Mechoid
7066d04df5
Explorer Expansion: New Horizons
2020-05-01 14:20:29 -04:00
Unknown
db87175163
Earlyport Fixes
2020-03-20 13:50:44 -04:00
Atermonera
101c9c33c5
QoL: Projectiles
2020-03-17 00:55:56 -04:00
Mechoid
487c39eab8
Antag Uplink Expansion
2020-03-17 00:23:20 -04:00
Mechoid
acc712e1d5
Exosuit Expansion: Return of the Ripley
2020-03-08 00:52:32 -05:00
Neerti
3256202407
[READY]Ports /tg/station pixel projectiles, processing subsystems, timer subsystems, and some misc stuff to make it all work
2019-03-27 22:02:07 -04:00
Spades
eb0e2ec1f5
Guns sounds refactor and improvements
2019-03-27 10:42:18 -04:00
Atermonera
67967c93af
Merge pull request #5736 from SpadesNeil/pistol-ammo-fixes
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Fixes missing hollow point ammo for 9mm
2018-12-01 00:28:04 -05:00
Mechoid
bbeb578a7e
Merge branch 'master' of https://github.com/PolarisSS13/Polaris into Mech_Equipment_Carepackage1
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# Fix Conflicts:
# code/game/objects/items/weapons/grenades/explosive.dm
2018-08-24 16:05:35 -07:00
Mechoid
509addffdf
Adds a whole bunch of Exosuit weapons and other miscellaneous parts.
2018-08-23 20:14:56 -07:00
Anewbe
4fc23e4051
Adds a new subset of grenades that shoot projectiles
2018-08-21 22:17:04 -05:00
Woodratt
32860140b4
44 revolvers
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Port from Bay
- Addition of two more revolvers in 44 cal for variety
- Creation of rubber rounds for 44 cal (stats taken from virgo no idea how good they are in actual fights)
- Includes 44 ammo speedloaders, regular and rubber speedloaders
- Slight adjustments to allow for firing animations taken from Bay (the mosley revolver has a firing animation that plays)
- Includes in hand sprites
We did already have the 'webley' sprite (it exists in a recolored sprite). However it is a alternate sprite for the detective's 45 revolver. This brings it in as a actual proper revolver with sprites that are different than the detectives revolver, and maybe in the future can be thrown into loot lists and PoIs.
2018-03-26 14:33:43 -07:00
Anewbe
09effef4f9
More projectiles now ignite things
2018-03-11 15:47:48 -05:00
Anewbe
534a588a6a
Gun changes ( #4185 )
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* Various background gun changes
* Forgot to include the sounds, woops
* Fixes some more gun stuff
* Makes the cham gun work again
2018-02-12 23:12:14 -08:00
Neerti
9db34eae86
Adds Hunting Rounds
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Adds a system for projectiles to inflict additional damage on specific kinds of simple animals.
Adds special bullets for certain rifles which are very effective against 'animal' SAs such as giant spiders, bears, carp, and such. The bullets do less damage to other targets such as humanoids.
Replaces the southern cross gun locker regular ammo with hunting ammo.
2017-11-19 23:59:17 -05:00
Mechoid
48d8375cac
Incendiary >= 2 projectile fixes. ( #4127 )
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* A whole load of things.
* Fixes the SM Rod's travel distance.
* Flame it again, Tony. Fixes flamefuel spawning on rock-wall turf.
2017-10-22 00:26:33 -05:00
Mechoid
56ec5ec94c
Adds three flame-themed illegal Mech weapons and more. ( #4058 )
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* Adds three flame-themed illegal Mech weapons. Allows anything using apply_effects to be incendiary and ignite/apply firestacks. Also absolute-paths the spilled fuel effects.
* Removes world << because I'm a good coder honest.
* Why does Git do this for no reason.
2017-10-13 23:32:52 -05:00
Spades
2e776ac645
Changes 5.56mm to 5.45mm, now 20% less stupid
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The same as https://github.com/PolarisSS13/Polaris/pull/3612 except this
time I'm not a dumbass and accidentally overwriting other changes
because the Github client decided not to sync with Polaris.
