Tweaks Travis to compile all PoI maps in order to allow the compiler to find certain problems such as missing paths. This is needed because PoIs are loaded at runtime as opposed to being compiled like traditional maps, making them a bit prone to problems. Travis should help find those problems before they reach the live server by failing PRs which add a broken PoI map or break any existing PoI maps.
For regular use, the PoIs will not be compiled unless done so manually by the developer.
-Apparently the FreeRole proc that is called when people cryo out and whatnot only frees up one single slot and only if the job slots are already full. What this means is that say, we have a 3 slot job, and one person joins, leaves, and rejoins into the job 3 times, the one person will have filled up the entire job until they leave, which even then only reopens one slot.
-Leaving does not deduct from the current_positions count (shown as the number on join menu before the "active" number, meaning it also counts the people who have already left and so on) and the FreeRole only pops a slot open if the person leaving took the last slot.
- Replaces wall sprites with Eris/Vorestation sprites.
- Replaces door sprites with modified Eris/Vorestation sprites.
- Ports maintenance doors from Vorestation, and multi tile door code, seems to allow multi_tile doors to be properly built.
- Old sprites remain with '_old'
Geiger counters now have sounds, which I took from https://freesound.org/people/leonelmail/sounds/328381/ and chopped it up into several .oggs. The license is CC0 (public domain) so it'll fit with our license.
The Geiger counter now turns yellow at any sign of radiation instead of at 5 units, since below five units is still harmful.
Examining the Geiger counter updates the radiation count immediately.
Removes ability to circumvent bandage limits by spamclicking someone. The check if its already bandaged is done twice, once at the start and once after the delay.
Replaces a lot of user << with to_chat().
Scaling wasn't great before so no Again.
Makes most icons not get blurry when scaled.
Makes all /atom/movable s able to be scaled with the adjust_scale() proc.
Adds ability for species to get scaled automatically. Currently no species does this, but it is an option in the future.
Adds four traits to adjust your mob scale. It is purely cosmetic at this time.
* Un-duplicates head marking cache generation.
-Organ icon generation for heads no longer adds the markings list into the cache key twice.
-Related to similar dismemberment crashes as the earlier organ cache issue fixes.
* Update organ_icon.dm
* Stops 0 force item paps turning borgs into pyrotechnical sparklers.
-That's just too much of a silly thing to happen without damage.
* Adds verb for party sparks.
* Update robot.dm