Commit Graph

285 Commits

Author SHA1 Message Date
Belsima
fb0e4d3cf9 General uniform updates. (#3814)
* General uniform update.

* Maps in bathrobe.

* Revert "Maps in bathrobe."

This reverts commit 9cbe47671da7a452cb5ac040aeefdcb98dbe180a.

* Fixes cheongsams and maps in the bath robe.

* Removes unintentionally added sprite.

* Assorted bugfixes.
2017-09-15 17:14:20 -05:00
Anewbe
3650fb1562 Merge pull request #3699 from Belsima/master
A load of Teshari stuff: For Real This Time
2017-08-16 22:53:00 -04:00
Belsima
cb7b9ca64e please don't get mad at me github 2017-08-10 16:12:29 -04:00
Belsima
d4e3b4453d A load of Teshari stuff: For Real This time 2017-08-10 16:12:16 -04:00
PrismaticGynoid
1f1f537e1c Better Wheelchairs
Wheelchairs can now be collapsed by click-dragging them to you, much like rollerbeds. You can then pick them up. They are, however, too large to stuff into a backpack.
These new collapsible wheelchairs are now available in the loadout, under utility, for 4 points. They're also color-customizable now. No more plain white wheelchairs available only by missing feet.
The loadout wheelchairs will spawn with you buckled into them, just like how it works when you spawn without feet, except that the loadout wheelchairs can be more colors than just white.
2017-08-09 00:48:13 -07:00
Neerti
139d397a47 Merge pull request #3578 from Anewbe/surgical_caps
Adds surgical caps to the loadout
2017-07-23 17:42:51 -04:00
Anewbe
d7875f5377 Merge pull request #3609 from Belsima/legwarmers
Adds a load of zippos to the loadout.
2017-07-18 16:27:09 -05:00
Anewbe
b22a9fa575 Merge pull request #3589 from Belsima/gloves
Adds fingerless gloves.
2017-07-17 15:42:28 -05:00
Belsima
a291ae9889 Adds a load of zippos to the loadout. 2017-07-17 14:57:14 -04:00
Anewbe
4e93ac107f Merge pull request #3584 from Belsima/pens
Adds a fountain pen.
2017-07-11 11:24:27 -05:00
Belsima
e51de25dea Adds fingerless gloves. 2017-07-11 00:49:02 -04:00
Belsima
1d7cea9864 renames a mislabelled pen 2017-07-10 18:07:07 -04:00
Belsima
b7a34a3645 Adds a gilded pen. 2017-07-10 18:01:43 -04:00
Belsima
c0d22058b4 Adds a boatload of sweaters. 2017-07-10 17:49:22 -04:00
Anewbe
c64f7c9fa3 Merge pull request #3505 from Dhaeleena/Somecat
Winter boots
2017-07-09 17:13:27 -05:00
Anewbe
07c82963c9 Adds surgical caps to the loadout 2017-07-09 16:18:52 -05:00
Yoshax
020c1d7d88 Adds material scanner and prescription ones to loadout 2017-06-30 23:56:44 +01:00
Anewbe
81e7d9ce42 Merge pull request #3513 from Belsima/snowsuit
Adds snowsuits.
2017-06-25 16:27:43 -05:00
Belsima
a62c91ebd3 Appeases the mergelords. 2017-06-16 20:27:08 -04:00
Belsima
11ceb9e92f Adds snowsuits.
Also fixes department jacket access.
2017-06-08 10:02:30 -04:00
Dhaeleena
7f773b0099 Adds Winter boots for every department! Adds said boots to the loadout. Adds boots to all the closets and wardroves that had winter jackets. Adds boots and jackets to some closets that had neither and fitted in. 2017-06-05 16:46:54 -03:00
MatchaFrappe
68310de0ae Update loadout_uniform.dm 2017-06-05 17:06:32 +10:00
Anewbe
1633c32c99 Merge pull request #3478 from Bromuzl/Bromuzl-High-topsLoadout
High-tops loadout
2017-05-29 13:11:57 -05:00
Bromuzl
48f668de95 Adds ported high-tops to loadout
Extends the high-top port to load-outs,
2017-05-27 04:38:15 -05:00
Schnayy
b1cb74b318 Adds 4 new clothing sprites & puts them in the loadout.
Peacoats: Requested.

Black corset/skirt combo: Requested.

Flower dress: First ss13 sprite I made, threw it in.

