@522 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-03 10:52:37 +00:00
uhangi@gmail.com
56017f5db8 derp last rev I committed myself into the admin file, fixing
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@184 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-27 03:14:50 +00:00
uhangi@gmail.com
15118fb23b Added riot shields. Block bullets a large percent of the time, and blunt objects just as much as armor does. Also readded riot crate in QM. I did the inhand sprites, yay.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@183 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-27 03:13:49 +00:00
Skiedrake
78fc52ef11 Merge to main from the hydroponics branch r57_skie_1.
Hydroponics update + bugfixes.
Consists of revisions: 
R58, R60, R67, R68, R73.


Combined changelog (from oldest rev to newest):

Put all hydroponics defines into one .dm file
Added functionality for nettles and made all currently growable plantlife work
Changed hydroponics layout
Added Hydroponics Supply crates and added weed/pest sprays into the current ones
at hydro
Fixed nettle hold graphics
Fixed vending machines showing hidden items.
Added Research Director hydroponics access and botanists tox access (already had
chem access, but no tox).
Hydroponics in great shape. Spank Numbers for final modifications before merging
to trunk. (weedkillers, pestkillers)
Added a seed vending machine.
Amanitas now poison, and the poison is nasty. Added a poison() proc to all
foods.
Added graphics for vertical and horizontal one-tile-wide tables. Put one inside
hydroponics.
New 'blur' texture when your vision goes blurry.
Fixed a typo in hydroponics code.
Added a disposal unit in hydroponics.
Added a how-to instructions paper in hydroponics.
Hydroponics in working order. Extra features still in developement.
Fixed weedspray and pestspray entries.
Removed chaplains random probability to have see_invisible 15 at start, because
it's reset to 0 right next world tick anyways.
Added burn() and drug() procs to foodstuffs.
Added drug effects to some mushrooms. Have a nice trip.
Made chilis heat you up and ice peppers freeze you down.
Fixed carrot's harvest icon (it didn't exist)


To-do: Mutagens and vitamins for hydroponics plants.
New mutations, recipes for cook, extracting stuff from plants.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@74 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-07 19:33:23 +00:00
polyxenitopalidou
fedd53e3b9 •Added kitchen stuff: Meatbread, Cheese wheel, Omelette Du fromage, Muffins. Kitchen knife now spawns in the chef's storage and can be used to slice the meatbread loaf or cheese wheel into wedges. Cheese wedges can be used in the microwave to make stuff. Cheese wheels made by using Milk (now spawns 8 bottles in the chef's fridge) on the food processor. Everything's got their respective icons.
•Cholesterol is out, for now. Shit doesn't work.
•Raised the YOU-ARE-FAT limit to src.nutrition > 600 instead of 400. Meatbread tends to make people fat, fast.
•Included a fix for the cleaner spraying when added to the backpack. Im such an uber haxxor

Files edited: 
code/defines/obj/weapon.dm
code/game/machinery/microwave.dm
code/game/machinery/processor.dm
code/game/objects/closets/kitchen.dm
code/game/objects/items/weapons/mops_cleaners.dm
code/WorkInProgress/Chemistry-Reagents.dm
code/WorkInProgress/Chemistry-Tools.dm
food.dmi
kitchen.dmi•Added kitchen stuff: Meatbread, Cheese wheel, Omelette Du fromage, Muffins. Kitchen knife now spawns in the chef's storage and can be used to slice the meatbread loaf or cheese wheel into wedges. Cheese wedges can be used in the microwave to make stuff. Cheese wheels made by using Milk (now spawns 8 bottles in the chef's fridge) on the food processor. Everything's got their respective icons.
Forkloads of food half-in, not yet working. Forks dont spawn but if someone gets his hands on one, he can hit the omelette with it and the fork will change its icon to a "loaded with omelette" fork. TO DO: Actually get the loaded fork to feed the user once he hits himself with it.
◘Recipes: Meatbread: 3 cheese 3 meat 3 flour Omelette: 2 eggs 2 cheese Muffin: 1 egg 1 flour
•Cholesterol is out, for now. Shit doesn't work.
•Raised the YOU-ARE-FAT limit to src.nutrition > 600 instead of 400. Meatbread tends to make people fat, fast.
•Included a fix for the cleaner spraying when added to the backpack. Im such an uber haxxor

Files edited: 
code/defines/obj/weapon.dm
code/game/machinery/microwave.dm
code/game/machinery/processor.dm
code/game/objects/closets/kitchen.dm
code/game/objects/items/weapons/mops_cleaners.dm
code/WorkInProgress/Chemistry-Reagents.dm
code/WorkInProgress/Chemistry-Tools.dm
food.dmi
kitchen.dmi


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@59 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-05 13:02:10 +00:00
only.lurking
662c08272a git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2 316c924e-a436-60f5-8080-3fe189b3f50e 2010-08-23 14:29:20 +00:00