MisterBook
99e2afb6bc
Response team is unticked? Dunno if it's ready or not, but will not commit while that verb is live.
2013-06-07 12:45:02 -05:00
MisterBook
b168f684bf
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze
2013-06-07 12:32:52 -05:00
MisterBook
e05a20ad6f
Putting VOX back in.
2013-06-07 12:31:38 -05:00
Chinsky
76d1ddaa26
Merge pull request #2963 from Ravensdale/master
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Robot bug fix, synthetic custom sprites update and a rune text tweak
2013-06-07 04:45:00 -07:00
Giacomand
fa39b4e520
New AI voice announcement system which allows the AI to create sentences by combining snippets of words.
2013-06-07 06:29:21 +01:00
Kilakk
faf5b86e49
Changed the way ERTs are selected
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* Ghosts get a pop-up thingy that asks them if they want to be
considered
* Ghosts that're antag-banned and/or jobbanned from security officer are
exempt
* 30 second timer because timers are !!FUN!!
2013-06-06 23:29:15 -04:00
jack-fractal
29bffb0c20
Merge branch 'master' into bleeding-edge-freeze
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Conflicts:
html/changelog.html
2013-06-06 21:32:08 -04:00
MisterBook
05083f4f48
Creating parent class for swimsuits.
2013-06-06 20:24:25 -05:00
MisterBook
1246e985f3
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze
2013-06-06 19:50:55 -05:00
MisterBook
8e401489e7
Making sure I don't break anyone else calling apply_effects.
2013-06-06 19:50:32 -05:00
jack-fractal
17b8a2dc8a
- reverting a change I hadn't accounted for to the luminosity of the PDA's flashlight
2013-06-06 20:50:22 -04:00
jack-fractal
f4441b5019
refactoring the Stat function for silicon lifeforms
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adding messenger functions to cyborgs and refactoring the AI's IM system
2013-06-06 20:46:46 -04:00
Kilakk
d1faeac8d8
Adds emergency response team verb
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* Adds a verb for (b)admins in "Special Verbs" that lets you spawn in an
emergency response team a la deathsquid-button
* Spawned-in ERTs can choose their own ridiculous name
* Command alerts, because everyone loves those
2013-06-06 17:04:49 -04:00
Chinsky
466f930e63
Merge pull request #2982 from Zuhayr/master
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Vox icons, stuff from master.
2013-06-06 02:35:49 -07:00
Zuhayr
df75d25cb3
Map conflict, using BEF.
2013-06-06 10:40:22 +09:30
MisterBook
eab6f4fc44
Taser fix v.3.2
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Now accounts for multiple layers of armor.
I've also commented out Vox stuff, while Zuhayr fixes it. Because, no compile.
I also fixed whistle.dm
2013-06-05 19:37:29 -05:00
MisterBook
a34174e124
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze
2013-06-05 18:39:43 -05:00
Chinsky
e22156aa8c
Merge pull request #2981 from SkyMarshal/zas-cleanup
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Runtime fix.
2013-06-05 14:54:32 -07:00
SkyMarshal
50735caf29
Runtime fix.
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ZMerge was trying to combine lists without checking for existence.
2013-06-05 15:51:43 -06:00
Chinsky
211fc25f0d
Should probably slap it here, OR ELSE.
2013-06-05 21:58:27 +04:00
Chinsky
cfbc3e5352
Added webbing and vests to lockers.
2013-06-05 21:35:56 +04:00
Segrain
65893426ba
Bumping into firelocks in exosuit.
2013-06-05 21:02:25 +03:00
Chinsky
7023ed0a52
Added webbings and vests.
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Attach to jumpsuit. Use Look in storage verb (Object tab) to open. Click on storage boxes to add items.
2013-06-05 21:17:22 +04:00
Chinsky
65880df974
Clicking on storage boxes now properly puts stuff in storage.
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Stole fix from TG.
2013-06-05 19:43:01 +04:00
Chinsky
57c1ebb285
Merge pull request #2977 from MagmaRam/master
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Fix for security belts not holding all seven items sometimes
2013-06-05 06:21:47 -07:00
MagmaRam
ae697179c9
Fix for security belts not holding all seven items if the total combined w_class of the items is over 14. They should now be able to hold seven of any items that fit in them.
2013-06-05 20:14:11 +07:00
Chinsky
106d68c2d2
Merge pull request #2975 from meyar/master
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Map fixes and a PDA tweak.
2013-06-05 01:38:17 -07:00
Zuhayr
06f04e6374
Vox mutantrace, vox clothing, minor surgery mod for mutantrace specific surgery steps. Fixed captain's jacket sprite.
2013-06-05 17:35:38 +09:30
Zuhayr
9e71180e1b
Merge conflict resolution, using BEF.
2013-06-05 14:22:04 +09:30
MisterBook
f240edcdb8
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze
2013-06-04 22:42:45 -05:00
MisterBook
fd8d61aa8b
New taser fix is now in place. Rather than full deflection, armor mitigates the damage. Updates along all sorts of Clothing for minor mitigations to major mitigations.
