FluffMedic
6f0fa34a57
Christmas Gift ( #7474 )
2024-01-04 17:14:00 -05:00
Kashargul
a1da8c5e00
self recolour for simple mob / robot ( #7415 )
2023-12-16 21:14:48 +01:00
BlackMajor
92c744dfec
Event stuff, but also Squeak component ( #7285 )
2023-12-11 14:40:47 +13:00
Aroliacue
8dc3f411a2
Xenomorph Structure Icon Update + Misc Fixes/Improvements ( #7336 )
2023-12-06 21:31:18 +01:00
Guti
75fa0c0425
Mailman found their PDA ( #7293 )
2023-12-01 21:44:06 +01:00
Guti
f1f7ad5e29
Mailman alt title, mail fixes and rebalances. ( #7286 )
2023-11-30 23:09:34 +01:00
Aroliacue
c45e8c10ba
New xeno additions. AR-E fix and mech sound changes ( #7276 )
2023-11-25 14:01:41 +01:00
Selis
00e5b52261
Adds http_request datum ( #7193 )
2023-11-11 13:53:07 +01:00
FluffMedic
58d26cc799
Random Changes, Fixes, Additions Go ( #7128 )
2023-11-07 13:32:14 +01:00
purplefoxy27
0160e8534b
Minor typo fixes ( #7060 )
2023-10-04 18:13:59 -04:00
Raeschen
d0cdfdfced
Merge pull request #6593 from Aroliacue/aro_bridgeofficer
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Secretary Alt-Title: Bridge Officer
2023-07-17 23:21:46 +02:00
Selis
2dadfc3d68
_ch
2023-07-17 20:01:01 +02:00
Selis
77e57e7209
feat: Better changelogs
2023-07-17 18:54:57 +02:00
Aroliacue
9468bb5f7a
Bridge Officer
2023-07-17 15:43:49 +10:00
Victor Zisthus
5ce5cba5d7
Removed the "ERT" stuff
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Just looking to get this merged ASAP.
2023-07-02 18:55:15 -04:00
Victor Zisthus
a3d9fc7d54
Minor Security Supply Tweak
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Fixes the Warden starting off with the wrong Mask Hailer.
Gives regular officers mask hailers.
Allows emagged consoles to order ERT armor.
2023-07-01 21:55:54 -04:00
Aroliacue
2ba4222b78
Borgos in Cargo and Science, fixed Dragon Wings
2023-05-15 23:33:33 +10:00
Aroliacue
382eeec503
Adds shield generators to cargo and explo/mining vendors
2023-05-12 21:41:30 +10:00
BlackMajor
65a5644b02
Ugh
2023-04-30 21:39:18 +12:00
BlackMajor
6f9f78213d
Merge branch 'master' into matrices
2023-04-30 16:14:51 +12:00
Seris02
abc62d2d89
petrification interface
2023-03-23 16:43:42 +08:00
Seris02
fb677ceee1
better gargoyle code
2023-03-18 19:56:35 +08:00
Nadyr
bde3f21b52
Merge pull request #5872 from Sharkmare/Gargoyle-abstraction
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Gargoyle Custimization round 1
2023-03-09 20:48:55 -05:00
Sharkmare
5eec328c8c
Recolorable Petrification code
2023-03-08 22:04:47 +01:00
Sharkmare
4a2b06e0cf
Gargoyle Custimization round 1
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"statue of name" now allows to change the statue part
"your skin hardens" now allows to change the hardens part
"you turn to stone" now allows to change the stone part
"your skin softens" modified to "your skin reverts" so we dont need a negative adjective
2023-03-08 17:38:36 +01:00
Seris02
4d2fd463ae
digitigrade socks
2023-03-07 10:08:38 +08:00
BlackMajor
818f2d64e0
yeah
2023-03-02 20:41:12 +13:00
Seris02
d4cb44c6a6
better gargoyle
2023-02-16 20:01:37 +08:00
Seris02
5fe6b10dcd
GARGOYLES
2023-02-16 12:15:04 +08:00
Seris02
e2032cae20
back to other things for the moment
2023-02-15 12:07:50 +08:00
Seris02
1a6c7ae6bb
gargoyle part one
2023-02-14 16:10:53 +08:00
tacoguy7765093
9185b2299f
Makes Glucose a craftable reagent and uncomments VOREstation removal from sweatmaxes. ( #5409 )
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* Gives glucose a crafting recipe and un comments sweatmax glucose.
* slash
* nerf this
* Moving glucose pens to medical tab
2022-12-26 12:13:22 -07:00
Darlantan
91fc31c6b4
Renames "non-crew" to "outsider," provides external ID
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-Renames "non-crew" to "outsider."
-Provides an external ID to outsiders, allowing PDA use.
-Improves grammar in outsider job description
-Reformats outsider to use a define for the job name, replaces hard-coded uses of "non-crew" with said define.
2022-11-25 19:56:59 -05:00
TheGreatKitsune
d6837d93e2
Add tribal clothing as defaults for non-crew
2022-10-08 18:31:44 -05:00
TheGreatKitsune
94be82f554
Adds superpose pod to non-crew loadout
2022-09-21 13:59:57 -05:00
TheGreatKitsune
d6645adb36
Fix a few bugs with non-crew
2022-09-21 13:41:56 -05:00
TheGreatKitsune
a4ecc0b74d
Switch to using modular chomp folder
2022-08-21 10:23:30 -05:00
LordSaladin
edcbbcd7ad
Merge branch 'master' into FabAdditions
2022-07-23 17:48:08 +01:00
LordSaladin
bdfb0776ac
Creates modular files for autolathe arms and protofab weapons
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replaces the existing weapons_ch file for the protofab designs with a modular one along with creating a modular arms file for the autolathe, in addition this makes the caseless rifle and it's magazines printable the former via the protofab and the latter via the autolathe.(I've set the rifle so it requires at least 5 levels in material, combat and phoron so that buying the crate from cargo is still viable when there's no sci or mining.)
2022-07-21 17:39:35 +01:00
Bib Bob
0673570164
Un nerfs the autolathe
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The autolathe can now print the rest of the t1 parts that was removed back in 2017 because of the scope for upstream.
This should allow for projects to be more easily done.
The parts lathe is staying to prevent map conflicts if such place has one.
2022-07-20 19:25:13 -05:00
Victor Zisthus
8e908ca1e9
Requested edits
2022-06-05 17:49:26 -04:00