Commit Graph

1728 Commits

Author SHA1 Message Date
Lucius
f264331ec9 Energy Weapons Rebalance and Misc Fixes
Allows magnetics to be modified, adds more shots to Lasercannon and balances the laser sniper.

Magnetics can have their capacitors switched out and no longer use standard power cells by default.
Laser Cannon has been buffed to 6 shots.
Energy Sniper has increased effective range, less penalty for shooting without scoping, 6 shots by default, can switch the power cell and slightly increased cooldown between shots.

Laser Shotgun and Burst Laser are no longer holsterable.
2021-01-27 13:03:33 -05:00
Novacat
5211edc9c0 Merge pull request #9573 from VOREStation/upstream-merge-7786
[MIRROR] Gadgets & Gizmos
2021-01-24 06:55:05 +00:00
Razgriz
0f781684d9 Update bullets_ch.dm
Add comments describing the new variables
2021-01-21 19:30:17 -07:00
Razgriz
1889d68b2b Update bullets_ch.dm 2021-01-21 18:41:23 -07:00
Razgriz
768c79d42d Update bullets_ch.dm 2021-01-21 18:33:44 -07:00
Razgriz
48e93151e9 Add 22 long rifle bullet
Nothing currently shoots this, but I will make it the bullet of choice for the hivebot.
2021-01-21 18:23:27 -07:00
Cadyn
5364a0b965 Final touches 2021-01-19 18:56:14 -08:00
Cadyn
35543399cd Ballistics v3.2 2021-01-19 17:31:36 -08:00
Razgriz
c861148393 Fix X01 stun projectil
It starts out as a taser beam. When you cycle through the modes and come back to the stun setting, it starts shooting an electrode instead. This fixes that and sets it back to the taser beam.
2021-01-12 00:59:19 -07:00
Razgriz
e7726e9d4f Remove micro recoil for OG Phaser 2021-01-04 17:54:31 -07:00
Razgriz
26e70c41fd Remove micro recoil for particle guns 2021-01-04 17:53:46 -07:00
Razgriz
279d93de3d Remove micro recoil from phasers 2021-01-04 17:52:56 -07:00
Shadowfire
7efe6f2cad Auto stash before rebase of "CHOMPStation2/master" 2020-12-18 17:02:15 +01:00
Shadowfire
6b70b133ba Christmas time is once a year..
Made changes to allow casino manual to fit into the casino wallet for easy reading.
Made Santa's sack! Only he can take presents from it!
Made the new presents have a nice wide selection of gifts, but chaos presents are disabled so far!
Fixed 'the cake' somewhat and made a grenade to spawn its components.
made Santa's coat.
made an overdrive version of the confetti gun.
2020-12-17 17:20:24 +01:00
cadyn
26d1977857 Merge pull request #941 from cadyn/fixbullets
Ballistics v3.1 Balancing and fixes
2020-11-30 10:50:19 -08:00
Cadyn
670017d41b Ballistics v3.1 2020-11-29 04:51:18 -08:00
Novacat
95525fa8e4 Merge pull request #9372 from VOREStation/upstream-merge-7761
[MIRROR] Arm-Laser rebranding.
2020-11-27 23:11:28 +00:00
Cadyn
89b7b1d89a Make phasers be orange like classic star trek :) 2020-11-25 22:40:59 -08:00
Razgriz
39b810d0fc And humanoids
Ok this should work for mercs as well
2020-11-24 17:28:09 -07:00
Razgriz
a83b1ce6e3 And xenos 2020-11-24 16:17:59 -07:00
Razgriz
eb3c70d668 SA_bonus_damage to structures, beam dam tweak 2020-11-24 15:47:52 -07:00
Razgriz
5c3991ef47 Change phaser beam-type
Because FUN FACT: Phasers were actually using regular beams.

After looking through the code during my gun and spear size PR, I made the realization that there are two types of phasers, but we were all under the impression that they only did 5 damage to people and full damage to mobs. This is true of phasers. However the Frontier Phasers are a Virgo weapon and apparently are not phasers at all, they are lasers, and do indeed use lasers, NOT phasers. So I am fixing that.

Pros of change:
-I created a new beam type for the phaser beam. The OG Phaser uses a short-ranged, slow-moving projectile. So I made that, but made it look like the default laser beam. I also copied the damage numbers, so you do lots more damage to animals now.
-You won't friendly fire people as badly because people were under the impression that these only did 5 damage to people.