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New define - AGONY. Used as an effect (Like STUN, WEAKN, etc) to cause HALLOSS. Allows use of HALLOSS projectiles without having to worry about them shattering windows/grilles. Future use? Torture tools, pain inducers for interrogation, 'Be Good' modules, Meme, etc.
HALLOSS now regens while standing up (2 per tick), and laying down (Resting, unconscious, paralyzed - 6 per tick). This fixes the 'real damage + HALLOSS = forever crit'.
Sticking a gun in your mouth (Non-stun, damage inducing) and pulling the trigger kills you.
Icon adjustments.
2013-06-04 22:41:23 -05:00
Asanadas
29f2f4e7aa
Quickfix for posibrain.dm , posibrains booting ghosts that try to join them. Credit to Zuhayr for the fix!
2013-06-04 21:44:42 -04:00
meyar
11ae345509
Nerfs the PDA flashlight to make the ACTUAL flashlight a viable option.
2013-06-04 18:34:43 -04:00
Asanadas
3be319a555
Merge pull request #2967 from comma/master
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Drugs and Surgery fixes
2013-06-04 10:19:59 -07:00
Spamcat
c5a57ccdc4
Runtime fixes, tweaks.
2013-06-04 16:25:41 +04:00
Spamcat
b15738d5d4
Compile fixes.
2013-06-04 15:17:04 +04:00
aranclanos@hotmail.com
3035bf565c
Changes on how some simple hostile mobs search for targets, they now make a list of mobs at sight with the heareable() proc and add the mechs of a new global list instead of checking all the atoms in a radius of 21x21.
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The new global list is called mechas_list, it contains all the mechs (sadly the 8 mechs of centcomm are added to this list, just to avoid problems with other servers with different maps)
Clowns, goats and spiders still use the old way to track targets (the view() proc).
The goal of this commit is to reduce lag, it will be really noticeable on the carp migration event, they should be 70% less laggy.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5820 316c924e-a436-60f5-8080-3fe189b3f50e
2013-06-04 14:09:05 +04:00
Aranclanos
69e1cce5d3
Removed the commented out code from the auto update options of exosuit fabricators.
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For this reason, the exosuit fabricators will be removed from the process() list at roundstart.
(cherry picked from commit 8e191ebac99dc1f93b1b03a89784212f31f4b985)
2013-06-04 14:03:32 +04:00
Aranclanos
82181e72fe
Removed the auto-update from exosuit fabricates. They were huge lag generators, loops inside of other loops each process() tick.
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This will help to reduce lag.
2013-06-04 14:02:38 +04:00
Aranclanos
787565b424
SecHUDs and medHUDs (including pAIs and odyssesus) won't create a fuckload of images per tick and then disposal them, lagging like retards.
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Now each human will have a list of HUD images, that will be refreshed if it's required, say, a medic walking near you with a medHUD will refresh both medical images.
The list, called hud_list, uses seven defines for all the images, defined in the __DEFINES.dm
I also added a check for not rounding the health bar if the pacient it's dead, fixing some issues with showing dead people in critical or with possitive health.
2013-06-04 14:00:40 +04:00
Aranclanos
799ed74a3c
Made the effects of EMP pulses get garbage collected. Less lag on the singularity (around 20 effect del per 5~10 seconds)
2013-06-04 13:47:26 +04:00
rockdtben@gmail.com
8203e7dced
Push sparks lag to GC this should greatly reduce lags.
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Test: 20 emitters shooting for 10 minutes. No lag. Along with other various tests.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5757 316c924e-a436-60f5-8080-3fe189b3f50e
2013-06-04 13:30:07 +04:00
Chinsky
0ad08b13cc
Fixes #2954
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Winners do no use Space Drugs to escape from cuffs.
2013-06-04 13:14:51 +04:00
Chinsky
a0847aa567
Fixes #2964
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Now def_zone and tool are saved before sleep, to prevent changing them during it
2013-06-04 13:08:21 +04:00
Ravensdale
da2d99c5cb
Eep, this is needed for Serithi's custom sprite, forgot one last ctrl-s
2013-06-03 13:47:08 -07:00
Ravensdale
c8f9864207
Fix: Engineering borg's 'Antique' sprite being invisible. Blasted caps.
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New: Rowtree's 'Lucy' Cyborg and Serithi's 'REMNANT' AI Core sprites implemented.
Tweak: Cult's conversion rune failure text tweaked so something a little more immersive.
2013-06-03 13:32:44 -07:00
Chinsky
abc2e6b96b
Merge pull request #2903 from fauxki/bleeding-edge-freeze
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DON'T MERGE - BEF - Bar / Holodeck / Theatre / Hydroponics Revamp
2013-06-03 01:59:33 -07:00
SkyMarshal
dc9978dabb
Fix issue causing depressurization of all shuttles.
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@cib, you made all unsimulated tiles appear to be the size of a room, but neglected to also increase the apparent volume of gas in said "room."
2013-06-02 23:28:51 -06:00
Chinsky
2ed4ddcd40
Merge pull request #2955 from Segrain/master
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Medical clothes.
2013-06-02 16:35:40 -07:00
Segrain
a5766cbf29
Minor tweaks to medical clothes to match descriptions.
2013-06-02 23:07:25 +03:00