-Moves/rearranges a lot of the code/files on this branch, not done yet
-Requested turfs + special behavior
-Tweak to edge generation so we can use our files too
-Plants
-Props
-Renames "non-crew" to "outsider."
-Provides an external ID to outsiders, allowing PDA use.
-Improves grammar in outsider job description
-Reformats outsider to use a define for the job name, replaces hard-coded uses of "non-crew" with said define.
New assets for upcoming Kara project. A few new additions to modular_chomp
-New gygax variant for Kara with sounds and text
-New drone variant for Kara with sounds and text
-Cyber horror mobs now have sounds
-Regular horror mob variant adds AI behavior and sounds.
-New weapon sounds under modular_chomp
> Shadekin can now 'gentle-phase'. No light destruction, less flickering but a stun after phasing in. Toggle between normal-mode and gentle-mode with a verb in the abilities tab
> Colorable teshplush in loadout - general
> Some traits added for noncustoms; Hard feet, deep sleeper, master linguist.
Adds a verb to IC tab that lets you hide/show headset sprite on your char. (Hella eyesore on large chars looking like someone stapled a whole-ass parking ticket on their cheek lmao)
Also fixes an indentation crime while at it.
-Adds markings for thick neck (2 sizes and extra for throat coloring)
-Adds colorable versions of the troll horns that were never useful for anything else due to forced color.
-Fixes elf ears missing sprites (todo: upstream pr if i can be arsed to)
-Improves humanoid round gut marking shading contrast. (I was legit surprised that it even had any in the first place. always thought it was just flat while lmao)
Since I had ended up fluffing them to work on Bluespace Magic™️ I figured they should do what other bs tp stuff does, so now flushing something containing BoH kinda things will scramble the destination coordinates and land it somewhere random instead :v
Just another unimportant boredom brainfart moment tbh