Belsima
fb0e4d3cf9
General uniform updates. ( #3814 )
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* General uniform update.
* Maps in bathrobe.
* Revert "Maps in bathrobe."
This reverts commit 9cbe47671da7a452cb5ac040aeefdcb98dbe180a.
* Fixes cheongsams and maps in the bath robe.
* Removes unintentionally added sprite.
* Assorted bugfixes.
2017-09-15 17:14:20 -05:00
Anewbe
3650fb1562
Merge pull request #3699 from Belsima/master
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A load of Teshari stuff: For Real This Time
2017-08-16 22:53:00 -04:00
Belsima
cb7b9ca64e
please don't get mad at me github
2017-08-10 16:12:29 -04:00
Belsima
d4e3b4453d
A load of Teshari stuff: For Real This time
2017-08-10 16:12:16 -04:00
PrismaticGynoid
1f1f537e1c
Better Wheelchairs
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Wheelchairs can now be collapsed by click-dragging them to you, much like rollerbeds. You can then pick them up. They are, however, too large to stuff into a backpack.
These new collapsible wheelchairs are now available in the loadout, under utility, for 4 points. They're also color-customizable now. No more plain white wheelchairs available only by missing feet.
The loadout wheelchairs will spawn with you buckled into them, just like how it works when you spawn without feet, except that the loadout wheelchairs can be more colors than just white.
2017-08-09 00:48:13 -07:00
Neerti
139d397a47
Merge pull request #3578 from Anewbe/surgical_caps
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Adds surgical caps to the loadout
2017-07-23 17:42:51 -04:00
Anewbe
d7875f5377
Merge pull request #3609 from Belsima/legwarmers
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Adds a load of zippos to the loadout.
2017-07-18 16:27:09 -05:00
Anewbe
b22a9fa575
Merge pull request #3589 from Belsima/gloves
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Adds fingerless gloves.
2017-07-17 15:42:28 -05:00
Belsima
a291ae9889
Adds a load of zippos to the loadout.
2017-07-17 14:57:14 -04:00
Anewbe
4e93ac107f
Merge pull request #3584 from Belsima/pens
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Adds a fountain pen.
2017-07-11 11:24:27 -05:00
Belsima
e51de25dea
Adds fingerless gloves.
2017-07-11 00:49:02 -04:00
Belsima
1d7cea9864
renames a mislabelled pen
2017-07-10 18:07:07 -04:00
Belsima
b7a34a3645
Adds a gilded pen.
2017-07-10 18:01:43 -04:00
Belsima
c0d22058b4
Adds a boatload of sweaters.
2017-07-10 17:49:22 -04:00
Anewbe
c64f7c9fa3
Merge pull request #3505 from Dhaeleena/Somecat
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Winter boots
2017-07-09 17:13:27 -05:00
Anewbe
07c82963c9
Adds surgical caps to the loadout
2017-07-09 16:18:52 -05:00
Yoshax
020c1d7d88
Adds material scanner and prescription ones to loadout
2017-06-30 23:56:44 +01:00
Anewbe
81e7d9ce42
Merge pull request #3513 from Belsima/snowsuit
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Adds snowsuits.
2017-06-25 16:27:43 -05:00
Belsima
a62c91ebd3
Appeases the mergelords.
2017-06-16 20:27:08 -04:00
Belsima
11ceb9e92f
Adds snowsuits.
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Also fixes department jacket access.
2017-06-08 10:02:30 -04:00
Dhaeleena
7f773b0099
Adds Winter boots for every department! Adds said boots to the loadout. Adds boots to all the closets and wardroves that had winter jackets. Adds boots and jackets to some closets that had neither and fitted in.
2017-06-05 16:46:54 -03:00
MatchaFrappe
68310de0ae
Update loadout_uniform.dm
2017-06-05 17:06:32 +10:00
Anewbe
1633c32c99
Merge pull request #3478 from Bromuzl/Bromuzl-High-topsLoadout
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High-tops loadout
2017-05-29 13:11:57 -05:00
Bromuzl
48f668de95
Adds ported high-tops to loadout
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Extends the high-top port to load-outs,
2017-05-27 04:38:15 -05:00
Schnayy
b1cb74b318
Adds 4 new clothing sprites & puts them in the loadout.
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Peacoats: Requested.
Black corset/skirt combo: Requested.
Flower dress: First ss13 sprite I made, threw it in.
Red swept dress: A new, nicer red dress.
2017-05-22 18:08:01 -05:00
Cerebulon
0ce6ca7290
Cleans up uniform loadout menu.
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Suits are now mostly under one-piece (subtypes of 'lawyer') and modular (subtypes of 'suit_jacket') selection menus. Croptops also under selection menu.
2017-05-08 00:31:31 +01:00
Anewbe
3b82b75f83
Merge pull request #3396 from Cerebulon/skirtsuits
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Adds 24 new skirt versions of suit sprites.