Cons:
It won't do its full damage potential vs. non-animal MOB_CLASS, i.e. mercs and mechs.
2020-11-24 03:11:29 -07:00
Razgriz
f0ace37d4f Spear and Gun sizes
-Made all gun and spear sizes larger so that they will no longer fit into backpacks.
--Energy spears and energy swords will fit while deactivated, but not while active (unchanged)

-Tweaked the Floragun have no recoil for micros.
2020-11-23 19:29:48 -07:00
cadyn
148ce00235 borkfixes 2020-11-21 08:09:11 -08:00
cadyn
77a4076fd6 Forcing the glory of 5.7x28 onto my formulas 2020-11-19 21:05:47 -08:00
Cadyn
7f1579061b Ballistics v3 2020-11-19 17:02:22 -08:00
Razgriz
e4e0b08da6 Merge pull request #788 from cadyn/ballistics-v2
Ballistics v2
2020-11-11 19:32:40 -07:00
Razgriz
2e94257252 Merge pull request #777 from cadyn/gunoverhaul
Cadyn's ballistics overhauls part 1
2020-11-11 19:32:20 -07:00
cadyn
d5d50d90bf charging_handle to charging handle reee 2020-11-08 13:49:33 -08:00
cadyn
e3953467d8 make buckshot not destroy walls instantly 2020-11-06 20:56:21 -08:00
Cadyn
6fa317794b Cadyn's ballistic Overhauls V2 Finale 2020-11-05 16:44:47 -08:00
Cadyn
67499d28c5 Ballistics v2 draft v2
Introducing debugging messages and actually working ballistics
2020-11-02 18:03:47 -08:00
Cadyn
b3ba48084f Ballistics v2 draft 2020-10-31 12:21:21 -07:00
cadyn
109f8c9b13 Merge branch 'master' into tweakfixes 2020-10-28 21:33:40 -07:00
Razgriz
d88ccdabf6 Merge pull request #759 from CHOMPStationBot/upstream-merge-9207
[MIRROR] [MIRROR] Phoron bore utility improvements
2020-10-28 20:21:26 -07:00
Cadyn
241e386284 Cadyn's ballistics overhaul part 1 2020-10-28 19:39:50 -07:00
Cadyn
947fe850ff Yummy bugfixes 2020-10-27 19:58:49 -07:00
Verkister
57adb0bfca Merge pull request #9207 from VOREStation/upstream-merge-7680
[MIRROR] Phoron bore utility improvements
2020-10-27 08:16:22 +00:00
Nadyr
4835643840 Merge pull request #586 from cadyn/blitzrods
Blitz rods
2020-10-24 01:07:02 -04:00
Darlantan
207a60216c Confetti cannon tweak
Fixes a grammatical error in the confetti cannon.
2020-10-22 08:08:44 -04:00
cadyn
13e5149a84 Actually turn that back 2020-10-22 00:10:31 -07:00
cadyn
4e362a2742 Getting rid of qdel
Got rid of qdel and made dusting conditional on maxHealth
2020-10-22 00:05:55 -07:00
Cadyn
e14dd48263 Blitz rods 2020-10-14 16:14:40 -07:00
Sym
18bc6fb6e3 Xenomorph Balancing Act 1.1
Simple balances and fixes due to a recent event.

- Changed plasma cost for laying eggs, from 75 to 200.

- Changed Agony damage of neurotoxin, from 80 to 60.

- Finally fixed the fact that xenomorphs cannot see in the dark. Xenomorphs can now see turfs and mobs, but lose some range when in the dark.

- Changed ability name Gut to Slaughter, to more accurately describe what it does.
2020-10-10 21:27:48 -04:00
Cadyn
07775449d7 Fixing conflicts 2020-10-05 18:10:53 -07:00
Nadyr
595562e044 Merge pull request #560 from MisterGrimm/master
Changing Sickshot desc and info_desc
2020-10-01 00:01:47 -04:00
ShadowLarkens
3d7b051f2b Convert /material to /datum/material 2020-09-27 16:16:44 -07:00
Razgriz
54e632ebf2 September 2020 Upstream Merge 2020-09-25 23:07:08 -07:00
Sym
3df5413300 Changing Sickshot desc and info_desc
The Sickshot states in its description that it can stun, and because of that implies that it is a self defense weapon. It is not a self defense weapon, as it only does 5 burn damage and causes some very minor confusion, not stuns. Its true use is to forcibly expel the contents of stomachs, so the description has been changed to make that a bit more obvious.

Also for some silly reason the sickshot doesn't live in a normal weapon file, so I have to edit the sickshot_vr to make this work. Not much I can do about that.
2020-09-25 14:50:43 -04:00
Kates
19aa0200db Improve gun animations to be more modular. (#7645)
* Improve gun animations to be more modular.
- This is a port of TGCM pull/4807. Credit to SplinterGP for helping me set things up.
- It essentially allows people to not need a '-pump' for their animation, but instead to just use whatever they please. They just need to write it down at the relevant intervals.

* Improve further.

* Update shotgun.dm
2020-09-20 06:51:14 -04:00