Red swept dress: A new, nicer red dress.
2017-05-22 18:08:01 -05:00
Cerebulon
0ce6ca7290 Cleans up uniform loadout menu.
Suits are now mostly under one-piece (subtypes of 'lawyer') and modular (subtypes of 'suit_jacket') selection menus. Croptops also under selection menu.
2017-05-08 00:31:31 +01:00
Anewbe
3b82b75f83 Merge pull request #3396 from Cerebulon/skirtsuits
Adds 24 new skirt versions of suit sprites.
2017-05-05 21:55:14 -05:00
Cerebulon
36decd20b7 Adds icons. Adds skirts to loadout options and closets. 2017-04-30 02:39:27 +01:00
Cerebulon
339b269393 Adds 23 new skirt versions of existing suit sprites.
Adds them to loadout options and departmental uniform lockers as appropriate.
One new (Old Woman Attire) as equivalent to old man suit.
Some are unused, but now skirt sprites exist.
2017-04-29 12:01:40 +01:00
Anewbe
b7751bab10 Changelog, adds the dicecup to the loadout 2017-04-17 12:44:34 -05:00
Anewbe
4a33a8df82 Merge pull request #3216 from Neerti/3/22/2017_the_empress_protects
Implements the new Codex.
2017-04-08 13:02:43 -05:00
Neerti
a4a05ae4ec Implements the new Codex. 2017-04-08 12:08:08 -04:00
Anewbe
e9c4b5a3eb Merge branch 'master' of https://github.com/PolarisSS13/Polaris into cosmetic_things
# Conflicts:
#	icons/mob/back.dmi
#	icons/mob/items/lefthand.dmi
#	icons/mob/items/righthand.dmi
2017-04-07 16:11:50 -05:00
Anewbe
6a95f6c87f Merge branch 'master' into apron_pockets 2017-04-04 17:54:38 -05:00
Anewbe
b38986b4b7 Merge pull request #3209 from Atermonera/master
FBPs can have numbers in their names.
2017-04-03 13:56:06 -05:00
Atermonera
67d9f03e4d FBPs can have numbers in their names. 2017-04-02 13:53:49 -07:00
Anewbe
8e9db2b7d4 Aprons now have pockets 2017-04-02 00:28:20 -05:00
Anewbe
29a25cc9b0 Merge pull request #3164 from Cerebulon/synth_brain_rename
Changes character setup to use correct in-lore names for brain types.
2017-04-01 16:00:19 -05:00
Anewbe
7bb3f5fbb7 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into cosmetic_things
# Conflicts:
#	code/datums/supplypacks/medical.dm
#	code/game/objects/structures/crates_lockers/closets/wardrobe.dm
#	code/modules/clothing/shoes/miscellaneous.dm
#	code/modules/clothing/suits/labcoat.dm
#	icons/mob/back.dmi
#	icons/mob/feet.dmi
#	icons/mob/human_face.dmi
#	icons/mob/items/lefthand.dmi
#	icons/mob/items/righthand.dmi
#	icons/mob/suit.dmi
#	icons/obj/clothing/shoes.dmi
#	icons/obj/clothing/suits.dmi
#	icons/obj/storage.dmi
#	maps/northern_star/polaris-2.dmm
#	maps/northern_star/polaris-5.dmm
2017-04-01 12:45:45 -05:00
Cerebulon
98d3ebf6dd Fixed full options not showing up for non-FBPs. Repeated more thorough testing with newest changes. 2017-04-01 03:09:55 +01:00
Anewbe
ca47d37d2f Adds a few more cosmetic flashlights 2017-03-31 18:50:00 -05:00
Anewbe
d59f0f1dc4 Merge pull request #3152 from VOREStation/aro-pol-bodymarks
Adds Body Markings
2017-03-30 20:13:15 -05:00
Anewbe
2867f17b51 Merge pull request #3162 from Schnayy/department_jackets
Adds Department Color Jackets
2017-03-30 20:11:39 -05:00
Cerebulon
2189d83812 Fixed single leftover 'cybernetic' and 'drone' variables. 2017-03-30 21:50:04 +01:00
Cerebulon
9e955cf999 Missed a spot. 2017-03-30 18:04:21 +01:00
Cerebulon
7773ef7122 Dialled back changes to only effect menu display text for brains.
Reverted variable names to original assisted/mechanical/digital to prevent potential issues in other code which may rely on them.
2017-03-30 18:01:20 +01:00
Cerebulon
d5a9e15f28 Fixed get_FBP_type() method for determining min/max ages to use new type names. 2017-03-29 03:07:52 +01:00
Cerebulon
dfe5afe197 Changes character setup to use correct in-lore names for brain types. 2017-03-29 01:55:46 +01:00
Anewbe
0924e4e7a2 Merge pull request #3135 from Belsima/skrell
Skrell sprite updates.
2017-03-28 18:28:58 -05:00
Schnayy
5cf0d35d1d Adds Department Color Jackets
Moves/renames red&black jacket to sec_dep_jacket, adds supply, engineering, medical, and science jackets. Puts them all in the loadout.

Have one issue: when the jacket is open there are no handsprites. How do I fix that without duplicating sprites?
2017-03-28 03:39:10 -05:00