2017-07-19 14:24:50 -04:00
Anewbe
0aa55af823
Typo fix
2017-05-01 22:43:59 -05:00
Anewbe
58b9c63ec2
Makes the 556 and 762 calibers more appropriate to their naming
2017-05-01 20:25:43 -05:00
Anewbe
bfb3871ec3
Adds hollowpoint rounds, for bears and such
2017-04-03 18:27:19 -05:00
Anewbe
19710d9bd8
Reworks empulse and emp_act
2017-03-05 12:22:45 -06:00
Anewbe
be4aa63263
AP bullets
2016-11-15 19:50:28 -06:00
Anewbe
5bfc0c851e
Changes the way embedding works
2016-10-11 21:29:49 -05:00
Anewbe
e65b0851f3
Adds emp shotgun shells, not yet obtainable.
2016-09-25 23:52:30 -05:00
HarpyEagle
4cf0d2bad1
Fixes many dense objects from stopping penetrating bullets
2016-06-07 19:30:21 +01:00
Spades
3b44024e88
Reverts ammo change, fixes P90
2016-06-05 17:55:39 -04:00
Spades
f6497ee60d
Changelog says I changed this but I didn't.
2016-06-05 13:40:37 -04:00
Spades
c173d0dbb7
The last commit.
2016-06-03 21:01:53 -04:00
Spades
ff87150c3d
Let's just have the one commit this time because I'm no longer paranoid of losing progress.
2016-06-01 12:48:48 -04:00
Neerti
75c0c5cc38
Changes lots of gun stuff, see PR for details.
2016-03-30 03:41:54 -04:00
Neerti
6b4896f886
Rubbers and beanbag rounds will now respect armor, melee armor specifcally.
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Rubber round damage halved.
2016-02-08 01:19:17 -05:00
Neerti
4f77afece1
Revert 58ef59734f
2015-11-08 10:09:14 -05:00
PsiOmegaDelta
27feb09a31
Merge remote-tracking branch 'upstream/dev-freeze' into dev
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Conflicts:
code/game/machinery/computer/computer.dm
html/changelogs/.all_changelog.yml
2015-10-11 17:37:01 +02:00
PsiOmegaDelta
070ca0adea
Merge remote-tracking branch 'upstream/master' into dev-freeze
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Conflicts:
code/game/objects/items/weapons/tanks/tanks.dm
code/modules/holodeck/HolodeckControl.dm
code/modules/mob/living/carbon/breathe.dm
code/modules/mob/living/carbon/human/life.dm
code/setup.dm
2015-10-11 17:17:41 +02:00
HarpyEagle
40ab99b354
Rubber bullets and beanbags now check melee armour instead of bullet armour
2015-10-08 16:36:51 -04:00
Zuhayr
e27eda4c86
Merge pull request #10672 from mwerezak/frag-grenade
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Adds fragmentation grenades
2015-09-07 14:12:27 +09:30
PsiOmegaDelta
7bcf9aaea9
Merge pull request #10340 from comma/russian_roulette
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Russian roulette and russian roulette accessories
2015-09-03 19:40:01 +02:00
mwerezak
77ddae4e26
Structures now take damage properly from projectile clouds
2015-08-15 19:08:45 -04:00
mwerezak
4092b40ae5
Updates frag grenades to use bresenham, tweaks
2015-08-15 02:41:32 -04:00
HarpyEagle
6404d02c38
Adds changelog and tweaks PTR penetration.
2015-08-15 02:19:23 -04:00
mwerezak
da58494275
Improves the way shrapnel clouds hit prone mobs
2015-08-14 00:25:41 -04:00
Chinsky
822d48928b
Fixes caps getting stuck in air forever.
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Also apparently just being nodamage 0 damage non-sharp bullet is not enough to stop suicide from working -_-.
2015-08-14 06:19:35 +03:00
Chinsky
328621b860
Moved cap guns to proper guns.
2015-08-14 05:51:29 +03:00
HarpyEagle
2e8f927085
More descriptive variable name
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Renames armorpen to armor_penetration
2015-08-13 22:38:28 -04:00
mwerezak
0cf21df8b5
Adjusts projectile values
2015-08-13 22:37:47 -04:00
mwerezak
cb2a094553
Adds fragmentation grenades
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Adds a fragmentation grenade item that launches a shower of projectiles
in all directions when detonated.
2015-08-11 02:42:25 -04:00
PsiOmega
cee5f1a057
Merge remote-tracking branch 'upstream/dev-freeze' into dev
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Conflicts:
code/game/objects/items.dm
2015-07-06 18:33:09 +02:00
mwerezak
ef538f2a8c
Adjusts bullet penetration chance for default machines and structures
2015-07-04 10:46:38 -04:00
PsiOmega
0a05c2659f
All the span-corrected dm files.
2015-06-14 22:08:14 +02:00