2017-05-05 21:55:14 -05:00
Cerebulon
36decd20b7
Adds icons. Adds skirts to loadout options and closets.
2017-04-30 02:39:27 +01:00
Cerebulon
339b269393
Adds 23 new skirt versions of existing suit sprites.
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Adds them to loadout options and departmental uniform lockers as appropriate.
One new (Old Woman Attire) as equivalent to old man suit.
Some are unused, but now skirt sprites exist.
2017-04-29 12:01:40 +01:00
Anewbe
b7751bab10
Changelog, adds the dicecup to the loadout
2017-04-17 12:44:34 -05:00
Anewbe
4a33a8df82
Merge pull request #3216 from Neerti/3/22/2017_the_empress_protects
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Implements the new Codex.
2017-04-08 13:02:43 -05:00
Neerti
a4a05ae4ec
Implements the new Codex.
2017-04-08 12:08:08 -04:00
Anewbe
e9c4b5a3eb
Merge branch 'master' of https://github.com/PolarisSS13/Polaris into cosmetic_things
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# Conflicts:
# icons/mob/back.dmi
# icons/mob/items/lefthand.dmi
# icons/mob/items/righthand.dmi
2017-04-07 16:11:50 -05:00
Anewbe
6a95f6c87f
Merge branch 'master' into apron_pockets
2017-04-04 17:54:38 -05:00
Anewbe
b38986b4b7
Merge pull request #3209 from Atermonera/master
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FBPs can have numbers in their names.
2017-04-03 13:56:06 -05:00
Atermonera
67d9f03e4d
FBPs can have numbers in their names.
2017-04-02 13:53:49 -07:00
Anewbe
8e9db2b7d4
Aprons now have pockets
2017-04-02 00:28:20 -05:00
Anewbe
29a25cc9b0
Merge pull request #3164 from Cerebulon/synth_brain_rename
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Changes character setup to use correct in-lore names for brain types.
2017-04-01 16:00:19 -05:00
Anewbe
7bb3f5fbb7
Merge branch 'master' of https://github.com/PolarisSS13/Polaris into cosmetic_things
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# Conflicts:
# code/datums/supplypacks/medical.dm
# code/game/objects/structures/crates_lockers/closets/wardrobe.dm
# code/modules/clothing/shoes/miscellaneous.dm
# code/modules/clothing/suits/labcoat.dm
# icons/mob/back.dmi
# icons/mob/feet.dmi
# icons/mob/human_face.dmi
# icons/mob/items/lefthand.dmi
# icons/mob/items/righthand.dmi
# icons/mob/suit.dmi
# icons/obj/clothing/shoes.dmi
# icons/obj/clothing/suits.dmi
# icons/obj/storage.dmi
# maps/northern_star/polaris-2.dmm
# maps/northern_star/polaris-5.dmm
2017-04-01 12:45:45 -05:00
Cerebulon
98d3ebf6dd
Fixed full options not showing up for non-FBPs. Repeated more thorough testing with newest changes.
2017-04-01 03:09:55 +01:00
Anewbe
ca47d37d2f
Adds a few more cosmetic flashlights
2017-03-31 18:50:00 -05:00
Anewbe
d59f0f1dc4
Merge pull request #3152 from VOREStation/aro-pol-bodymarks
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Adds Body Markings
2017-03-30 20:13:15 -05:00
Anewbe
2867f17b51
Merge pull request #3162 from Schnayy/department_jackets
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Adds Department Color Jackets
2017-03-30 20:11:39 -05:00
Cerebulon
2189d83812
Fixed single leftover 'cybernetic' and 'drone' variables.
2017-03-30 21:50:04 +01:00
Cerebulon
9e955cf999
Missed a spot.
2017-03-30 18:04:21 +01:00
Cerebulon
7773ef7122
Dialled back changes to only effect menu display text for brains.
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Reverted variable names to original assisted/mechanical/digital to prevent potential issues in other code which may rely on them.
2017-03-30 18:01:20 +01:00
Cerebulon
d5a9e15f28
Fixed get_FBP_type() method for determining min/max ages to use new type names.
2017-03-29 03:07:52 +01:00
Cerebulon
dfe5afe197
Changes character setup to use correct in-lore names for brain types.
2017-03-29 01:55:46 +01:00
Anewbe
0924e4e7a2
Merge pull request #3135 from Belsima/skrell
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Skrell sprite updates.
2017-03-28 18:28:58 -05:00
Schnayy
5cf0d35d1d
Adds Department Color Jackets
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Moves/renames red&black jacket to sec_dep_jacket, adds supply, engineering, medical, and science jackets. Puts them all in the loadout.
Have one issue: when the jacket is open there are no handsprites. How do I fix that without duplicating sprites?
2017-03-28 03:39:10 -05:00